Alright, so your goal is to defeat Chronos before the game leaves early access in order to claim your originality.
Intro
Preparation:
So, Arcana is key here, right? Gotta beef up your defense ’cause this showdown is like a marathon. Little slip-ups can sneak up on ya, and suddenly your Death Defiance is popping off from just one measly projectile.
Important tip: always keep at least one Death Defiance handy. Whether it’s from the Eternity card or Schelemeus’s Luckier Tooth. You gotta watch out for Chronos’s second phase; there’s this attack that hits for a crazy 999 damage and traps you in a tight spot on the map. Even if you know it’s coming, one wrong dodge or a bunch of enemies blocking your way can end your run.
Sure, having more health is nice, but don’t go all in on defense. You gotta balance it with beefing up your attacks and getting those sweet boons. Cards like “The Wayward Son (II)”, “The Titan (VII)”, and “The Centaur (XIII)” can help with that. They’re easier to upgrade too, so they’re good starting investments, especially if you miss the toughness boost from the Mirror of Night.
Resource Gathering:
Between runs, focus on snagging the resources you need. But hey, don’t be surprised if you bite the dust at Scylla’s final phase ’cause you ran outta magic or something. Thanks, Oceanus!
In my experience, pick and shovel have the best shot at finding minor stuff, followed by the tablet. Don’t sweat it if you’re short on seeds or stone; you’ll probably stumble upon something else you’ll be glad you grabbed.
You’re always gonna be lacking something, so keep track of what you need for your spells. And try not to keep grabbing the wrong keepsake over and over again.
Also, use these more casual runs to level up those keepsakes. But keep an eye out; if things are going surprisingly well, maybe it’s time to aim for beating the run.
Progressing:
To know you’re making real progress, keep an eye on completing those Minor Prophecies and crafting spells at the Cauldron. Right now, there might not be an endgame to conquer, so aim to get so strong that when version 1.0 drops, the Chronos boss fight feels like a warm-up.
At the start, adjust your mindset. Treat Hecate like a tutorial, Scylla like a talkative roadblock, and Cerberus like that annoying spammer you can handle. Think long-term; plan to make it all the way to the end. Don’t get complacent just ’cause you’re doing better than expected. Save those extra lives for learning and experimenting.
Movement
There’s this thing called i-frames, or “Invincibility frames,” in games. It’s like a little window of time during a character’s animation where they can’t get hit or take damage. Melinoe’s dash is all about those sweet i-frames.
When Mel dashes, she basically ignores everything in her path for that quick moment, even if she’s dashing right through where Chronos’s scythe is slicing through reality. You gotta use this to your advantage.
Now, this might be old news for hardcore Hades fans, but to minimize the time you’re in the danger zone of an attack, you should dash in the opposite direction. You know, like when you’re driving a car and the SUV next to you seems like it’s standing still because it’s going the same speed? Well, dashing the other way ramps up your perceived speed, making you harder to hit.
- (a) You dodge and you’re still in the attack.
- (b) Bye bye!
(a)
_____[attk]_____
_____[you]_____
_______[attk]___ ->
_______[you]___ ->
(b)
_____[attk]_____
_____[you]_____
_______[attk]___ ->
<- ___[you]_______
A lot of attacks don’t leave much room for you to squeeze through. That’s where you gotta master “dashing through hitboxes” and make it second nature. Time it just right so you slip through during those precious i-frames, covering the time you’d usually be in danger.
This trick really shines when you’re dealing with those “ring of death” attacks, which pop up quite a bit in Hades.
Now, about sprinting. It’s a great alternative to spamming dashes. Gives you more flexibility when dodging and avoiding stuff. Save your dashes for when you really need ’em, like reacting to sudden threats. It’s a neat addition to the gameplay, adds some depth to how you move around.
Attack Patterns
First off, Chronos isn’t as straightforward as Hades in terms of his moves.
First Phase
In his first phase, he’s all about spamming Guile’s sonic boom and swinging that annoyingly wide scythe around.
When he’s about to unleash his spinning disc attack, you’ll notice him getting all tensed up, like he’s constipated or something. He’ll curl his arm, and then the disc will start from his left side, moving clockwise to his right. Just dash in the opposite direction to dodge it. You gotta listen for it because he doesn’t give any visual cues.
The big thing to watch out for is his double or triple scythe attack. It’s easy to dodge if you’re always ready for it, but one hit can really wreck your health. Remember when you fought Headmistress Hecate? Same deal. The wider the attack, the more exaggerated his movements will be. Always dodge towards his back or keep your distance until he’s finished with his little dance.
His scythe attacks come in two flavors: a straight cut and a wide slice. He usually telegraphs the first one with a white glow and that constipated pose. Be ready for him to throw these attacks in groups of 2 or 3. They’re designed to keep you on your toes, so never assume one attack is the last in the sequence. And watch out for the straight cut; he’ll kinda prep for it like he’s about to take off, so don’t stand in his runway.
Footage from Faz Faz
You’ll notice them because they come with both a visual and audio cue. They leave these long streaks in the air that explode pretty quickly. And let me tell you, those streaks have a way bigger hitbox than they seem. If you’re debating whether they’ll hit you, they probably will. Best bet? Get outta there and save your brainpower for the real fight.
Now, about Chronos’s suck-y blade attack. It might look scary because once you’re in it, there’s no wiggling out. But don’t panic. Keep dashing in the opposite direction it’s tracking you, and you should wriggle free before it clips your toenails. Oh, and the slice that gets shot out at the end of the vacuum attack? It follows the vacuum, not where you are. So, if Chronos is still trying to aim at you, there’s basically zero chance it’ll hit.
Footage from Faz Faz
Second Phase
Honestly, I find it a bit easier than the first phase. This time around, Chronos’s projectiles are all telegraphed and easy to spot, so they don’t feel like as much of a threat.
So, he gets all angry and does this domain expansion thing (cue the 50,000th guy making that joke). He unleashes a super menacing attack that counts down with the sound of gears clacking. But honestly, it’s no biggie. We get some free hits in at the start and can sprint over there like it’s no big deal.
Now, in this phase, a lot of attacks use this golden-black floor pattern. The black parts are dangerous, but the golden ritual circle stuff is kinda safe. One attack to watch out for is when a bunch of scary rings start shrinking towards the center. It’s like a scarier version of Hecate’s cross-flame ring. The good news is that Chronos doesn’t actively chase you during this phase, so focus on nailing the platforming part.
Footage from Faz Faz
There’s also this silly attack that you can avoid while standing still. It definitely gives Hades’s laser but without half the spectacle. Chronus, being the gentleman that he is, gives you a hearty second to react to this:
Footage from Faz Faz
They’re not the worst, honestly. Plenty of space to maneuver, and they give you more chances to smack Chronos around.
But first things first, deal with those minions. They’ll pepper you with annoying projectiles, making it harder to dodge Chronos’s attacks. Take ’em out, avoid the spatial attacks, then focus on the big guy.
Why bother with the minions? Well, you don’t wanna get smacked by a stray fireball while you’re trying to navigate to a crucial but tiny area on the map. Plus, those hourglasses they drop? Fragile as heck. You can even blast ’em from a distance without worry. And hey, some skills heal you when you dish out damage, so that extra room for error? It’s a lifesaver.
Builds and Combos
“The Ol’ one-two”: If you’re rocking the Witch Staff, focus on upgrading that Omega Attack. It’s a beast early on, but can fall flat in Tartarus if left un-upgraded. Pair it up with boons like Double/Vampire Cataclysm and any “_ Strike” Attack-boosting boons you can get your hands on. This combo turns you into an enemy-shredding machine, especially if you’re channeling your attacks fast.
“Nepo-baby Necromancer”: Hephaestus’s Fixed Gain boon is your best friend here. Slay a tough enemy, slap on the “Moon Bloom” hex, and go to town with your high-cost attacks. If you get nicked, you get a free refill, baby! The summoned foe will be beefier than the one you took down, but it’ll vanish after a while. Keep slaying and summoning for maximum chaos. This trick even works on Scylla’s minions, so give her a taste of her own medicine!
“Speed-Smithing”: Hephaestus’s timer-focused boon is where it’s at. Pom that bad boy up, and you’ll be dishing out serious damage with each hit. With enough pomming, you can reduce the cooldown to just 3 seconds. Watch out though, it triggers on attack, not just landing a strike. So, be careful not to waste it on weaker enemies.
These are just a few combos to get you started, but they’re beginner-friendly and pack a punch with both aggressive and ranged playstyles. And who knows? You might even get lucky and have them all happen at once!
I truly appreciate this; I’ve been having trouble with Chronos and didn’t realize some things here because everything moves a little too quickly for me to notice. I can now recognize some of the cues he uses for some of those moves. I’ve got him down to five death defiance, but he just melts health because I’ve become reasonably adept at avoiding “just” in time. After about 40 fucking attempts, I’m only halfway through his second stage, which is the closest I’ve gotten.
Although I feel like Chronos is more difficult than Eris and was easier to predict overall, it’s disappointing because I beat her in three tries. Nevertheless, I think this will be a big help in eventually breaking through that wall.
Many thanks for that.
One of those who hasn’t defeated him yet but won’t go into “god mode”
Not too long ago, I used the skull to defeat Chronos. I was able to withstand hits thanks to infusion healing, and I used my Hera special to hit everyone at once. I also used Apollo to attack to take down as many enemies as possible in one go. I believe I also had the fireball cast, which allows you to extinguish it. For the first time in my thirty hours of gameplay, I was able to attack, recover ammo while still dealing damage, and enjoy a delicious victory thanks to all of the ranged abilities and the damaging dash special. This occurred on May 19.
The first time I defeated Chronos, I used the axe and combined two hammer effects: the one that made all attacks the axe combo’s final hit and the one that used mana to hit with the final attack twice. Chronos had no chance because of that, the Aphrodite attack boon, and the attack damage of over a thousand. My all-time favorite build to date.
Even if it becomes apparent after a few runs, it’s crucial to remember that Chronos is impervious to any slowing effects, including those caused by the Hex or the Arcana. Chronos himself will not be impacted; his minions will still be able to move and strike as usual.
This is something that you should be aware of when preparing to fight him, in my opinion, since it increases the risk of channeling Omega moves. If your build depends on them, you should either concentrate on creating their channels as quickly as possible or pay closer attention to the windows that you can take advantage of.
His attacks are heckling unreadable and he has an enormous, no, HUGE pool of HP, which makes him almost tough to defeat right now. He occasionally dashes three times in his second phase, with a little pause in between each dash. He occasionally just dashes three times quickly. And they are only a few examples. Oh my, I hope they balance him similarly to how Hades did in the original game. Tough but defeatable.
In addition, the windup for the spinning scythe attack is noticeably shorter than for the standard attack—in which he rips a hole in reality.
Get acclimated to his scythe and lunge attacks, which are the mainstays of his toolkit and which he loves to spam.
Throughout the fight, his vacuum attack is arguably the safest damage you can deal to him. When you suddenly leap ahead of him, he is forced to slowly turn to face you.
Unless you truly know what you’re doing, I would not advocate using the axe for the second phase in particular due of Mel’s poor swinging step.
During these assaults, Cronos moves around a lot, and you can’t always absorb the free damage that other weapons could without running the risk of leaving the safe zones or entering a time bubble.
I would also advise against hyperfocusing on the minions he summons because of their armor, which makes it difficult to keep up with their numbers. I would really advise ignoring Cronos entirely if he launches the instakill attack while they are present so you can reach the safe area without the time bubbles preventing you.
I recently achieved my first victory over Chronos (I believe it was my fifth attempt overall..?).I’m using the >knives< to do it now.The Deadalus Hammer boon—which gives you a stack of different dodge boons in addition to your special returning to you and backstabbing the enemy—was the most useful item.I apologize; I had two other dodge boons in addition to Hermes. This is the first time I've realized how ridiculously those dodge boons stack, because even when they hit me, chronos and the goons hardly ever caused me any damage. I was just running about, evading and dodging practically everything, and slowly wiggling Chronos down, so my knives didn't deal a ton of damage.Here, patience was really essential.Oh, and the feline. She was also helpful XDand the jumping one was my Selene boon (I was able to increase its damage and make it untouchable for a short while after using it).
In the end, I found that the skull weapon worked the best. Currently aiming for 16-heat clear.
Omega Special all over Chronos’ face, Hera on mana recovery, Aphro on Special + poms, and hope for good hammers. If you have the Arcana, double curses will also add flavor.
Hera’s recuperation is so messed up that it merely primes and keeps going even if you don’t have enough magick to utilize it right now. As long as you have more than 100 smth magick accessible, you won’t run out of MP until the very end of the battle.
Persephone’s aspect, though I think the fundamental one will suffice.
For an easy-to-use axe build, focus on spamming the special attack. It’s effective at clearing rooms and works well against banners and satyrs in the first phase. To sustain this playstyle, you’ll need good mana regeneration. Consider using mana boons from Zeus, Hestia, or Apollo (Apollo is generally a strong choice for this build).
To make the build even more enjoyable, combine it with Charon’s aspect and a ranged cast. This will add an extra layer of fun to your gameplay.
Remember, every build can benefit from Hestia’s sprint boon and the new Athena’s dash. These boons provide valuable utility and can enhance your overall performance.
In the first game, I managed to escape more than 400 times and reach up to 40 heat, but the struggle is still challenging. The fact that so many of your assaults have significant windup makes your maneuverability and resources poorer. Additionally, I would rather dash twice than sprint. In other words, yes, people are struggling. What an odd perspective.
Is it true that people are finding this fight difficult? The daggers are the only weapon with which I’m truly having trouble taking him out; they just don’t feel that impressive. Try Ygnium; it’s a close second. Try to obtain the impenetrable hex and its GG. The staff is quite powerful and possibly the simplest clear. Best of luck
This other commentator is not at all shocked that users of the early access build are having difficulty with the hardest fight. It goes without saying that those of us who didn’t put in more than 100 hours on the first game will not be dancing through bosses like Chronos, Eris, and Charbydis. I haven’t won a run in either way after 25 hours. The game is challenging.