Pathfinder: Wrath of the Righteous – Tanky Companions Guide (Prologue and Act 1)

This is a guide to choose a tank for the prologue and Act 1.

Guide to Tanky Companions

Prologue (Maze)

To start this guide is for naysayers saying you can’t get enough AC at any point in the game.

Seelah

  • 1 Paladin/1 Witch
  • Base AC: 10
  • Dex AC: 1
  • Dodge (Starting Feat): 1
  • Shield Focus: 1
  • Armor (Crypt Raider’s Armor): 6
  • Heavy Shield: 2
  • Cat’s Grace (Potion from Wenduag): 2
  • Barkskin Potion (Found in Maze there are 2): 2
  • Defensive Stance: 2
  • Witch Hex (Iceplant): 2
  • Familiar (Lizard): 1
  • Ring of Protection +1: 1

Camellia with 2 levels shaman for Evil Eye Hex: 2

For a grand total of 31 AC and 33 if you keep Camellia a shaman.

Camellia

  • Shaman 2
  • Base AC: 10
  • Dex AC: 4
  • Armor(Mage Armor): 4
  • Buckler: 1
  • Cat’s Grace (Potion from Wenduag): 2
  • Barkskin Potion (Found in Maze there are 2): 2
  • Defensive Stance: 2
  • Witch Hex (Iceplant): 2
  • Ring of Protection +1: 1

For a grand total of 28 AC

Lann

  • Zen Archer 1/Witch 1
  • Base AC: 10
  • Mongrel (Race): 2
  • Dex AC: 3
  • Monk AC: 3
  • Armor (Mage Armor Potion): 4
  • Cat’s Grace (Potion from Wenduag): 2
  • Barkskin Potion (Found in Maze there are 2): 2
  • Defensive Stance: 2
  • Witch Hex (Iceplant): 2
  • Familiar (Lizard): 1
  • Ring of Protection +1: 1

For a grand total of 32 with a conditional of Evil eye for 34 AC.

Wenduag

  • Fighter 1/Vivisectionist 1
  • Base AC: 10
  • Mongrel (Race): 2
  • Dex AC: 5
  • Armor (Mage Armor Potion): 4
  • Cat’s Grace (Potion from Wenduag): 2
  • Barkskin Potion (Found in Maze there are 2): 2
  • Defensive Stance: 2
  • Alchemist (Mutagen): 4
  • Ring of Protection +1: 1

For a grand Total of 32 with a conditional of Evil Eye for 34 AC.

As can be seen our 2 ranged damage dealers have the potential to be the best companion tanks for the Maze without MC intervention.

Chapter 1

Seelah

  • 1 Paladin/1 Witch/1 Oracle (Nature)/3 Any
  • Base AC: 10
  • Cha AC: 3
  • Dodge (Starting Feat): 1
  • Shield Focus: 1
  • Armor (Lady Callandra’s Chainshirt): 6
  • Heavy Shield (Mithral): 4
  • Icy Protector: 2
  • Ring of Protection +1: 1
  • Eagle’s Splendor (Spell): 2
  • Amulet of Natural Armor +2: 2
  • Defensive Stance: 3
  • Crane Style: 1
  • Witch Hex (Iceplant): 2
  • Familiar (Lizard): 1
  • Haste: 1
  • Camellia/Ember for Evil Eye Hex: 2
  • Woljif Disorienting Strike: 2

For a grand total of 40 AC and 42 if you have Evil Eye and 44 with Woljif (46 on successful Demoralize).

Camellia

  • Shaman 2/1 Fighter/Instinctual Warrior 2/Vivisectionist 1
  • Base AC: 10
  • Dex AC: 5
  • Armor (Mage Armor): 4
  • Icy Protector: 2
  • Ring of Protection +1: 1
  • Instinctual Warrior AC: 2
  • Cat’s Grace (Spell): 2
  • Owl’s Wisdom (Spell): 2
  • Barkskin Potion (Spell/Potion/Scroll): 2
  • Shield (Spell): 4
  • Defensive Stance: 3
  • Witch Hex (Iceplant): 2
  • Dodge: 1
  • Crane Style: 1
  • Mutagen: 4
  • Haste: 1
  • Rage: 1

For a grand total of 46 AC with 48 evil eye, and 50 Woljif (as a bonus 52 if you successfully demoralize).

With this you should have a sense of how you can make a high enough AC tank to survive early and late without needing your main character needing to step in and be a tank.

As a bonus:

Woljif

3 Arcane Trickster/Witch 1/1 Vivisectionist/ X Any

  • Base AC: 10
  • Dex AC: 5
  • Armor (Mage Armor): 4
  • Amulet of Natural Armor +2: 2
  • Icy Protector: 2
  • Ring of Protection +1: 1
  • Cat’s Grace (Spell): 2
  • Shield (Spell): 4
  • Defensive Stance: 3
  • Witch Hex (Iceplant): 2
  • Familiar (Lizard): 1
  • Dodge: 1
  • Mutagen: 4
  • Haste: 1
  • Disorienting Injury: 4

46 AC with 48 on Evil Eye and 50 with successful demoralize.

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