SaGa Emerald Beyond – Definitive Guide to Classes, Roles and Techniques

Classes, Roles and Techniques

Technique Types

Combat techniques are split into weapon, spell, relic and others like mech or blood. Their power is affected by general stats like Strength, category stats like One-Handed Melee, and your skill with that specific technique.

Roles

Roles are passive abilities unlocked by raising proficiency with certain techniques, not just types. You get more role slots somehow as you play.

Weapon Techniques

Humanoid classes learn weapon techniques subdivided into melee (one-handed, two-handed) ranged (one-handed, two-handed) and martial arts. Using offensive techniques teaches you more of the same type. Situational ones are learned, well, situationally.

Some rare weapon techniques are temporarily learned by equipping specific weapons.

Later melee and two-handed ranged techniques are further divided by weapon type like axes or swords, but use the same category stat for damage.

Kugutsu Class

The Kugutsu class can only mimic weapon techniques after watching others use them.

Dual Wielding

Many roles unlock by getting two specific weapon techniques to level 2, not requiring different subtypes. There are also roles for dual-wielding by raising two one-handed weapon techniques to level 3.

Spell Techniques

Every class except Mech and Squire can learn spells. Squires aren’t really explained in the tutorials.

You can temporarily learn spell techniques from equipment, but lose them when you unequip that gear. Most characters start without spells, so you need items to teach them first.

There’s one overall spell stat, but also five separate elemental spell stats.

Repeatedly casting a spell lets you permanently learn more spells of that element. Higher elemental stats help you learn those new spells faster.

If a spell is currently equipped via an item, you can’t permanently learn that spell.

If your main character is Ameya, she learns spells differently, but overusing her method may have consequences.

Some roles unlock by raising a specific spell’s level to 2.

Relic Techniques / Monsters

The Monster and Mech classes use relic techniques. Some humanoid classes randomly get relic access too.

Relics are equipment that start empty. You fill them by getting the killing blow (or assisting) on a monster-type enemy using that technique.

Monster enemies have multiple techniques you can randomly learn from killing them.

If all your relic slots are full, you can “unleash” one in combat to make room for a new technique.

Monsters have one permanent, unremovable starting relic technique. Other than that, you can’t permanently learn relic techniques.

No relic techniques unlock roles. Monsters can only get roles from spells.

Monsters can’t equip regular gear like weapons or armor, only relics and misc accessories. So only humanoids learn spells from weapons/armor.

Mech Techniques / Mechs

The Mech class is the only one that uses these techniques.

Every equippable item teaches its technique to a Mech temporarily when equipped.

Mechs can’t permanently learn techniques, except for one permanent starter technique.

If your main is Diva, recruiting a new Mech lets you change her chassis to match, altering her stats and permanent technique. Can swap chassis anytime out of combat.

Offensive mech techniques are melee or ranged, with separate skill stats for each.

Armor and accessories have passive buff techniques with no associated stats.

Mechs can’t permanently raise stats like Strength, only stats tied to techniques. But they get stat bonuses from gear.

Mechs can equip anything in any slot, even six weapons at once.

As Mechs level their permanent technique to 5, they unlock new roles. These are the only roles Mechs get.

Ephemeral Techniques / Ephemerals

Ephemerals are either Ephemeral Humanoids or Monsters, with relevant traits.

They get temporary stat boosts like Strength as they survive battles. These boosts change an equipped role from juvenile to elder titles.

However, role shifts reduce Endurance and max Life Points (not current HP).

If an Ephemeral’s Life Points hit 0, they revert to juvenile but get permanent stat boosts and learn new Ephemeral techniques. Higher previous titles give better boosts.

If you retry a battle after an Ephemeral hits 0 Life Points, they don’t revert until after, so can’t be used that fight. Be careful using them against tough bosses.

Ephemeral techniques have no stats and don’t unlock roles.

Blood Techniques / Vampire / Thralls / Knights / Wastrels (incomplete)

The vampire Siugnas is a humanoid, based on the tutorial:

By defeating humanoid enemies, he improves his blood techniques (unsure if he gets new ones or existing ones get stronger).

Defeated humanoids become “Thrall” party members.

You can give Thralls special gear to turn them into Knights able to use blood techniques. Knights may lose previously learned techniques though.

Unsure how Knights improve their blood techniques.

If you remove a Knight’s special gear, they permanently become a “Wastrel” with 1 max Life Point and can never learn any new techniques.

Yep, it’s an evil system overall.

W.I.P.

Jan Bonkoski
About Jan Bonkoski 960 Articles
Jan Bakowski aka Lazy Dice, was always interested in gaming and writing. His love of gaming began with The Legend of Zelda: Ocarina of Time (Nintendo 64) back in 1998. He’s been making game guides since 2012. Sharing his gaming experience with other players has become not only his hobby but also his job. In his free time, he plays on Steam Deck.

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