
For mechanic obsesive people, how you are able to increase each stat. Some of options have fail chance, and some do only one gain per map.
Health
- “Accumulated 80 HP of damage.”
- “Recovered from a wound” ( Fail to gain 10% )
Agility
- “Moved a distance of at least 7 voxels after they were attacked in the previous turn” ( once per map )
- “Opened a combat while Hidden.”
- “Accumulated 20 AP of movement in combat (including free move)”
Dexterity
- “Killed with an aimed shot (at least one aim)” ( Fail to gain 75% )
- “Killed with an aimed melee attack (at least one aim)” ( Fail to gain 50% )
- “Successful stealth kill” ( Fail to gain 25% )
- “Killed with a throwing knife”
Strength
- “Killed with a melee crit”
- “Accumulated 50 inflicted damage to enemies with melee weapons.”
- “Killed 2 enemies in melee within the same combat.”
Wisdom
- “Discovered hidden herbs/parts” ( once per map )
- “Discovered a trap (e.g. mine)” ( once per map )
Leadership
- “Spent at least 12 hours to train mercs (activity)”
- “Spent at least 12 hours to train militia (activity)”
Marksmanship
- “Accumulated 110 inflicted damage to enemies with firearms”
- “Kill an enemy with precise attack against him at <=30% hit chance.”
Mechanical
- “Finished a mechanical activity in the satellite view lasting 24+ hours”
- “Disarmed a mechanical trap” ( once per map )
- “Upgraded a weapon.”
Explosives
- “Hit 2+ enemies with a single grenade/heavy weapon shot” ( Fail to gain 10% )
- “Successfully craft explosives”
- “Disarmed an explosive trap” ( once per map )
Medical
- “Finished a Doctor activity in the satellite view lasting 24+ hours”
- “Accumulated 25 health healed with Bandage.”
- “Revived a downed teammate.”
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