This is a guide to choose a tank for the prologue and Act 1.
Guide to Tanky Companions
Note: Credit goes to Frozen Dervish
Prologue (Maze)
To start this guide is for naysayers saying you can’t get enough AC at any point in the game.
Seelah
- 1 Paladin/1 Witch
- Base AC: 10
- Dex AC: 1
- Dodge (Starting Feat): 1
- Shield Focus: 1
- Armor (Crypt Raider’s Armor): 6
- Heavy Shield: 2
- Cat’s Grace (Potion from Wenduag): 2
- Barkskin Potion (Found in Maze there are 2): 2
- Defensive Stance: 2
- Witch Hex (Iceplant): 2
- Familiar (Lizard): 1
- Ring of Protection +1: 1
Camellia with 2 levels shaman for Evil Eye Hex: 2
For a grand total of 31 AC and 33 if you keep Camellia a shaman.
Camellia
- Shaman 2
- Base AC: 10
- Dex AC: 4
- Armor(Mage Armor): 4
- Buckler: 1
- Cat’s Grace (Potion from Wenduag): 2
- Barkskin Potion (Found in Maze there are 2): 2
- Defensive Stance: 2
- Witch Hex (Iceplant): 2
- Ring of Protection +1: 1
For a grand total of 28 AC
Lann
- Zen Archer 1/Witch 1
- Base AC: 10
- Mongrel (Race): 2
- Dex AC: 3
- Monk AC: 3
- Armor (Mage Armor Potion): 4
- Cat’s Grace (Potion from Wenduag): 2
- Barkskin Potion (Found in Maze there are 2): 2
- Defensive Stance: 2
- Witch Hex (Iceplant): 2
- Familiar (Lizard): 1
- Ring of Protection +1: 1
For a grand total of 32 with a conditional of Evil eye for 34 AC.
Wenduag
- Fighter 1/Vivisectionist 1
- Base AC: 10
- Mongrel (Race): 2
- Dex AC: 5
- Armor (Mage Armor Potion): 4
- Cat’s Grace (Potion from Wenduag): 2
- Barkskin Potion (Found in Maze there are 2): 2
- Defensive Stance: 2
- Alchemist (Mutagen): 4
- Ring of Protection +1: 1
For a grand Total of 32 with a conditional of Evil Eye for 34 AC.
As can be seen our 2 ranged damage dealers have the potential to be the best companion tanks for the Maze without MC intervention.
Chapter 1
Seelah
- 1 Paladin/1 Witch/1 Oracle (Nature)/3 Any
- Base AC: 10
- Cha AC: 3
- Dodge (Starting Feat): 1
- Shield Focus: 1
- Armor (Lady Callandra’s Chainshirt): 6
- Heavy Shield (Mithral): 4
- Icy Protector: 2
- Ring of Protection +1: 1
- Eagle’s Splendor (Spell): 2
- Amulet of Natural Armor +2: 2
- Defensive Stance: 3
- Crane Style: 1
- Witch Hex (Iceplant): 2
- Familiar (Lizard): 1
- Haste: 1
- Camellia/Ember for Evil Eye Hex: 2
- Woljif Disorienting Strike: 2
For a grand total of 40 AC and 42 if you have Evil Eye and 44 with Woljif (46 on successful Demoralize).
Camellia
- Shaman 2/1 Fighter/Instinctual Warrior 2/Vivisectionist 1
- Base AC: 10
- Dex AC: 5
- Armor (Mage Armor): 4
- Icy Protector: 2
- Ring of Protection +1: 1
- Instinctual Warrior AC: 2
- Cat’s Grace (Spell): 2
- Owl’s Wisdom (Spell): 2
- Barkskin Potion (Spell/Potion/Scroll): 2
- Shield (Spell): 4
- Defensive Stance: 3
- Witch Hex (Iceplant): 2
- Dodge: 1
- Crane Style: 1
- Mutagen: 4
- Haste: 1
- Rage: 1
For a grand total of 46 AC with 48 evil eye, and 50 Woljif (as a bonus 52 if you successfully demoralize).
With this you should have a sense of how you can make a high enough AC tank to survive early and late without needing your main character needing to step in and be a tank.
As a bonus:
Woljif
3 Arcane Trickster/Witch 1/1 Vivisectionist/ X Any
- Base AC: 10
- Dex AC: 5
- Armor (Mage Armor): 4
- Amulet of Natural Armor +2: 2
- Icy Protector: 2
- Ring of Protection +1: 1
- Cat’s Grace (Spell): 2
- Shield (Spell): 4
- Defensive Stance: 3
- Witch Hex (Iceplant): 2
- Familiar (Lizard): 1
- Dodge: 1
- Mutagen: 4
- Haste: 1
- Disorienting Injury: 4
46 AC with 48 on Evil Eye and 50 with successful demoralize.
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