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Counter-Strike: Global Offensive - Danger Zone (Solo Guide)

Game:   Counter-Strike Global Offensive  |  Dec 25, 2018   
Counter-Strike: Global Offensive - Danger Zone (Solo Guide)

What Is Danger Zone?



Danger Zone is a fast-paced battle royale mode for Counter-Strike, with each game lasting around 10 minutes. You are against 15 other players in solo or 17 excluding your teammates in 2v or 3v mode. While gunplay is the same, you have limited ammo and your max health is increased to 120hp rather than the default 100. The game mode also sees the return of the health-shot and a bunch of new items such as breach charges and melee weapons you can throw.

Counter-Strike: Global Offensive - Danger Zone (Solo Guide)

Items



Within Danger Zone you spawn in a selected part of the map where you have to loot stuff, there are 4 ways of getting items.

  • Buying Via Tablet.
  • Buying Via Doors.
  • Opening Boxes.
  • Looting of the ground / of players who have died. 



When playing solo you want to try and be prepared for anyone coming from multiple angles, anyone with drone upgrade can see your drone. So while the majority of people are alive avoid buying anything from the tablet, apart from upgrades as they do not deliver a drone, rather you pull out a MicroSD chip or something and install it instantly, because of this try and earn money by exploring, surviving, saving hostages and blowing up safes. While guns function as intended, items have odds of spawning in, and other new/old utility may function diffrently. Notable ones are.

Decoys are now known as diversion grenades and allow you to throw it to simulate footsteps and it also shows presence on the radar, so you can use this in end-game phase (less than 5 people) to allow a grid to light up as someone is in there but there is not.

C4 can be planted anywhere and have a module installed on it which allows you to find the nearest safe. The c4 explosion can open the safe, however you can also hold E on the safe without (or with) a c4 to plant charges on the safe, this isn't a resource you need but a just a feature of the safe, however it takes 10 seconds, and most safes are in the open so you need to keep an eye on the radar to make sure no one is approaching.

Breach Charges act like C4 in Call Of Duty games where you throw a charge and have a remote detanator, every charge is linked to the item. So if you threw a charge and then threw the remote, and someone picks the remote up, they can set of the charge. You can also pick them back up via the use key. (default: E) Breaches also can open up doors, which cost money to open.

Start Phase



When starting to go near the centre or the outskirts of the map, to prevent engagement early as you don't want the chance of RNG blessing someone and you getting destroyed by RNG. Give yourself time to prepare and find items. Your aim here is collect money to buy the HI-RES upgrade, you do this by avoiding players and completing objectives. If you are close quaters with someone, who only has a pistol, try and push them with your fists or a melee weapon that isn't a knife due to the aimpunch they rechieve. You could also bait them out of there bullets.

End Phase



This starts when there are a few people left, the game also increases the speed in which the danger zone moves in. You might at this point still not have the high-res upgrade, but supply drops will spawn in from the sky, they spawn infrequently so chances are you can go to one with a lack of presence so you can likely get a decent gun from the drop.

After you get the high-res and have a weapon you can attack people, you can buy medishots/ammo via the drone as long as you stay on the move.

The high res upgrade is useful as it shows you pretty much exactly where they are.

Avoid engagement until you have the high-res upgrade, then you stalk them while having the information advantage.
Written by Ev

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