
A basic guide to the amount of grenade throws in CS:GO.
Amount of Grenade Throws and How
There seems to be a lot of debate on how many grenade throws there are in CS:GO. After experimenting I found these to be the ones that work and can be used very effectively and consistently (with practice).
1: The Standing Right Click Throw:
- This throw is the 4th furthest and default throw that everyone should know
- Effective with just about every nade
- Semi situational
2: The Walking Right Click Throw:
- This is the 3rd furthest and default throw that everyone should know
- You still walk quietly as to not give away your position but can still throw far
- Semi situational
3: The Running Right Click Throw:
- This is very helpful for needing that “full send” energy
- Semi situational
4: The Jumping Right Click Throw:
- Very far distance
- Need to either master the timing or make a key-bind to do this one as it is very useful for smoke-flash lineups
5: The Jumping Running Right Click Throw:
- Same as number 4
6: The Standing Left Click Throw:
- This throw is the shortest throw that everyone should know
- Effective with just about every nade
- Semi situational
7: The Walking Left Click Throw:
- This is the 3rd furthest and default throw that everyone should know
- You still walk quietly
- Good for pop flashes
- Semi situational
8: The Running left Click Throw:
- This is very helpful for needing that “full send” energy but not as much
- Can be useful for pop flashes
- Semi situational
9: The Jumping Left Click Throw:
- Very high height with moderate distance
- Pretty good for sunset pop-flashes
10: The Jumping Running Left Click Throw:
- Same as number 9
11: The Right+Left Click Throws (Middle Throw)
- Average the throws for Right and Left and you will get 5 more distinct throws
Total different and useful throws (dependent on situation) = 15.
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