Othercide – Trait Compilation

Effects, Triggers, and Lore for Daughter Traits.

Known Traits

AGGRESSIVE
Effect: AP +10
Minimum level of daughter (observed so far): 11
Earliest day acquired on (observed so far): 15
Best theory for trigger condition: Have a single unit kill X enemy units
Confidence in theory: LOW
Alternate theory for trigger condition: Results from bursting early in mission.
Confidence in theory: LOW

AGILE
Effect: Dodge +10%
“My child has become untouchable!”
Minimum level of daughter (observed so far): 5
Earliest day acquired on (observed so far): 12
Best theory for trigger condition: UNKNOWN
Confidence in theory: N/A

ARROGANT
Effect: XP gain -10% Critical Damage +10%
“Taking no damage deceived her, she no longer wants to learn.”
Minimum level of daughter (observed so far): 11
Earliest day acquired on (observed so far): 12
Best theory for trigger condition: Don’t take any damage during a mission.
Confidence in theory: HIGH

AWARE
Effect: End of turn delay +5
“Out of the carnage she stepped, filled with wisdom.”
Minimum level of daughter (observed so far): 11
Earliest day acquired on (observed so far): 12
Best theory for trigger condition: walk out of range of enemy targeted attack
Confidence in theory: LOW

BORN KILLER
Effect: AP +10
“I saw her move, carnage incarnate and untouchable.”
Minimum level of daughter (observed so far): 11
Earliest day acquired on (observed so far): 12
Best theory for trigger condition: Kill multiple enemies in one turn without taking damage in return.
Confidence in theory: MODERATE

BROKEN
Effect: End of turn delay -10 Damage +20%
“Repeated losses have made her constantly fatigued.”
Minimum level of daughter (observed so far): 11
Earliest day acquired on (observed so far): 12
Best theory for trigger condition: UNKNOWN
Confidence in theory: N/A

DEFEATED
Effect: Timeline Starting Position -5 Initiative push risistance +10%
“This defeat was too much for them, now she suffers.”
Minimum level of daughter (observed so far): 7
Earliest day acquired on (observed so far): 12
Best theory for trigger condition: Flea a mission.
Confidence in theory: HIGH

ETHEREAL FRAME
Effect: Movement Range -1 Armor +30
“She lost so much… she no longer has the same cohesion.”
Minimum level of daughter (observed so far): 11
Earliest day acquired on (observed so far): 12
Best theory for trigger condition: Lose more than half hp in one mission.
Confidence in theory: MODERATE

GUILT-WRACKED
Effect: Dodge -10% Critical Chance +5%
“Her inability to avenge her sisters has made her impotent.”
Minimum level of daughter (observed so far): 7
Earliest day acquired on (observed so far): 12
Best theory for trigger condition: Survive the death of another daughter.
Confidence in theory: LOW

HUMBLE
Effect: XP gain +20%
“She did so much damage, but left the killing blow for the others.”
Minimum level of daughter (observed so far): 7
Earliest day acquired on (observed so far): 12
Best theory for trigger condition: Do the most damage without taking last hit on enemies.
Confidence in theory: HIGH

INJURED
Effect: Health -200 Damage +50
“Who could sustain such terrible damage? No one.”
Minimum level of daughter (observed so far): 11
Earliest day acquired on (observed so far): 12
Best theory for trigger condition: UNKNOWN
Confidence in theory: N/A

KILLER OF NIGHTMARE CREATURES
Effect: Damage against nightmare creatures +20%
“None of the nightmare Creatures can stand against her.”
Minimum level of daughter (observed so far): 9
Earliest day acquired on (observed so far): 12
Best theory for trigger condition: Kill n number of nightmare creatures.
Confidence in theory: MODERATE

NIMBLE
Effect: Dodge +30%
“She dodged, she weaved, and nothing can touch her now.”
Minimum level of daughter (observed so far): 11
Earliest day acquired on (observed so far): 13
Best theory for trigger condition: Dodge n number of attacks in a mission.
Confidence in theory: MODERATE

ONE WITH THE GUN
Effect: Critical Chance +10% AP +10
“My pride and joy! She has achieved true mastery.”
Minimum level of daughter (observed so far): 11
Earliest day acquired on (observed so far): 12
Best theory for trigger condition: Take no damage during mission while at least level 5.
Confidence in theory: MODERATE

ONE WITH THE SHIELD
Effect: Health +20% AP +10
“My pride and joy! She has achived true mastery.”
Minimum level of daughter (observed so far): 7
Earliest day acquired on (observed so far): 12
Best theory for trigger condition: Take no damage during mission while at least level 5.
Confidence in theory: MODERATE

ONE WITH THE SWORD
Effect: Damage +20% AP +10
Minimum level of daughter (observed so far): 8
Minimum level of daughter (observed so far): 7
Earliest day acquired on (observed so far): 12
Best theory for trigger condition: Take no damage during mission while at least level 5.
Confidence in theory: MODERATE

PLAGUE SEEKER
Effect: Damage against cultist creatures +10%
“This one… the minions of the Plague shall fear her forever.”
Minimum level of daughter (observed so far): 11
Earliest day acquired on (observed so far): 12
Best theory for trigger condition: Kill n number of cultists.
Confidence in theory: MODERATE

PRODIGY
Effect: Critical Chance +10%
“She showed her elders how it is done.”
Minimum level of daughter (observed so far): 11
Earliest day acquired on (observed so far): 12
Best theory for trigger condition: Deal two critical attacks in a row.
Confidence in theory: LOW

VETERAN
Effect: AP +10
“All she has seen across countless fights has sharpened her senses.”
Minimum level of daughter (observed so far): 7
Earliest day acquired on (observed so far): 12
Best theory for trigger condition: Survive n number of rounds.
Confidence in theory: LOW

Incomplete Traits

INQUISITOR
PRECISE
UNPROTECTED
UNSTOPPABLE

W.I.P.


Written by: Laurent


3 Comments

  1. I’ve gotten Aggressive on level one daughters. I think it’s from bursting or dealing damage in the first turn of her first mission.

    Veteran is about doing a certain number of missions. I think it’s around six or so, since I usually start seeing it after the surgeon on daughters I’ve sent out every day since the beginning of the run.

    Prodigy is about the relative level of the daughter. I think it’s if she gets the most kills or deals the most damage while of lower level than the other daughters on the mission.

    I’m pretty sure Guilt-wracked is from fleeing a battle after the death of another daughter (rather than staying and avenging her). That’s the only situation I’ve seen it show up in.

    I didn’t even know you could escape targeted ranged attacks by moving far enough away. I think a daughter can gain Aware by repeatedly ending turns just outside an enemy’s movement range. I’ve recently stopped doing that for the most part (since I found out enemies can only attack on their first turn if you’re right next to them, so I can be more aggressive about my positioning and get kills easier), and I haven’t seen any daughters get it for a while.

    I haven’t seen Born Killer yet, despite having done plenty of multikills. Perhaps I haven’t reached the minimum level yet. My highest is just a fraction away from level 9.

    I’m not surprised I haven’t seen Nimble, since I rarely let a daughter get hit at all if I can help it. I’ll have to do some testing with a Soulslinger-buffed Shieldbearer going into a low-level mission solo.

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