Lost Ark – Bracelet Accessory Slot Guide

Bracelet Accessory Slot

An old system from Season 1, Bracelets make a return as the 7th accessory slot on the right side. Bracelets are an accessory that can be obtained from the Legion General Brelshaza’s raid as well as Chaos Dungeon and Guardian Raid content starting from item level 1490. Ancient rarity bracelets are available starting from level 1540 content.

Bracelets should be seen as a minor accessory that bestows a small amount of combat stats as well as unique combat bonuses.

All Bracelets start with 1 or 2 random static effects which cannot be changed in addition to 1-2 (1-3 if Ancient) re-rollable effects.

Bracelets can be listed on the auction house and traded once prior to being identified at the NPC.

The enchantment effects that you identify can be re-rolled with Silver up to 4 times max (at which point the item is now permanently with these effects).

The amount of additional damage that this slot yields varies greatly depending on the type of rolls.

Note that from the below chart, any combination of effects is possible, but you cannot roll the same effect twice.

Regarding the chart below, Relic and Ancient stat ranges are indicated by color for the potential stat. Also, as a note, noteworthy enemies in the game are currently level 59 or below, meaning we’ll likely receive new bracelets in the future when the level cap is raised beyond level 60.

Vitality refers to the number before the class HP coefficient.

All Bracelet Effects

Default Effect

  • Vitality (+500-3000) (+1500-4000)
  • Main Stat (+1500-4000) (+2500-5000)

Combat Trait

  • Crit (+41-100) (61-120)
  • Specialization (+41-100) (61-120)
  • Subdue (+41-100) (61-120)
  • Swiftness (+41-100) (61-120)
  • Endurance (+41-100) (61-120)
  • Proficiency (+41-100) (61-120)

Special Effect

  • Max Health (+5500/7300/9100) (+7300/9100/11000)
  • Max Mana (+150/200/250) (+200/250/300)
  • Physical Defense (+500/1200/2500) (+1200/2500/4000)
  • Magic Defense (+500/1200/2500) (+1200/2500/4000)
  • [Roly-Poly] Increases Endurance by (+100/130/160) (+130/160/200) for 4 seconds after using space bar to get up.
  • [Rush] Increases Agility and Patience by (+50/65/80) (+65/80/100) for 4 seconds after using space bar to dash.
  • [Smash] Increases Subdue and Specialization by (+50/65/80) (+65/80/100) for 4 seconds after a critical hit.
  • [Strike] Increases Proficiency by (+100/130/160) (+130/160/200) for 4 seconds after a basic attack.
  • [Mana Recovery] 20% chance to recover (+125/155/175) (+150/175/200) Mana when using a skill that consumes Mana.
  • [Quick Attack] When hit by a monster, (7/10/12%) (10/12/15%) chance to acquire the ‘Quick Attack’ effect for 8 seconds.
    • Quick Attack: Increases Weapon Attack +1000, Attack Speed +2%, and Movement Speed +2%.
  • [Investment] Increases Weapon Attack by (+1300/1600/2200) (+1600/2200/3000) for 8 seconds after using a battle item (30 second cooldown).
  • [Reverse] If attacked by an enemy when under (10/15/20%) (15/20/25%) HP, causes your HP to flip after 10 seconds (900 second cooldown, effect reduced against enemies above level 60).
  • [Counterattack] Increases Weapon Attack by (+1300/1600/2200) (+1600/2200/3000) for 8 seconds after using an Awakening skill.
  • [Star] Increases damage dealt to enemies Seed rank or below by (2/3/4/5/6/7%) (3/4/5/5/7/10%) (effect reduced against enemies above level 60).
  • Recover (+40/50/65) (+50/65/80) Vitality per second during battle.
  • [Regeneration] Restores (+80/100/130) (+100/130/160) Vitality every second for 20 seconds after using space bar to get up.
  • [Emergency Blood Transfusion] When hit by a monster while under 50% HP, there’s a 30% chance to recover (+8000/10000/13000) (+10000/13000/16000) Vitality (120 second cooldown).
  • [Emergency Measures] When falling under 30% HP, you gain an effect that increases the Vitality recovery of battle items by (+4000/5000/6500) (+5000/6500/8000) for 5 seconds (120 second cooldown).
  • [Encore] There is a (12/16/20%) (16/20/25%) chance that recovery battle items will be activated an additional time when used.

Below this point, the following effects can only be obtained when rolling or re-rolling the identifiable lines, and cannot appear on a Bracelet by default.

  • When attacking a monster, acquire the [Spike] effect for 8 seconds. When acquiring 4 stacks of Spike, it becomes Steel Spike and the damage increase effect is doubled.
    • [Spike] Increases damage by (0.30/0.35/0.45%) (0.35/0.45/0.50%) up to 4 stacks (2 second cooldown, effect reduced against enemies above level 60). 
  • When attacking a monster, acquire the [Hammer] effect for 8 seconds. If Steel Spike is in effect, increases the Critical Damage bonus of Hammer by (6/8/10%) (8/10/12%).
    • [Hammer] Increases Critical Damage by (6/8/10%) (8/10/12%) (effect reduced against enemies above level 60).
  • When attacking a monster, acquire the [Cycle] effect for 30 seconds. This effect is not renewable until the buff expires.
    • [Cycle] Increases Skill Damage by (2.5/3/3.5%) (3/3.5/4%) for 10 seconds. After 10 seconds, changes to increase Crit Hit Chance by (4/5/6%) (5/6/7%) for 10 seconds. After 10 seconds, changes to increase Critical Damage by (6/8/10%) (8/10/12%) for 10 seconds (effect reduced against enemies above level 60).
  • When attacking a monster while your HP is over 40%, acquire the [Constant] effect for 3 seconds. If [Cold] is in possession on the Bracelet, increases the effect of [Constant] by 1%.
    • [Constant] Increases damage to monsters by (2.5/3/3.5%) (3/3.5/4%) (effect reduced against enemies above level 60).
  • When attacking a monster while your HP is below 80%, acquire the [Cold] effect for 3 seconds. If [Constant] is in possession on the Bracelet, increases the effect of [Cold] by 1%.
    • [Cold] Increases damage to monsters by (2.5/3/3.5%) (3/3.5/4%) (effect reduced against enemies above level 60).
  • When attacking a monster, applies [Dagger] to the target for 8 seconds. A maximum of one [Dagger] can be applied to a target at any time.
    • Dagger: Reduces target’s defense by (1.5/1.8/2.1%) (1.8/2.1/2.5%) (effect reduced against enemies above level 60).
  • When attacking a monster, acquire the [Enlightenment] effect for 8 seconds.
    • [Enlightenment] Increases Identity Gauge acquisition by  (3/4/5%) (4/5/6%) (effect reduced against enemies above level 60).
  • When applying a supportive effect (shield, HP recovery, damage reduction) to an ally, additionally apply the [Cheering] effect on them for 5 seconds.
    • [Cheering] Increases damage to monsters by (0.7/0.9/1.1%) (0.9/1.1/1.3%) (effect reduced against enemies above level 60).
  • When attacking a monster, there’s a 3% chance to acquire the [Elementary] effect for 60 seconds.
    • [Elementary] Increases Weapon Attack by (+160/190/220) (+190/220/250) up to 10 stacks (effect reduced against enemies above level 60). 
  • When scoring a critical hit against a monster, acquire the [Reward] effect for 10 seconds. When acquiring (8/7/6) (7/6/5) stacks, the effect is removed and a powerful attack is inflicted against the target.
  • Increases Weapon Attack by (+1300/1600/1900) (+1600/1900/2200)
  • [Superiority] Increases damage to monsters by (1.5/2/2.5%) (2/2.5/3%) (effect reduced against enemies above level 60).
  • [Assault] Increases Critical Damage to monsters by (4/6/8%) (8/10/12%) (effect reduced against enemies above level 60).
  • [Jungle] Increases Crit Hit Chance to monsters by (2/3/4%) (3/4/5%) (effect reduced against enemies above level 60).
  • When scoring a critical hit against a monster, there’s a (2/3/5%) (3/5/7%) chance to increase Critical Damage by 100% for the attack, except for Awakening skills (effect reduced against enemies above level 60).
  • When attacking a monster, there’s a chance to acquire the [Indignation] effect for 10 seconds.
    • [Indignation] …
  • [Ambush] Increases Back Attack damage by (2.5/3/3.5%) (3/3.5/4%) (effect reduced against enemies above level 60).
  • [Duel] Increases Head Attack damage by (2.5/3/3.5%) (3/3.5/4%) (effect reduced against enemies above level 60).
  • When attacking a monster with a basic attack, acquire the [Accumulate] effect for 60 seconds. When this effect is stacked 10 times, acquire the [Expire] effect for 3 seconds.
    • [Expire] Increases Critical Damage of skills excluding Awakening by (20/30/40%) (30/40/50%) (120 second cooldown, effect reduced against enemies above level 60).

FAQ + Tips

What a good bracelet is to hunt for loyal companion sharpshooters?

Just focus on crit swift stats first and settle on it, not worth it to invest in better ones with extra dmg boost.

How to farm gold?

Main resources:

  • Tokens for gold boxes you get doing weekly/dailies
  • Raiding (on max 6 chars)
  • Life skills materials (straight sell or crafting)
  • Gold islands (they spawn like twice per week)

Only if you want to maximise gold gain:

  • Sell mats from guardian raids
  • Sell gems from cubes (fuse them to lvl 7, they sell faster)
  • Chaos gates (maps drops)
  • World bosses (drops)

RNG:

  • Sell any good accessory/bracelet/stone/tripod drops

Optional:

  • Sell busses

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