How to Unlock the Jailer
Starting Requirements and Tips:
- 3 gold ore from orbs.
- Wood on day one from 1st outpost / 2nd outpost use for stone as soon as you can.
- Unlocked 500g worker and everything up to 150 glory spot (however it may be doable without this spot as you can swap graveyard which i used for the tower for the extra place on battlefield).
- Halfling as first portal unit on day 1.
- Good starting seed with reasonable resources placement (all wheat needs to be close to farm spot) you will have to reroll for it few times and to get halfling in reasonable amount of rerolls on day 1 on portal.
- Remeber to farm all 4 wheat spots each day as they regrow (and if you miss one the they will rot so it is crucial to have them all farmed each day).
- Try to get walls as soon as you can it give big boost to your units but remeber that gold mine/smelter is priority.
- Days 9-13 are rather tough so try to micromanage units as much as you can and restart the level if necessary, very often restart mean that you can do it without death.
- If you are sure that it is impossible to beat given day use “upgarding trick” – upgrading unit resets hunger debuff, but you need to live through each day with minimum amounts of upgardes to save them for days 12 and 13 when they are most needed.
- Use beer on days 13 and maybe on 12 if you struggle but always try to get by on minimum usage of resources and upgrades to save as many as possible for final days.
- You can allow only one unit to die throughout gameplay as the count is 86 in this build but better to keep them all alive (use this death only on 13th day if you must and really struggle).
My Final Build:
Units: Monk, Archer, Swordsman, Djinn, Runemaster, Shaman, Deathpriest, Halfling.
Buildings: Tavern, Lumberyard, Quarry, Farm, Sawmill, Goldmine, Smelter, Portal, Graveyard, Brewery.
Small Buildings: 2 X House, 3 X Decoration, Well.
Click to enlarge…
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