Ring/Boss Stone combinations for 1.53.
Guide Contents
Recipes Adrenaline-Caprine
Adrenaline (Action Begets Haste):
- Adrenaline(action begets haste) + Swirl(attack shockwave)
- Alchemy(chance to regain items) + Cannibal(cannibalism)
- Arcane(chargeable spells) + Thorn(return the pain)
- Asassin(better surprise attacks) + Chloranthy(boundless movement)
- Bull(bull run) + Trapper(ally with traps)
- Caprine(jumping dodge) + Tornado(pushback when casting)
- Darkwood(dodge on reflex) + Storm(call lightning)
- Demolition(destroy anything) + Shield(always parry)
- Eye(all seeing) + Goo(summon slime)
- Lantern(healing lamplight) + Protection(mana is armor)
- Lava(fiery steps) + Oil(kill for oil)
- Lightwood(better dodges) + Lightwood(better dodges)
- Martial(chargable attacks) + Mighty(kicking mastery)
- Pawn(trash into gold) + Reaver(unarmed blade)
- Sacrificial(resurrection) + Vampire(draining aura)
- Scavenger(environmental mastery) + Vortex(ranged attacks)
- Scrapping(recycle what’s broken) + Thief(invisibility)
- Serpent(bountiful kills) + Shield(block on reflex)
- Swirl(attack shockwave) + Tearstone(haste near death)
Alchemy (Chance to Regain Items):
- Adrenaline(action begets haste) + Sacrificial(resurrection)
- Alchemy(chance to regain items) + Swirl(attack shockwave)
- Arcane(chargeable spells) + Chloranthy(boundless movement) items)
- Asassin(better surprise attacks) + Goo(summon slime)
- Bull(bull run) + Oil(kill for oil)
- Cannibal(cannibalism) + Trapper(ally with traps)
- Caprine(jumping dodge) + Scrapping(recycle what’s broken)
- Darkwood(dodge on reflex) + Demolition(destroy anything)
- Eye(all seeing) + Pawn(trash into gold)
- Lantern(healing lamplight) + Thief(invisibility)
- Lava(fiery steps) + Shield(always parry)
- Lightwood(better dodges) + Thorn(return the pain)
- Martial(chargable attacks) + Vampire(draining aura)
- Mighty(kicking mastery) + Shield(block on reflex)
- Protection(mana is armor) + Vortex(ranged attacks)
- Reaver(unarmed blade) + Serpent(bountiful kills)
- Sacrificial(resurrection) + Tearstone(haste near death)
- Scavenger(environmental mastery) + Storm(call lightning)
- Tornado(pushback when casting) + Tornado(pushback when casting)
- Tornado(pushback when casting) + Tornado(pushback when casting)
Arcane (Chargeable Spells):
- Adrenaline(action begets haste) + Tornado(pushback when casting)
- Alchemy(chance to regain items) + Caprine(jumping dodge)
- Arcane(chargeable spells) + Swirl(attack shockwave)
- Asassin(better surprise attacks) + Sacrificial(resurrection)
- Bull(bull run) + Thorn(return the pain)
- Cannibal(cannibalism) + Lightwood(better dodges)
- Chloranthy(boundless movement) + Lava(fiery steps)
- Darkwood(dodge on reflex) + Darkwood(dodge on reflex)
- Demolition(destroy anything) + Goo(summon slime)
- Eye(all seeing) + Martial(chargable attacks)
- Lantern(healing lamplight) + Mighty(kicking mastery)
- Oil(kill for oil) + Protection(mana is armor)
- Pawn(trash into gold) + Storm(call lightning)
- Reaver(unarmed blade) + Shield(block on reflex)
- Scavenger(environmental mastery) + Shield(always parry)
- Scrapping(recycle what’s broken) + Vampire(draining aura)
- Serpent(bountiful kills) + Vortex(ranged attacks)
- Tearstone(haste near death) + Tornado(pushback when casting)
- Thief(invisibility) + Trapper(ally with traps)
Asassin (Better Surprise Attacks):
- Adrenaline(action begets haste) + Caprine(jumping dodge)
- Alchemy(chance to regain items) + Thief(invisibility)
- Arcane(chargeable spells) + Cannibal(cannibalism)
- Asassin(better surprise attacks) + Swirl(attack shockwave)
- Bull(bull run) + Lightwood(better dodges)
- Caprine(jumping dodge) + Tearstone(haste near death)
- Chloranthy(boundless movement) + Demolition(destroy anything)
- Darkwood(dodge on reflex) + Shield(always parry)
- Eye(all seeing) + Sacrificial(resurrection)
- Goo(summon slime) + Storm(call lightning)
- Lantern(healing lamplight) + Serpent(bountiful kills)
- Lava(fiery steps) + Thorn(return the pain)
- Martial(chargable attacks) + Reaver(unarmed blade)
- Mighty(kicking mastery) + Scrapping(recycle what’s broken)
- Oil(kill for oil) + Scavenger(environmental mastery)
- Pawn(trash into gold) + Vortex(ranged attacks)
- Protection(mana is armor) + Trapper(ally with traps)
- Shield(block on reflex) + Shield(block on reflex)
- Tornado(pushback when casting) + Vampire(draining aura)
Bull (Bull Run):
- Adrenaline(action begets haste) + Alchemy(chance to regain items)
- Alchemy(chance to regain items) + Tearstone(haste near death)
- Arcane(chargeable spells) + Tornado(pushback when casting)
- Asassin(better surprise attacks) + Scrapping(recycle what’s broken)
- Bull(bull run) + Swirl(attack shockwave)
- Cannibal(cannibalism) + Cannibal(cannibalism)
- Caprine(jumping dodge) + Lightwood(better dodges)
- Chloranthy(boundless movement) + Protection(mana is armor)
- Darkwood(dodge on reflex) + Pawn(trash into gold)
- Demolition(destroy anything) + Martial(chargable attacks)
- Eye(all seeing) + Lantern(healing lamplight)
- Goo(summon slime) + Scavenger(environmental mastery)
- Lava(fiery steps) + Sacrificial(resurrection)
- Mighty(kicking mastery) + Oil(kill for oil)
- Reaver(unarmed blade) + Vortex(ranged attacks)
- Serpent(bountiful kills) + Shield(always parry)
- Shield(block on reflex) + Storm(call lightning)
- Thief(invisibility) + Thorn(return the pain)
- Trapper(ally with traps) + Vampire(draining aura)
Cannibal (Cannibalism):
- Adrenaline(action begets haste) + Trapper(ally with traps)
- Alchemy(chance to regain items) + Alchemy(chance to regain items)
- Arcane(chargeable spells) + Scrapping(recycle what’s broken)
- Asassin(better surprise attacks) + Lantern(healing lamplight)
- Bull(bull run) + Sacrificial(resurrection)
- Cannibal(cannibalism) + Swirl(attack shockwave)
- Caprine(jumping dodge) + Thorn(return the pain)
- Chloranthy(boundless movement) + Thief(invisibility)
- Darkwood(dodge on reflex) + Serpent(bountiful kills)
- Demolition(destroy anything) + Shield(block on reflex)
- Eye(all seeing) + Vortex(ranged attacks)
- Goo(summon slime) + Protection(mana is armor)
- Lava(fiery steps) + Martial(chargable attacks)
- Lightwood(better dodges) + Tornado(pushback when casting)
- Mighty(kicking mastery) + Shield(always parry)
- Oil(kill for oil) + Vampire(draining aura)
- Pawn(trash into gold) + Scavenger(environmental mastery)
- Reaver(unarmed blade) + Storm(call lightning)
- Tearstone(haste near death) + Trapper(ally with traps)
Caprine (Jumping Dodge):
- Adrenaline(action begets haste) + Thorn(return the pain)
- Alchemy(chance to regain items) + Lightwood(better dodges)
- Arcane(chargeable spells) + Trapper(ally with traps)
- Asassin(better surprise attacks) + Oil(kill for oil)
- Bull(bull run) + Scrapping(recycle what’s broken)
- Cannibal(cannibalism) + Tornado(pushback when casting)
- Caprine(jumping dodge) + Swirl(attack shockwave)
- Chloranthy(boundless movement) + Vampire(draining aura)
- Darkwood(dodge on reflex) + Reaver(unarmed blade)
- Demolition(destroy anything) + Vortex(ranged attacks)
- Eye(all seeing) + Shield(always parry)
- Goo(summon slime) + Mighty(kicking mastery)
- Lantern(healing lamplight) + Lava(fiery steps)
- Martial(chargable attacks) + Protection(mana is armor)
- Pawn(trash into gold) + Serpent(bountiful kills)
- Sacrificial(resurrection) + Thief(invisibility)
- Scavenger(environmental mastery) + Shield(block on reflex)
- Storm(call lightning) + Storm(call lightning)
- Tearstone(haste near death) + Thorn(return the pain)
Recipes Chloranthy-Lava
Chloranthy (Boundless Movement):
- Adrenaline(action begets haste) + Vortex(ranged attacks)
- Alchemy(chance to regain items) + Lantern(healing lamplight)
- Arcane(chargeable spells) + Shield(block on reflex)
- Asassin(better surprise attacks) + Reaver(unarmed blade)
- Bull(bull run) + Pawn(trash into gold)
- Cannibal(cannibalism) + Goo(summon slime)
- Caprine(jumping dodge) + Shield(always parry)
- Chloranthy(boundless movement) + Swirl(attack shockwave)
- Darkwood(dodge on reflex) + Thief(invisibility)
- Demolition(destroy anything) + Mighty(kicking mastery)
- Eye(all seeing) + Eye(all seeing)
- Lava(fiery steps) + Serpent(bountiful kills)
- Lightwood(better dodges) + Martial(chargable attacks)
- Protection(mana is armor) + Scavenger(environmental mastery)
- Sacrificial(resurrection) + Thorn(return the pain)
- Scrapping(recycle what’s broken) + Trapper(ally with traps)
- Storm(call lightning) + Vampire(draining aura)
- Tearstone(haste near death) + Vortex(ranged attacks)
Darkwood (Dodge on Reflex):
- Adrenaline(action begets haste) + Eye(all seeing)
- Alchemy(chance to regain items) + Reaver(unarmed blade)
- Arcane(chargeable spells) + Mighty(kicking mastery)
- Asassin(better surprise attacks) + Vampire(draining aura)
- Bull(bull run) + Protection(mana is armor)
- Cannibal(cannibalism) + Scavenger(environmental mastery)
- Caprine(jumping dodge) + Demolition(destroy anything)
- Chloranthy(boundless movement) + Goo(summon slime)
- Darkwood(dodge on reflex) + Swirl(attack shockwave)
- Eye(all seeing) + Tearstone(haste near death)
- Lantern(healing lamplight) + Lantern(healing lamplight)
- Lava(fiery steps) + Thief(invisibility)
- Lightwood(better dodges) + Serpent(bountiful kills)
- Martial(chargable attacks) + Oil(kill for oil)
- Pawn(trash into gold) + Thorn(return the pain)
- Sacrificial(resurrection) + Shield(always parry)
- Scrapping(recycle what’s broken) + Vortex(ranged attacks)
- Shield(block on reflex) + Trapper(ally with traps)
- Storm(call lightning) + Tornado(pushback when casting)
Demolition (Destroy Anything):
- Adrenaline(action begets haste) + Vampire(draining aura)
- Alchemy(chance to regain items) + Mighty(kicking mastery)
- Arcane(chargeable spells) + Thief(invisibility)
- Asassin(better surprise attacks) + Caprine(jumping dodge)
- Bull(bull run) + Bull(bull run)
- Cannibal(cannibalism) + Lava(fiery steps)
- Chloranthy(boundless movement) + Darkwood(dodge on reflex)
- Demolition(destroy anything) + Swirl(attack shockwave)
- Eye(all seeing) + Tornado(pushback when casting)
- Goo(summon slime) + Shield(always parry)
- Lantern(healing lamplight) + Shield(block on reflex)
- Lightwood(better dodges) + Protection(mana is armor)
- Martial(chargable attacks) + Vortex(ranged attacks)
- Oil(kill for oil) + Pawn(trash into gold)
- Reaver(unarmed blade) + Scrapping(recycle what’s broken)
- Sacrificial(resurrection) + Storm(call lightning)
- Scavenger(environmental mastery) + Thorn(return the pain)
- Serpent(bountiful kills) + Trapper(ally with traps)
- Tearstone(haste near death) + Vampire(draining aura)
Eye (All Seeing):
- Adrenaline(action begets haste) + Thief(invisibility)
- Alchemy(chance to regain items) + Protection(mana is armor)
- Arcane(chargeable spells) + Bull(bull run)
- Asassin(better surprise attacks) + Cannibal(cannibalism)
- Caprine(jumping dodge) + Vampire(draining aura)
- Chloranthy(boundless movement) + Storm(call lightning)
- Darkwood(dodge on reflex) + Oil(kill for oil)
- Demolition(destroy anything) + Thorn(return the pain)
- Eye(all seeing) + Swirl(attack shockwave)
- Goo(summon slime) + Vortex(ranged attacks)
- Lantern(healing lamplight) + Pawn(trash into gold)
- Lava(fiery steps) + Lightwood(better dodges)
- Martial(chargable attacks) + Shield(block on reflex)
- Mighty(kicking mastery) + Tornado(pushback when casting)
- Reaver(unarmed blade) + Sacrificial(resurrection)
- Scavenger(environmental mastery) + Trapper(ally with traps)
- Scrapping(recycle what’s broken) + Serpent(bountiful kills)
- Shield(always parry) + Shield(always parry)
- Tearstone(haste near death) + Thief(invisibility)
Goo (Summon Slime):
- Adrenaline(action begets haste) + Storm(call lightning)
- Alchemy(chance to regain items) + Vortex(ranged attacks)
- Arcane(chargeable spells) + Reaver(unarmed blade)
- Asassin(better surprise attacks) + Eye(all seeing)
- Bull(bull run) + Serpent(bountiful kills)
- Cannibal(cannibalism) + Pawn(trash into gold)
- Caprine(jumping dodge) + Darkwood(dodge on reflex)
- Chloranthy(boundless movement) + Sacrificial(resurrection)
- Demolition(destroy anything) + Vampire(draining aura)
- Goo(summon slime) + Swirl(attack shockwave)
- Lantern(healing lamplight) + Trapper(ally with traps)
- Lava(fiery steps) + Mighty(kicking mastery)
- Lightwood(better dodges) + Shield(block on reflex)
- Martial(chargable attacks) + Thorn(return the pain)
- Oil(kill for oil) + Scrapping(recycle what’s broken)
- Protection(mana is armor) + Protection(mana is armor)
- Scavenger(environmental mastery) + Thief(invisibility)
- Shield(always parry) + Tornado(pushback when casting)
- Storm(call lightning) + Tearstone(haste near death)
Lantern (Healing Lamplight):
- Adrenaline(action begets haste) + Pawn(trash into gold)
- Alchemy(chance to regain items) + Goo(summon slime)
- Arcane(chargeable spells) + Darkwood(dodge on reflex)
- Asassin(better surprise attacks) + Scavenger(environmental mastery)
- Bull(bull run) + Storm(call lightning)
- Cannibal(cannibalism) + Vortex(ranged attacks)
- Caprine(jumping dodge) + Shield(block on reflex)
- Chloranthy(boundless movement) + Trapper(ally with traps)
- Demolition(destroy anything) + Lava(fiery steps)
- Eye(all seeing) + Protection(mana is armor)
- Lantern(healing lamplight) + Swirl(attack shockwave)
- Lightwood(better dodges) + Shield(always parry)
- Martial(chargable attacks) + Tornado(pushback when casting)
- Mighty(kicking mastery) + Mighty(kicking mastery)
- Oil(kill for oil) + Thorn(return the pain)
- Pawn(trash into gold) + Tearstone(haste near death)
- Reaver(unarmed blade) + Thief(invisibility)
- Sacrificial(resurrection) + Scrapping(recycle what’s broken)
- Serpent(bountiful kills) + Vampire(draining aura)
Lava (Fiery Steps):
- Adrenaline(action begets haste) + Adrenaline(action begets haste)
- Adrenaline(action begets haste) + Tearstone(haste near death) (not wrong)
- Alchemy(chance to regain items) + Vampire(draining aura)
- Arcane(chargeable spells) + Caprine(jumping dodge)
- Asassin(better surprise attacks) + Tornado(pushback when casting)
- Bull(bull run) + Cannibal(cannibalism)
- Chloranthy(boundless movement) + Scavenger(environmental mastery)
- Darkwood(dodge on reflex) + Goo(summon slime)
- Demolition(destroy anything) + Sacrificial(resurrection)
- Eye(all seeing) + Scrapping(recycle what’s broken)
- Lantern(healing lamplight) + Reaver(unarmed blade)
- Lava(fiery steps) + Swirl(attack shockwave)
- Lightwood(better dodges) + Thief(invisibility)
- Martial(chargable attacks) + Storm(call lightning)
- Mighty(kicking mastery) + Trapper(ally with traps)
- Oil(kill for oil) + Serpent(bountiful kills)
- Pawn(trash into gold) + Shield(always parry)
- Protection(mana is armor) + Thorn(return the pain)
- Shield(block on reflex) + Vortex(ranged attacks)
- Tearstone(haste near death) + Tearstone(haste near death
Recipes Lightwood-Reaver
Lightwood (Better Dodges / Better Dodges):
- Adrenaline(action begets haste) + Scrapping(recycle what’s broken)
- Alchemy(chance to regain items) + Tornado(pushback when casting)
- Arcane(chargeable spells) + Sacrificial(resurrection)
- Asassin(better surprise attacks) + Martial(chargable attacks)
- Bull(bull run) + Chloranthy(boundless movement)
- Cannibal(cannibalism) + Thorn(return the pain)
- Caprine(jumping dodge) + Trapper(ally with traps)
- Darkwood(dodge on reflex) + Scavenger(environmental mastery)
- Demolition(destroy anything) + Pawn(trash into gold)
- Eye(all seeing) + Shield(block on reflex)
- Goo(summon slime) + Lava(fiery steps)
- Lantern(healing lamplight) + Vampire(draining aura)
- Lightwood(better dodges) + Swirl(attack shockwave)
- Mighty(kicking mastery) + Vortex(ranged attacks)
- Oil(kill for oil) + Thief(invisibility)
- Protection(mana is armor) + Shield(always parry)
- Reaver(unarmed blade) + Reaver(unarmed blade)
- Scrapping(recycle what’s broken) + Tearstone(haste near death)
- Serpent(bountiful kills) + Storm(call lightning)
Martial (Chargable Attacks):
- Adrenaline(action begets haste) + Darkwood(dodge on reflex)
- Alchemy(chance to regain items) + Shield(always parry)
- Arcane(chargeable spells) + Storm(call lightning)
- Asassin(better surprise attacks) + Demolition(destroy anything)
- Bull(bull run) + Reaver(unarmed blade)
- Cannibal(cannibalism) + Shield(block on reflex)
- Chloranthy(boundless movement) + Scrapping(recycle what’s broken)
- Darkwood(dodge on reflex) + Tearstone(haste near death)
- Eye(all seeing) + Lava(fiery steps)
- Goo(summon slime) + Tornado(pushback when casting)
- Lantern(healing lamplight) + Thorn(return the pain)
- Lightwood(better dodges) + Vortex(ranged attacks)
- Martial(chargable attacks) + Swirl(attack shockwave)
- Mighty(kicking mastery) + Protection(mana is armor)
- Oil(kill for oil) + Trapper(ally with traps)
- Sacrificial(resurrection) + Sacrificial(resurrection)
- Scavenger(environmental mastery) + Vampire(draining aura)
- Serpent(bountiful kills) + Thief(invisibility)
Mighty (Kicking Mastery):
- Adrenaline(action begets haste) + Bull(bull run)
- Alchemy(chance to regain items) + Lava(fiery steps)
- Arcane(chargeable spells) + Arcane(chargeable spells)
- Asassin(better surprise attacks) + Lightwood(better dodges)
- Bull(bull run) + Tearstone(haste near death)
- Cannibal(cannibalism) + Vampire(draining aura)
- Caprine(jumping dodge) + Thief(invisibility)
- Chloranthy(boundless movement) + Reaver(unarmed blade)
- Darkwood(dodge on reflex) + Lantern(healing lamplight)
- Demolition(destroy anything) + Trapper(ally with traps)
- Eye(all seeing) + Thorn(return the pain)
- Goo(summon slime) + Shield(block on reflex)
- Martial(chargable attacks) + Pawn(trash into gold)
- Mighty(kicking mastery) + Swirl(attack shockwave)
- Oil(kill for oil) + Storm(call lightning)
- Protection(mana is armor) + Tornado(pushback when casting)
- Sacrificial(resurrection) + Serpent(bountiful kills)
- Scavenger(environmental mastery) + Scrapping(recycle what’s broken)
- Shield(always parry) + Vortex(ranged attacks)
Oil (Kill for Oil):
- Adrenaline(action begets haste) + Shield(block on reflex)
- Alchemy(chance to regain items) + Martial(chargable attacks)
- Arcane(chargeable spells) + Pawn(trash into gold)
- Asassin(better surprise attacks) + Serpent(bountiful kills)
- Bull(bull run) + Darkwood(dodge on reflex)
- Cannibal(cannibalism) + Shield(always parry)
- Caprine(jumping dodge) + Vortex(ranged attacks)
- Chloranthy(boundless movement) + Thorn(return the pain)
- Demolition(destroy anything) + Protection(mana is armor)
- Eye(all seeing) + Mighty(kicking mastery)
- Goo(summon slime) + Lightwood(better dodges)
- Lantern(healing lamplight) + Tornado(pushback when casting)
- Lava(fiery steps) + Scavenger(environmental mastery)
- Oil(kill for oil) + Swirl(attack shockwave)
- Reaver(unarmed blade) + Vampire(draining aura)
- Sacrificial(resurrection) + Trapper(ally with traps)
- Scrapping(recycle what’s broken) + Scrapping(recycle what’s broken)
- Shield(block on reflex) + Tearstone(haste near death)
- Storm(call lightning) + Thief(invisibility)
Pawn (Trash into Gold):
- Adrenaline(action begets haste) + Demolition(destroy anything)
- Alchemy(chance to regain items) + Storm(call lightning)
- Arcane(chargeable spells) + Eye(all seeing)
- Asassin(better surprise attacks) + Asassin(better surprise attacks)
- Bull(bull run) + Mighty(kicking mastery)
- Cannibal(cannibalism) + Serpent(bountiful kills)
- Caprine(jumping dodge) + Scavenger(environmental mastery)
- Chloranthy(boundless movement) + Martial(chargable attacks)
- Darkwood(dodge on reflex) + Tornado(pushback when casting)
- Demolition(destroy anything) + Tearstone(haste near death)
- Goo(summon slime) + Sacrificial(resurrection)
- Lantern(healing lamplight) + Oil(kill for oil)
- Lava(fiery steps) + Vampire(draining aura)
- Lightwood(better dodges) + Reaver(unarmed blade)
- Pawn(trash into gold) + Swirl(attack shockwave)
- Protection(mana is armor) + Thief(invisibility)
- Scrapping(recycle what’s broken) + Shield(always parry)
- Shield(block on reflex) + Thorn(return the pain)
- Trapper(ally with traps) + Vortex(ranged attacks)
Protection (Mana is Armor):
- Adrenaline(action begets haste) + Arcane(chargeable spells)
- Alchemy(chance to regain items) + Asassin(better surprise attacks)
- Arcane(chargeable spells) + Tearstone(haste near death)
- Bull(bull run) + Caprine(jumping dodge)
- Cannibal(cannibalism) + Thief(invisibility)
- Chloranthy(boundless movement) + Serpent(bountiful kills)
- Darkwood(dodge on reflex) + Martial(chargable attacks)
- Demolition(destroy anything) + Scrapping(recycle what’s broken)
- Eye(all seeing) + Trapper(ally with traps)
- Goo(summon slime) + Pawn(trash into gold)
- Lantern(healing lamplight) + Storm(call lightning)
- Lava(fiery steps) + Tornado(pushback when casting)
- Lightwood(better dodges) + Vampire(draining aura)
- Mighty(kicking mastery) + Thorn(return the pain)
- Oil(kill for oil) + Reaver(unarmed blade)
- Protection(mana is armor) + Swirl(attack shockwave)
- Sacrificial(resurrection) + Scavenger(environmental mastery)
- Shield(always parry) + Shield(block on reflex)
- Vortex(ranged attacks) + Vortex(ranged attacks)
Reaver (Unarmed Blade):
- Adrenaline(action begets haste) + Protection(mana is armor)
- Alchemy(chance to regain items) + Scavenger(environmental mastery)
- Arcane(chargeable spells) + Lava(fiery steps)
- Asassin(better surprise attacks) + Bull(bull run)
- Cannibal(cannibalism) + Eye(all seeing)
- Caprine(jumping dodge) + Mighty(kicking mastery)
- Chloranthy(boundless movement) + Vortex(ranged attacks)
- Darkwood(dodge on reflex) + Trapper(ally with traps)
- Demolition(destroy anything) + Lightwood(better dodges)
- Goo(summon slime) + Lantern(healing lamplight)
- Martial(chargable attacks) + Martial(chargable attacks)
- Oil(kill for oil) + Shield(always parry)
- Pawn(trash into gold) + Scrapping(recycle what’s broken)
- Protection(mana is armor) + Tearstone(haste near death)
- Reaver(unarmed blade) + Swirl(attack shockwave)
- Sacrificial(resurrection) + Shield(block on reflex)
- Serpent(bountiful kills) + Tornado(pushback when casting)
- Storm(call lightning) + Thorn(return the pain)
- Thief(invisibility) + Vampire(draining aura)
Recipes Sacrificial-Storm
Sacrificial (Resurrection):
- Adrenaline(action begets haste) + Shield(always parry)
- Alchemy(chance to regain items) + Oil(kill for oil)
- Arcane(chargeable spells) + Vortex(ranged attacks)
- Asassin(better surprise attacks) + Storm(call lightning)
- Bull(bull run) + Shield(block on reflex)
- Cannibal(cannibalism) + Martial(chargable attacks)
- Caprine(jumping dodge) + Goo(summon slime)
- Chloranthy(boundless movement) + Tornado(pushback when casting)
- Darkwood(dodge on reflex) + Vampire(draining aura)
- Demolition(destroy anything) + Eye(all seeing)
- Lantern(healing lamplight) + Lightwood(better dodges)
- Lava(fiery steps) + Reaver(unarmed blade)
- Mighty(kicking mastery) + Scavenger(environmental mastery)
- Pawn(trash into gold) + Thief(invisibility)
- Protection(mana is armor) + Serpent(bountiful kills)
- Sacrificial(resurrection) + Swirl(attack shockwave)
- Scrapping(recycle what’s broken) + Thorn(return the pain)
- Shield(always parry) + Tearstone(haste near death)
- Trapper(ally with traps) + Trapper(ally with traps)
Scavenger (Environmental Mastery):
- Adrenaline(action begets haste) + Asassin(better surprise attacks)
- Alchemy(chance to regain items) + Eye(all seeing)
- Arcane(chargeable spells) + Vampire(draining aura)
- Asassin(better surprise attacks) + Tearstone(haste near death)
- Bull(bull run) + Thief(invisibility)
- Cannibal(cannibalism) + Protection(mana is armor)
- Caprine(jumping dodge) + Lava(fiery steps)
- Caprine(jumping dodge) + Pawn(trash into gold)
- Chloranthy(boundless movement) + Pawn(trash into gold)
- Darkwood(dodge on reflex) + Sacrificial(resurrection)
- Demolition(destroy anything) + Tornado(pushback when casting)
- Goo(summon slime) + Goo(summon slime)
- Lantern(healing lamplight) + Vortex(ranged attacks)
- Lightwood(better dodges) + Mighty(kicking mastery)
- Martial(chargable attacks) + Shield(always parry)
- Oil(kill for oil) + Shield(block on reflex)
- Reaver(unarmed blade) + Trapper(ally with traps)
- Scavenger(environmental mastery) + Swirl(attack shockwave)
- Scrapping(recycle what’s broken) + Storm(call lightning)
- Serpent(bountiful kills) + Thorn(return the pain)
Scrapping (Recycle What’s Broken):
- Adrenaline(action begets haste) + Goo(summon slime)
- Alchemy(chance to regain items) + Chloranthy(boundless movement)
- Arcane(chargeable spells) + Shield(always parry)
- Asassin(better surprise attacks) + Darkwood(dodge on reflex)
- Bull(bull run) + Vortex(ranged attacks)
- Cannibal(cannibalism) + Lantern(healing lamplight)
- Caprine(jumping dodge) + Martial(chargable attacks)
- Demolition(destroy anything) + Demolition(destroy anything)
- Eye(all seeing) + Scavenger(environmental mastery)
- Goo(summon slime) + Tearstone(haste near death)
- Lava(fiery steps) + Storm(call lightning)
- Lightwood(better dodges) + Oil(kill for oil)
- Mighty(kicking mastery) + Serpent(bountiful kills)
- Pawn(trash into gold) + Vampire(draining aura)
- Protection(mana is armor) + Reaver(unarmed blade)
- Sacrificial(resurrection) + Tornado(pushback when casting)
- Scrapping(recycle what’s broken) + Swirl(attack shockwave)
- Shield(block on reflex) + Thief(invisibility)
- Thorn(return the pain) + Trapper(ally with traps)
Serpent (Bountiful Kills):
- Adrenaline(action begets haste) + Lava(fiery steps)
- Alchemy(chance to regain items) + Demolition(destroy anything)
- Arcane(chargeable spells) + Asassin(better surprise attacks)
- Bull(bull run) + Vampire(draining aura)
- Cannibal(cannibalism) + Mighty(kicking mastery)
- Caprine(jumping dodge) + Protection(mana is armor)
- Chloranthy(boundless movement) + Shield(block on reflex)
- Darkwood(dodge on reflex) + Scrapping(recycle what’s broken)
- Eye(all seeing) + Lightwood(better dodges)
- Goo(summon slime) + Martial(chargable attacks)
- Lantern(healing lamplight) + Shield(always parry)
- Lava(fiery steps) + Tearstone(haste near death)
- Oil(kill for oil) + Vortex(ranged attacks)
- Pawn(trash into gold) + Sacrificial(resurrection)s)
- Reaver(unarmed blade) + Thorn(return the pain)
- Scavenger(environmental mastery) + Tornado(pushback when casting)
- Serpent(bountiful kills) + Swirl(attack shockwave)
- Storm(call lightning) + Trapper(ally with traps)
- Thief(invisibility) + Thief(invisibility)
Shield (Always Parry):
- Adrenaline(action begets haste) + Reaver(unarmed blade)
- Alchemy(chance to regain items) + Shield(block on reflex)
- Arcane(chargeable spells) + Serpent(bountiful kills)
- Asassin(better surprise attacks) + Mighty(kicking mastery)
- Bull(bull run) + Scavenger(environmental mastery)
- Cannibal(cannibalism) + Darkwood(dodge on reflex)
- Caprine(jumping dodge) + Storm(call lightning)
- Chloranthy(boundless movement) + Chloranthy(boundless movement)
- Demolition(destroy anything) + Thief(invisibility)
- Eye(all seeing) + Vampire(draining aura)
- Goo(summon slime) + Thorn(return the pain)
- Lantern(healing lamplight) + Scrapping(recycle what’s broken)
- Lava(fiery steps) + Protection(mana is armor)
- Lightwood(better dodges) + Pawn(trash into gold)
- Martial(chargable attacks) + Trapper(ally with traps)
- Oil(kill for oil) + Sacrificial(resurrection)
- Reaver(unarmed blade) + Tearstone(haste near death)
- Shield(always parry) + Swirl(attack shockwave)
- Tornado(pushback when casting) + Vortex(ranged attacks)
Shield (Block on Reflex):
- Adrenaline(action begets haste) + Scavenger(environmental mastery)
- Alchemy(chance to regain items) + Darkwood(dodge on reflex)
- Arcane(chargeable spells) + Demolition(destroy anything)
- Asassin(better surprise attacks) + Lava(fiery steps)
- Bull(bull run) + Eye(all seeing)
- Cannibal(cannibalism) + Reaver(unarmed blade)
- Caprine(jumping dodge) + Serpent(bountiful kills)
- Chloranthy(boundless movement) + Lantern(healing lamplight)
- Goo(summon slime) + Scrapping(recycle what’s broken)
- Lightwood(better dodges) + Storm(call lightning)
- Martial(chargable attacks) + Sacrificial(resurrection)
- Mighty(kicking mastery) + Thief(invisibility)
- Oil(kill for oil) + Oil(kill for oil)
- Pawn(trash into gold) + Tornado(pushback when casting)
- Protection(mana is armor) + Vampire(draining aura)
- Scavenger(environmental mastery) + Tearstone(haste near death)
- Shield(always parry) + Trapper(ally with traps)
- Shield(block on reflex) + Swirl(attack shockwave)
- Thorn(return the pain) + Vortex(ranged attacks)
Storm (Call Lightning):
- Adrenaline(action begets haste) + Mighty(kicking mastery)
- Alchemy(chance to regain items) + Serpent(bountiful kills)
- Arcane(chargeable spells) + Protection(mana is armor)
- Asassin(better surprise attacks) + Thief(invisibility)
- Bull(bull run) + Lava(fiery steps)
- Cannibal(cannibalism) + Demolition(destroy anything)
- Caprine(jumping dodge) + Eye(all seeing)
- Chloranthy(boundless movement) + Shield(always parry)
- Darkwood(dodge on reflex) + Thorn(return the pain)
- Goo(summon slime) + Oil(kill for oil)
- Lantern(healing lamplight) + Martial(chargable attacks)
- Lightwood(better dodges) + Scavenger(environmental mastery)
- Mighty(kicking mastery) + Tearstone(haste near death)
- Pawn(trash into gold) + Trapper(ally with traps)
- Reaver(unarmed blade) + Tornado(pushback when casting)
- Sacrificial(resurrection) + Vortex(ranged attacks)
- Scrapping(recycle what’s broken) + Shield(block on reflex)
- Storm(call lightning) + Swirl(attack shockwave)
- Vampire(draining aura) + Vampire(draining aura)
Recipes Swirl-Vortex
Swirl (Attack Shockwave):
- Adrenaline(action begets haste) + Oil(kill for oil)
- Alchemy(chance to regain items) + Trapper(ally with traps)
- Arcane(chargeable spells) + Lantern(healing lamplight)
- Asassin(better surprise attacks) + Vortex(ranged attacks)
- Bull(bull run) + Martial(chargable attacks)
- Cannibal(cannibalism) + Sacrificial(resurrection)
- Caprine(jumping dodge) + Chloranthy(boundless movement)
- Darkwood(dodge on reflex) + Mighty(kicking mastery)
- Demolition(destroy anything) + Reaver(unarmed blade)
- Eye(all seeing) + Storm(call lightning)
- Goo(summon slime) + Thief(invisibility)
- Lava(fiery steps) + Shield(block on reflex)
- Lightwood(better dodges) + Scrapping(recycle what’s broken)
- Oil(kill for oil) + Tearstone(haste near death)
- Pawn(trash into gold) + Protection(mana is armor)
- Scavenger(environmental mastery) + Serpent(bountiful kills)
- Shield(always parry) + Vampire(draining aura)
- Swirl(attack shockwave) + Swirl(attack shockwave) 😛
- Thorn(return the pain) + Tornado(pushback when casting)
Tearstone (Haste Near Death):
- Nope :^)
Thief (Invisibility):
- Adrenaline(action begets haste) + Lightwood(better dodges)
- Alchemy(chance to regain items) + Arcane(chargeable spells)
- Asassin(better surprise attacks) + Trapper(ally with traps)
- Bull(bull run) + Tornado(pushback when casting)
- Cannibal(cannibalism) + Caprine(jumping dodge)
- Chloranthy(boundless movement) + Mighty(kicking mastery)
- Darkwood(dodge on reflex) + Shield(block on reflex)
- Demolition(destroy anything) + Lantern(healing lamplight)
- Eye(all seeing) + Oil(kill for oil)
- Goo(summon slime) + Serpent(bountiful kills)
- Lava(fiery steps) + Scrapping(recycle what’s broken)
- Lightwood(better dodges) + Tearstone(haste near death)
- Martial(chargable attacks) + Scavenger(environmental mastery)
- Pawn(trash into gold) + Pawn(trash into gold)
- Protection(mana is armor) + Sacrificial(resurrection)
- Reaver(unarmed blade) + Shield(always parry)
- Storm(call lightning) + Vortex(ranged attacks)
- Swirl(attack shockwave) + Thief(invisibility)
- Thorn(return the pain) + Vampire(draining aura)
Thorn (Return the Pain):
- Adrenaline(action begets haste) + Lantern(healing lamplight)
- Alchemy(chance to regain items) + Scrapping(recycle what’s broken)
- Arcane(chargeable spells) + Martial(chargable attacks)
- Asassin(better surprise attacks) + Shield(block on reflex)
- Bull(bull run) + Goo(summon slime)
- Cannibal(cannibalism) + Chloranthy(boundless movement)
- Caprine(jumping dodge) + Oil(kill for oil)
- Darkwood(dodge on reflex) + Protection(mana is armor)
- Demolition(destroy anything) + Serpent(bountiful kills)
- Eye(all seeing) + Reaver(unarmed blade)
- Lantern(healing lamplight) + Tearstone(haste near death)
- Lava(fiery steps) + Pawn(trash into gold)
- Lightwood(better dodges) + Sacrificial(resurrection)
- Mighty(kicking mastery) + Storm(call lightning)
- Scavenger(environmental mastery) + Scavenger(environmental mastery)
- Shield(always parry) + Thief(invisibility)
- Swirl(attack shockwave) + Thorn(return the pain)
- Tornado(pushback when casting) + Trapper(ally with traps)
- Vampire(draining aura) + Vortex(ranged attacks)
Tornado (Pushback when Casting):
- Adrenaline(action begets haste) + Chloranthy(boundless movement)
- Alchemy(chance to regain items) + Thorn(return the pain)
- Arcane(chargeable spells) + Oil(kill for oil)
- Asassin(better surprise attacks) + Shield(always parry)
- Bull(bull run) + Lantern(healing lamplight)
- Cannibal(cannibalism) + Scrapping(recycle what’s broken)
- Caprine(jumping dodge) + Sacrificial(resurrection)
- Chloranthy(boundless movement) + Tearstone(haste near death)
- Darkwood(dodge on reflex) + Eye(all seeing)
- Demolition(destroy anything) + Storm(call lightning)
- Goo(summon slime) + Vampire(draining aura)
- Lava(fiery steps) + Vortex(ranged attacks)
- Lightwood(better dodges) + Trapper(ally with traps)
- Martial(chargable attacks) + Thief(invisibility)
- Mighty(kicking mastery) + Pawn(trash into gold)
- Protection(mana is armor) + Shield(block on reflex)
- Reaver(unarmed blade) + Scavenger(environmental mastery)
- Serpent(bountiful kills) + Serpent(bountiful kills)
- Swirl(attack shockwave) + Tornado(pushback when casting)
Trapper (Ally with Traps):
- Adrenaline(action begets haste) + Martial(chargable attacks)
- Alchemy(chance to regain items) + Sacrificial(resurrection)
- Arcane(chargeable spells) + Goo(summon slime)
- Asassin(better surprise attacks) + Pawn(trash into gold)
- Bull(bull run) + Shield(always parry)
- Cannibal(cannibalism) + Oil(kill for oil)
- Caprine(jumping dodge) + Lantern(healing lamplight)
- Chloranthy(boundless movement) + Lightwood(better dodges)
- Darkwood(dodge on reflex) + Lava(fiery steps)
- Demolition(destroy anything) + Scavenger(environmental mastery)
- Eye(all seeing) + Serpent(bountiful kills)
- Martial(chargable attacks) + Tearstone(haste near death)
- Mighty(kicking mastery) + Reaver(unarmed blade)
- Protection(mana is armor) + Storm(call lightning)
- Scrapping(recycle what’s broken) + Tornado(pushback when casting)
- Shield(block on reflex) + Vampire(draining aura)
- Swirl(attack shockwave) + Trapper(ally with traps)
- Thief(invisibility) + Vortex(ranged attacks)
- Thorn(return the pain) + Thorn(return the pain)
Vampire (Draining Aura):
- Adrenaline(action begets haste) + Cannibal(cannibalism)
- Alchemy(chance to regain items) + Bull(bull run)
- Arcane(chargeable spells) + Lightwood(better dodges)
- Asassin(better surprise attacks) + Thorn(return the pain)
- Cannibal(cannibalism) + Tearstone(haste near death)
- Caprine(jumping dodge) + Caprine(jumping dodge)
- Chloranthy(boundless movement) + Eye(all seeing)
- Darkwood(dodge on reflex) + Vortex(ranged attacks)
- Demolition(destroy anything) + Oil(kill for oil)
- Goo(summon slime) + Reaver(unarmed blade)
- Lantern(healing lamplight) + Scavenger(environmental mastery)
- Lava(fiery steps) + Trapper(ally with traps)
- Martial(chargable attacks) + Serpent(bountiful kills)
- Mighty(kicking mastery) + Sacrificial(resurrection)
- Pawn(trash into gold) + Shield(block on reflex)
- Protection(mana is armor) + Scrapping(recycle what’s broken)
- Shield(always parry) + Storm(call lightning)
- Swirl(attack shockwave) + Vampire(draining aura)
- Thief(invisibility) + Tornado(pushback when casting)
Vortex (Ranged Attacks):
- Adrenaline(action begets haste) + Serpent(bountiful kills)
- Alchemy(chance to regain items) + Pawn(trash into gold)
- Arcane(chargeable spells) + Scavenger(environmental mastery)
- Asassin(better surprise attacks) + Protection(mana is armor)
- Bull(bull run) + Demolition(destroy anything)
- Cannibal(cannibalism) + Storm(call lightning)
- Caprine(jumping dodge) + Reaver(unarmed blade)
- Chloranthy(boundless movement) + Oil(kill for oil)
- Darkwood(dodge on reflex) + Lightwood(better dodges)
- Eye(all seeing) + Thief(invisibility)
- Goo(summon slime) + Trapper(ally with traps)
- Lantern(healing lamplight) + Sacrificial(resurrection)
- Lava(fiery steps) + Lava(fiery steps)
- Martial(chargable attacks) + Scrapping(recycle what’s broken)
- Mighty(kicking mastery) + Vampire(draining aura)
- Oil(kill for oil) + Tornado(pushback when casting)
- Serpent(bountiful kills) + Tearstone(haste near death)
- Shield(always parry) + Thorn(return the pain)
- Shield(block on reflex) + Tornado(pushback when casting)
- Swirl(attack shockwave) + Vortex(ranged attacks)
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