Resident Evil 2 – How to Combine Every Item

How to Combine Every Item

Herbs

Herbs are Recovery Items and will do something to your health bar. You have three stages for health and one hazardous state. The three health states are Fine (Full/High HP), Caution (Mid HP), and Danger (Low HP). The hazardous state is Poisoned (Decreases health over time and makes you cough, which foils aiming.).

Herb Types

Let’s now go over the types of herbs.

  • Green – Recovers a small amount of HP.
  • Red – Cannot be used by itself. However, it increase other herbs’ effects, if mixed properly…
  • Blue – Removes toxins from the body.

Herb Combinations

Combining herbs hightens the effects.

  • Green + Green – Recovers a medium amount of HP.
  • Green + Green + Green – Recovers a high amount of HP.
  • Green + Red – Recover all lost HP.
  • Green + Blue – Removes toxins from the body and recovers a small amount of HP.
  • Green + Green + Blue – Removes toxins from the body and recovers a medium amount of HP.
  • Red + Blue – Removes toxins from the body and makes you immune to it for a limited time. Furthermore, it reduces your damage for as long as the poison immunity lasts.
  • Green + Red + Blue – Recovers all lost HP, removes toxins from the body and makes you immune to it for a limited time. Furthermore, it reduces your damage for as long as the poison immunity lasts.

Key Items / Weapons

Many key items are combined to progress or give yet another key item.

Detonator = Electronic Gadget (Between Operators Room and Records Room) + Battery (Wesker’s Desk in S.T.A.R.S Office.

Left Arm with Book = Left Arm (Art Room) + Red Book (Library)

Completed Bejeweled Box = Red Jewel (Inspect Scepter given from Art Room Statue) + Bejeweled Box (1st – Interrogation/Observation Room | 2nd – Shower Rooms)

Fully Upgraded Matilda = [Leon Only] Matilda (Default Gun) + Extended Magazine (West Office, Leon’s Desk – Left: NED , Right: MRG) + Muzzle Brake (Waiting Room, Safe – Code: 6, 2, 11) + Gun Stock (Parking Garage, Police Car – Examine Car Key found in a Tin Box in the Firing Range)

Fully Upgraded Shotgun = [Leon Only] Shotgun (Weapon’s Locker – Use Weapon’s Locker Keycard found in Art Room) + Long Barrel (Gun Shop Kendo) + Shotgun Stock (Treatment Pool Room, Safe – Code: 2, 12, 8)

Fully Upgraded Magnum = [Leon Only] Magnum (Armory – Use USB Dongle Key found by examining the S.T.A.R.S Badge found in the Bejeweled Box) + Red Dot Sight (Found in a drawer in Wesker’s Desk in the S.T.A.R.S Office and can only be opened by developing the Hiding Place Film found in the Workroom located in the Sewers) + Long Barrel (Underground Stairs – Use S.T.A.R.S Badge found in the Bejeweled Box)

Fully Upgraded Chemical Flamethrower = [Leon Only] Chemical Flamethrower (Supplies Storage Room, King Plug Door) + Regulator (Nap Room)

Fully Upgraded SLS60 = [Claire Only] SLS60 (Default Gun) + Speed Loader (West Office, Leon’s Desk – Left: NED , Right: MRG) + Reinforced Frame (Treatment Pool Room, Safe – Code: 2, 12, 8)

Fully Upgraded GM79 = [Claire Only] GM79 (Weapon’s Locker – Use Weapon’s Locker Keycard found in Art Room) + Elevator Control Room (In the route Claire uses to get back to the R.P.D)

Fully Upgraded JMPHP3 = [Claire Only] JMBHP3 (Parking Garage, Police Car – Examine Car Key found in a Tin Box in the Firing Range) + Laser Pointer (Already Attached) + Extended Magazine (Waiting Room, Safe – Code: 6, 2, 11)

Fully Upgraded MQ11 = [Claire Only] MQ11 (Armory – Use USB Dongle Key found by examining the S.T.A.R.S Badge found in the Bejeweled Box) + Extended Magazine (Found in a drawer in Wesker’s Desk in the S.T.A.R.S Office and can only be opened by developing the Hiding Place Film found in the Workroom located in the Sewers) + Suppressor (Underground Stairs – Use S.T.A.R.S Badge found in the Bejeweled Box)

Fully Upgraded Spark Shot = [Claire Only] Spark Shot (Supplies Storage Room, King Plug Door) + High Voltage Condenser (Nap Room)

Ammo

There are four types of gunpowder you can find in your journey. Three of them are exclusive to each character and all are given in the Ghost Survivors ‘Forgotten Soldier’ scenario.

Gunpowders

  • Gunpowder – Regular gunpowder used to make ammo.
  • High-Grade Gunpowder (Yellow) – Special Gunpowder to make ammo. [Leon Only]
  • High-Grade Gunpowder (White) – Special Gunpowder to make ammo. [Claire Only]
  • Large Gunpowder – Just like regular gunpowder but makes double the ammo.

Ammo Recipes

  • Gunpowder + Gunpowder = Handgun Ammo
  • Large Gunpowder + Gunpowder = Handgun Ammo (x2)
  • Large Gunpowder + Large Gunpowder = Handgun Ammo (x4/x5)
  • Gunpowder + High-Grade Gunpowder (Yellow) = Shotgun Shells
  • Large Gunpowder + High-Grade Gunpowder (Yellow) = Shotgun Shells (x2)
  • High-Grade Gunpowder (Yellow) + High-Grade Gunpowder (Yellow) = MAG Ammo
  • Gunpowder + High-Grade Gunpowder (White) = Acid Rounds
  • Large Gunpowder + High-Grade Gunpowder (White) = Acid Rounds (x2)
  • High-Grade Gunpowder (White) + High-Grade Gunpowder (White) = Submachine Gun Ammo
  • High-Grade Gunpowder (Yellow) + High-Grade Gunpowder (White) = Hand Grenade

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Originally posted by jap725


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