Devil Spire – All Ring / Boss Stone Recipes

Ring/Boss Stone combinations for 1.53.

Recipes Adrenaline-Caprine

Note: Credit goes to Sledge

Adrenaline (Action Begets Haste):

  • Adrenaline(action begets haste) + Swirl(attack shockwave)
  • Alchemy(chance to regain items) + Cannibal(cannibalism)
  • Arcane(chargeable spells) + Thorn(return the pain)
  • Asassin(better surprise attacks) + Chloranthy(boundless movement)
  • Bull(bull run) + Trapper(ally with traps)
  • Caprine(jumping dodge) + Tornado(pushback when casting)
  • Darkwood(dodge on reflex) + Storm(call lightning)
  • Demolition(destroy anything) + Shield(always parry)
  • Eye(all seeing) + Goo(summon slime)
  • Lantern(healing lamplight) + Protection(mana is armor)
  • Lava(fiery steps) + Oil(kill for oil)
  • Lightwood(better dodges) + Lightwood(better dodges)
  • Martial(chargable attacks) + Mighty(kicking mastery)
  • Pawn(trash into gold) + Reaver(unarmed blade)
  • Sacrificial(resurrection) + Vampire(draining aura)
  • Scavenger(environmental mastery) + Vortex(ranged attacks)
  • Scrapping(recycle what’s broken) + Thief(invisibility)
  • Serpent(bountiful kills) + Shield(block on reflex)
  • Swirl(attack shockwave) + Tearstone(haste near death)

Alchemy (Chance to Regain Items):

  • Adrenaline(action begets haste) + Sacrificial(resurrection)
  • Alchemy(chance to regain items) + Swirl(attack shockwave)
  • Arcane(chargeable spells) + Chloranthy(boundless movement) items)
  • Asassin(better surprise attacks) + Goo(summon slime)
  • Bull(bull run) + Oil(kill for oil)
  • Cannibal(cannibalism) + Trapper(ally with traps)
  • Caprine(jumping dodge) + Scrapping(recycle what’s broken)
  • Darkwood(dodge on reflex) + Demolition(destroy anything)
  • Eye(all seeing) + Pawn(trash into gold)
  • Lantern(healing lamplight) + Thief(invisibility)
  • Lava(fiery steps) + Shield(always parry)
  • Lightwood(better dodges) + Thorn(return the pain)
  • Martial(chargable attacks) + Vampire(draining aura)
  • Mighty(kicking mastery) + Shield(block on reflex)
  • Protection(mana is armor) + Vortex(ranged attacks)
  • Reaver(unarmed blade) + Serpent(bountiful kills)
  • Sacrificial(resurrection) + Tearstone(haste near death)
  • Scavenger(environmental mastery) + Storm(call lightning)
  • Tornado(pushback when casting) + Tornado(pushback when casting)
  • Tornado(pushback when casting) + Tornado(pushback when casting)

Arcane (Chargeable Spells):

  • Adrenaline(action begets haste) + Tornado(pushback when casting)
  • Alchemy(chance to regain items) + Caprine(jumping dodge)
  • Arcane(chargeable spells) + Swirl(attack shockwave)
  • Asassin(better surprise attacks) + Sacrificial(resurrection)
  • Bull(bull run) + Thorn(return the pain)
  • Cannibal(cannibalism) + Lightwood(better dodges)
  • Chloranthy(boundless movement) + Lava(fiery steps)
  • Darkwood(dodge on reflex) + Darkwood(dodge on reflex)
  • Demolition(destroy anything) + Goo(summon slime)
  • Eye(all seeing) + Martial(chargable attacks)
  • Lantern(healing lamplight) + Mighty(kicking mastery)
  • Oil(kill for oil) + Protection(mana is armor)
  • Pawn(trash into gold) + Storm(call lightning)
  • Reaver(unarmed blade) + Shield(block on reflex)
  • Scavenger(environmental mastery) + Shield(always parry)
  • Scrapping(recycle what’s broken) + Vampire(draining aura)
  • Serpent(bountiful kills) + Vortex(ranged attacks)
  • Tearstone(haste near death) + Tornado(pushback when casting)
  • Thief(invisibility) + Trapper(ally with traps)

Asassin (Better Surprise Attacks):

  • Adrenaline(action begets haste) + Caprine(jumping dodge)
  • Alchemy(chance to regain items) + Thief(invisibility)
  • Arcane(chargeable spells) + Cannibal(cannibalism)
  • Asassin(better surprise attacks) + Swirl(attack shockwave)
  • Bull(bull run) + Lightwood(better dodges)
  • Caprine(jumping dodge) + Tearstone(haste near death)
  • Chloranthy(boundless movement) + Demolition(destroy anything)
  • Darkwood(dodge on reflex) + Shield(always parry)
  • Eye(all seeing) + Sacrificial(resurrection)
  • Goo(summon slime) + Storm(call lightning)
  • Lantern(healing lamplight) + Serpent(bountiful kills)
  • Lava(fiery steps) + Thorn(return the pain)
  • Martial(chargable attacks) + Reaver(unarmed blade)
  • Mighty(kicking mastery) + Scrapping(recycle what’s broken)
  • Oil(kill for oil) + Scavenger(environmental mastery)
  • Pawn(trash into gold) + Vortex(ranged attacks)
  • Protection(mana is armor) + Trapper(ally with traps)
  • Shield(block on reflex) + Shield(block on reflex)
  • Tornado(pushback when casting) + Vampire(draining aura)

Bull (Bull Run):

  • Adrenaline(action begets haste) + Alchemy(chance to regain items)
  • Alchemy(chance to regain items) + Tearstone(haste near death)
  • Arcane(chargeable spells) + Tornado(pushback when casting)
  • Asassin(better surprise attacks) + Scrapping(recycle what’s broken)
  • Bull(bull run) + Swirl(attack shockwave)
  • Cannibal(cannibalism) + Cannibal(cannibalism)
  • Caprine(jumping dodge) + Lightwood(better dodges)
  • Chloranthy(boundless movement) + Protection(mana is armor)
  • Darkwood(dodge on reflex) + Pawn(trash into gold)
  • Demolition(destroy anything) + Martial(chargable attacks)
  • Eye(all seeing) + Lantern(healing lamplight)
  • Goo(summon slime) + Scavenger(environmental mastery)
  • Lava(fiery steps) + Sacrificial(resurrection)
  • Mighty(kicking mastery) + Oil(kill for oil)
  • Reaver(unarmed blade) + Vortex(ranged attacks)
  • Serpent(bountiful kills) + Shield(always parry)
  • Shield(block on reflex) + Storm(call lightning)
  • Thief(invisibility) + Thorn(return the pain)
  • Trapper(ally with traps) + Vampire(draining aura)

Cannibal (Cannibalism):

  • Adrenaline(action begets haste) + Trapper(ally with traps)
  • Alchemy(chance to regain items) + Alchemy(chance to regain items)
  • Arcane(chargeable spells) + Scrapping(recycle what’s broken)
  • Asassin(better surprise attacks) + Lantern(healing lamplight)
  • Bull(bull run) + Sacrificial(resurrection)
  • Cannibal(cannibalism) + Swirl(attack shockwave)
  • Caprine(jumping dodge) + Thorn(return the pain)
  • Chloranthy(boundless movement) + Thief(invisibility)
  • Darkwood(dodge on reflex) + Serpent(bountiful kills)
  • Demolition(destroy anything) + Shield(block on reflex)
  • Eye(all seeing) + Vortex(ranged attacks)
  • Goo(summon slime) + Protection(mana is armor)
  • Lava(fiery steps) + Martial(chargable attacks)
  • Lightwood(better dodges) + Tornado(pushback when casting)
  • Mighty(kicking mastery) + Shield(always parry)
  • Oil(kill for oil) + Vampire(draining aura)
  • Pawn(trash into gold) + Scavenger(environmental mastery)
  • Reaver(unarmed blade) + Storm(call lightning)
  • Tearstone(haste near death) + Trapper(ally with traps)

Caprine (Jumping Dodge):

  • Adrenaline(action begets haste) + Thorn(return the pain)
  • Alchemy(chance to regain items) + Lightwood(better dodges)
  • Arcane(chargeable spells) + Trapper(ally with traps)
  • Asassin(better surprise attacks) + Oil(kill for oil)
  • Bull(bull run) + Scrapping(recycle what’s broken)
  • Cannibal(cannibalism) + Tornado(pushback when casting)
  • Caprine(jumping dodge) + Swirl(attack shockwave)
  • Chloranthy(boundless movement) + Vampire(draining aura)
  • Darkwood(dodge on reflex) + Reaver(unarmed blade)
  • Demolition(destroy anything) + Vortex(ranged attacks)
  • Eye(all seeing) + Shield(always parry)
  • Goo(summon slime) + Mighty(kicking mastery)
  • Lantern(healing lamplight) + Lava(fiery steps)
  • Martial(chargable attacks) + Protection(mana is armor)
  • Pawn(trash into gold) + Serpent(bountiful kills)
  • Sacrificial(resurrection) + Thief(invisibility)
  • Scavenger(environmental mastery) + Shield(block on reflex)
  • Storm(call lightning) + Storm(call lightning)
  • Tearstone(haste near death) + Thorn(return the pain)

Recipes Chloranthy-Lava

Chloranthy (Boundless Movement):

  • Adrenaline(action begets haste) + Vortex(ranged attacks)
  • Alchemy(chance to regain items) + Lantern(healing lamplight)
  • Arcane(chargeable spells) + Shield(block on reflex)
  • Asassin(better surprise attacks) + Reaver(unarmed blade)
  • Bull(bull run) + Pawn(trash into gold)
  • Cannibal(cannibalism) + Goo(summon slime)
  • Caprine(jumping dodge) + Shield(always parry)
  • Chloranthy(boundless movement) + Swirl(attack shockwave)
  • Darkwood(dodge on reflex) + Thief(invisibility)
  • Demolition(destroy anything) + Mighty(kicking mastery)
  • Eye(all seeing) + Eye(all seeing)
  • Lava(fiery steps) + Serpent(bountiful kills)
  • Lightwood(better dodges) + Martial(chargable attacks)
  • Protection(mana is armor) + Scavenger(environmental mastery)
  • Sacrificial(resurrection) + Thorn(return the pain)
  • Scrapping(recycle what’s broken) + Trapper(ally with traps)
  • Storm(call lightning) + Vampire(draining aura)
  • Tearstone(haste near death) + Vortex(ranged attacks)

Darkwood (Dodge on Reflex):

  • Adrenaline(action begets haste) + Eye(all seeing)
  • Alchemy(chance to regain items) + Reaver(unarmed blade)
  • Arcane(chargeable spells) + Mighty(kicking mastery)
  • Asassin(better surprise attacks) + Vampire(draining aura)
  • Bull(bull run) + Protection(mana is armor)
  • Cannibal(cannibalism) + Scavenger(environmental mastery)
  • Caprine(jumping dodge) + Demolition(destroy anything)
  • Chloranthy(boundless movement) + Goo(summon slime)
  • Darkwood(dodge on reflex) + Swirl(attack shockwave)
  • Eye(all seeing) + Tearstone(haste near death)
  • Lantern(healing lamplight) + Lantern(healing lamplight)
  • Lava(fiery steps) + Thief(invisibility)
  • Lightwood(better dodges) + Serpent(bountiful kills)
  • Martial(chargable attacks) + Oil(kill for oil)
  • Pawn(trash into gold) + Thorn(return the pain)
  • Sacrificial(resurrection) + Shield(always parry)
  • Scrapping(recycle what’s broken) + Vortex(ranged attacks)
  • Shield(block on reflex) + Trapper(ally with traps)
  • Storm(call lightning) + Tornado(pushback when casting)

Demolition (Destroy Anything):

  • Adrenaline(action begets haste) + Vampire(draining aura)
  • Alchemy(chance to regain items) + Mighty(kicking mastery)
  • Arcane(chargeable spells) + Thief(invisibility)
  • Asassin(better surprise attacks) + Caprine(jumping dodge)
  • Bull(bull run) + Bull(bull run)
  • Cannibal(cannibalism) + Lava(fiery steps)
  • Chloranthy(boundless movement) + Darkwood(dodge on reflex)
  • Demolition(destroy anything) + Swirl(attack shockwave)
  • Eye(all seeing) + Tornado(pushback when casting)
  • Goo(summon slime) + Shield(always parry)
  • Lantern(healing lamplight) + Shield(block on reflex)
  • Lightwood(better dodges) + Protection(mana is armor)
  • Martial(chargable attacks) + Vortex(ranged attacks)
  • Oil(kill for oil) + Pawn(trash into gold)
  • Reaver(unarmed blade) + Scrapping(recycle what’s broken)
  • Sacrificial(resurrection) + Storm(call lightning)
  • Scavenger(environmental mastery) + Thorn(return the pain)
  • Serpent(bountiful kills) + Trapper(ally with traps)
  • Tearstone(haste near death) + Vampire(draining aura)

Eye (All Seeing):

  • Adrenaline(action begets haste) + Thief(invisibility)
  • Alchemy(chance to regain items) + Protection(mana is armor)
  • Arcane(chargeable spells) + Bull(bull run)
  • Asassin(better surprise attacks) + Cannibal(cannibalism)
  • Caprine(jumping dodge) + Vampire(draining aura)
  • Chloranthy(boundless movement) + Storm(call lightning)
  • Darkwood(dodge on reflex) + Oil(kill for oil)
  • Demolition(destroy anything) + Thorn(return the pain)
  • Eye(all seeing) + Swirl(attack shockwave)
  • Goo(summon slime) + Vortex(ranged attacks)
  • Lantern(healing lamplight) + Pawn(trash into gold)
  • Lava(fiery steps) + Lightwood(better dodges)
  • Martial(chargable attacks) + Shield(block on reflex)
  • Mighty(kicking mastery) + Tornado(pushback when casting)
  • Reaver(unarmed blade) + Sacrificial(resurrection)
  • Scavenger(environmental mastery) + Trapper(ally with traps)
  • Scrapping(recycle what’s broken) + Serpent(bountiful kills)
  • Shield(always parry) + Shield(always parry)
  • Tearstone(haste near death) + Thief(invisibility)

Goo (Summon Slime):

  • Adrenaline(action begets haste) + Storm(call lightning)
  • Alchemy(chance to regain items) + Vortex(ranged attacks)
  • Arcane(chargeable spells) + Reaver(unarmed blade)
  • Asassin(better surprise attacks) + Eye(all seeing)
  • Bull(bull run) + Serpent(bountiful kills)
  • Cannibal(cannibalism) + Pawn(trash into gold)
  • Caprine(jumping dodge) + Darkwood(dodge on reflex)
  • Chloranthy(boundless movement) + Sacrificial(resurrection)
  • Demolition(destroy anything) + Vampire(draining aura)
  • Goo(summon slime) + Swirl(attack shockwave)
  • Lantern(healing lamplight) + Trapper(ally with traps)
  • Lava(fiery steps) + Mighty(kicking mastery)
  • Lightwood(better dodges) + Shield(block on reflex)
  • Martial(chargable attacks) + Thorn(return the pain)
  • Oil(kill for oil) + Scrapping(recycle what’s broken)
  • Protection(mana is armor) + Protection(mana is armor)
  • Scavenger(environmental mastery) + Thief(invisibility)
  • Shield(always parry) + Tornado(pushback when casting)
  • Storm(call lightning) + Tearstone(haste near death)

Lantern (Healing Lamplight):

  • Adrenaline(action begets haste) + Pawn(trash into gold)
  • Alchemy(chance to regain items) + Goo(summon slime)
  • Arcane(chargeable spells) + Darkwood(dodge on reflex)
  • Asassin(better surprise attacks) + Scavenger(environmental mastery)
  • Bull(bull run) + Storm(call lightning)
  • Cannibal(cannibalism) + Vortex(ranged attacks)
  • Caprine(jumping dodge) + Shield(block on reflex)
  • Chloranthy(boundless movement) + Trapper(ally with traps)
  • Demolition(destroy anything) + Lava(fiery steps)
  • Eye(all seeing) + Protection(mana is armor)
  • Lantern(healing lamplight) + Swirl(attack shockwave)
  • Lightwood(better dodges) + Shield(always parry)
  • Martial(chargable attacks) + Tornado(pushback when casting)
  • Mighty(kicking mastery) + Mighty(kicking mastery)
  • Oil(kill for oil) + Thorn(return the pain)
  • Pawn(trash into gold) + Tearstone(haste near death)
  • Reaver(unarmed blade) + Thief(invisibility)
  • Sacrificial(resurrection) + Scrapping(recycle what’s broken)
  • Serpent(bountiful kills) + Vampire(draining aura)

Lava (Fiery Steps):

  • Adrenaline(action begets haste) + Adrenaline(action begets haste)
  • Adrenaline(action begets haste) + Tearstone(haste near death) (not wrong)
  • Alchemy(chance to regain items) + Vampire(draining aura)
  • Arcane(chargeable spells) + Caprine(jumping dodge)
  • Asassin(better surprise attacks) + Tornado(pushback when casting)
  • Bull(bull run) + Cannibal(cannibalism)
  • Chloranthy(boundless movement) + Scavenger(environmental mastery)
  • Darkwood(dodge on reflex) + Goo(summon slime)
  • Demolition(destroy anything) + Sacrificial(resurrection)
  • Eye(all seeing) + Scrapping(recycle what’s broken)
  • Lantern(healing lamplight) + Reaver(unarmed blade)
  • Lava(fiery steps) + Swirl(attack shockwave)
  • Lightwood(better dodges) + Thief(invisibility)
  • Martial(chargable attacks) + Storm(call lightning)
  • Mighty(kicking mastery) + Trapper(ally with traps)
  • Oil(kill for oil) + Serpent(bountiful kills)
  • Pawn(trash into gold) + Shield(always parry)
  • Protection(mana is armor) + Thorn(return the pain)
  • Shield(block on reflex) + Vortex(ranged attacks)
  • Tearstone(haste near death) + Tearstone(haste near death

Recipes Lightwood-Reaver

Lightwood (Better Dodges / Better Dodges):

  • Adrenaline(action begets haste) + Scrapping(recycle what’s broken)
  • Alchemy(chance to regain items) + Tornado(pushback when casting)
  • Arcane(chargeable spells) + Sacrificial(resurrection)
  • Asassin(better surprise attacks) + Martial(chargable attacks)
  • Bull(bull run) + Chloranthy(boundless movement)
  • Cannibal(cannibalism) + Thorn(return the pain)
  • Caprine(jumping dodge) + Trapper(ally with traps)
  • Darkwood(dodge on reflex) + Scavenger(environmental mastery)
  • Demolition(destroy anything) + Pawn(trash into gold)
  • Eye(all seeing) + Shield(block on reflex)
  • Goo(summon slime) + Lava(fiery steps)
  • Lantern(healing lamplight) + Vampire(draining aura)
  • Lightwood(better dodges) + Swirl(attack shockwave)
  • Mighty(kicking mastery) + Vortex(ranged attacks)
  • Oil(kill for oil) + Thief(invisibility)
  • Protection(mana is armor) + Shield(always parry)
  • Reaver(unarmed blade) + Reaver(unarmed blade)
  • Scrapping(recycle what’s broken) + Tearstone(haste near death)
  • Serpent(bountiful kills) + Storm(call lightning)

Martial (Chargable Attacks):

  • Adrenaline(action begets haste) + Darkwood(dodge on reflex)
  • Alchemy(chance to regain items) + Shield(always parry)
  • Arcane(chargeable spells) + Storm(call lightning)
  • Asassin(better surprise attacks) + Demolition(destroy anything)
  • Bull(bull run) + Reaver(unarmed blade)
  • Cannibal(cannibalism) + Shield(block on reflex)
  • Chloranthy(boundless movement) + Scrapping(recycle what’s broken)
  • Darkwood(dodge on reflex) + Tearstone(haste near death)
  • Eye(all seeing) + Lava(fiery steps)
  • Goo(summon slime) + Tornado(pushback when casting)
  • Lantern(healing lamplight) + Thorn(return the pain)
  • Lightwood(better dodges) + Vortex(ranged attacks)
  • Martial(chargable attacks) + Swirl(attack shockwave)
  • Mighty(kicking mastery) + Protection(mana is armor)
  • Oil(kill for oil) + Trapper(ally with traps)
  • Sacrificial(resurrection) + Sacrificial(resurrection)
  • Scavenger(environmental mastery) + Vampire(draining aura)
  • Serpent(bountiful kills) + Thief(invisibility)

Mighty (Kicking Mastery):

  • Adrenaline(action begets haste) + Bull(bull run)
  • Alchemy(chance to regain items) + Lava(fiery steps)
  • Arcane(chargeable spells) + Arcane(chargeable spells)
  • Asassin(better surprise attacks) + Lightwood(better dodges)
  • Bull(bull run) + Tearstone(haste near death)
  • Cannibal(cannibalism) + Vampire(draining aura)
  • Caprine(jumping dodge) + Thief(invisibility)
  • Chloranthy(boundless movement) + Reaver(unarmed blade)
  • Darkwood(dodge on reflex) + Lantern(healing lamplight)
  • Demolition(destroy anything) + Trapper(ally with traps)
  • Eye(all seeing) + Thorn(return the pain)
  • Goo(summon slime) + Shield(block on reflex)
  • Martial(chargable attacks) + Pawn(trash into gold)
  • Mighty(kicking mastery) + Swirl(attack shockwave)
  • Oil(kill for oil) + Storm(call lightning)
  • Protection(mana is armor) + Tornado(pushback when casting)
  • Sacrificial(resurrection) + Serpent(bountiful kills)
  • Scavenger(environmental mastery) + Scrapping(recycle what’s broken)
  • Shield(always parry) + Vortex(ranged attacks)

Oil (Kill for Oil):

  • Adrenaline(action begets haste) + Shield(block on reflex)
  • Alchemy(chance to regain items) + Martial(chargable attacks)
  • Arcane(chargeable spells) + Pawn(trash into gold)
  • Asassin(better surprise attacks) + Serpent(bountiful kills)
  • Bull(bull run) + Darkwood(dodge on reflex)
  • Cannibal(cannibalism) + Shield(always parry)
  • Caprine(jumping dodge) + Vortex(ranged attacks)
  • Chloranthy(boundless movement) + Thorn(return the pain)
  • Demolition(destroy anything) + Protection(mana is armor)
  • Eye(all seeing) + Mighty(kicking mastery)
  • Goo(summon slime) + Lightwood(better dodges)
  • Lantern(healing lamplight) + Tornado(pushback when casting)
  • Lava(fiery steps) + Scavenger(environmental mastery)
  • Oil(kill for oil) + Swirl(attack shockwave)
  • Reaver(unarmed blade) + Vampire(draining aura)
  • Sacrificial(resurrection) + Trapper(ally with traps)
  • Scrapping(recycle what’s broken) + Scrapping(recycle what’s broken)
  • Shield(block on reflex) + Tearstone(haste near death)
  • Storm(call lightning) + Thief(invisibility)

Pawn (Trash into Gold):

  • Adrenaline(action begets haste) + Demolition(destroy anything)
  • Alchemy(chance to regain items) + Storm(call lightning)
  • Arcane(chargeable spells) + Eye(all seeing)
  • Asassin(better surprise attacks) + Asassin(better surprise attacks)
  • Bull(bull run) + Mighty(kicking mastery)
  • Cannibal(cannibalism) + Serpent(bountiful kills)
  • Caprine(jumping dodge) + Scavenger(environmental mastery)
  • Chloranthy(boundless movement) + Martial(chargable attacks)
  • Darkwood(dodge on reflex) + Tornado(pushback when casting)
  • Demolition(destroy anything) + Tearstone(haste near death)
  • Goo(summon slime) + Sacrificial(resurrection)
  • Lantern(healing lamplight) + Oil(kill for oil)
  • Lava(fiery steps) + Vampire(draining aura)
  • Lightwood(better dodges) + Reaver(unarmed blade)
  • Pawn(trash into gold) + Swirl(attack shockwave)
  • Protection(mana is armor) + Thief(invisibility)
  • Scrapping(recycle what’s broken) + Shield(always parry)
  • Shield(block on reflex) + Thorn(return the pain)
  • Trapper(ally with traps) + Vortex(ranged attacks)

Protection (Mana is Armor):

  • Adrenaline(action begets haste) + Arcane(chargeable spells)
  • Alchemy(chance to regain items) + Asassin(better surprise attacks)
  • Arcane(chargeable spells) + Tearstone(haste near death)
  • Bull(bull run) + Caprine(jumping dodge)
  • Cannibal(cannibalism) + Thief(invisibility)
  • Chloranthy(boundless movement) + Serpent(bountiful kills)
  • Darkwood(dodge on reflex) + Martial(chargable attacks)
  • Demolition(destroy anything) + Scrapping(recycle what’s broken)
  • Eye(all seeing) + Trapper(ally with traps)
  • Goo(summon slime) + Pawn(trash into gold)
  • Lantern(healing lamplight) + Storm(call lightning)
  • Lava(fiery steps) + Tornado(pushback when casting)
  • Lightwood(better dodges) + Vampire(draining aura)
  • Mighty(kicking mastery) + Thorn(return the pain)
  • Oil(kill for oil) + Reaver(unarmed blade)
  • Protection(mana is armor) + Swirl(attack shockwave)
  • Sacrificial(resurrection) + Scavenger(environmental mastery)
  • Shield(always parry) + Shield(block on reflex)
  • Vortex(ranged attacks) + Vortex(ranged attacks)

Reaver (Unarmed Blade):

  • Adrenaline(action begets haste) + Protection(mana is armor)
  • Alchemy(chance to regain items) + Scavenger(environmental mastery)
  • Arcane(chargeable spells) + Lava(fiery steps)
  • Asassin(better surprise attacks) + Bull(bull run)
  • Cannibal(cannibalism) + Eye(all seeing)
  • Caprine(jumping dodge) + Mighty(kicking mastery)
  • Chloranthy(boundless movement) + Vortex(ranged attacks)
  • Darkwood(dodge on reflex) + Trapper(ally with traps)
  • Demolition(destroy anything) + Lightwood(better dodges)
  • Goo(summon slime) + Lantern(healing lamplight)
  • Martial(chargable attacks) + Martial(chargable attacks)
  • Oil(kill for oil) + Shield(always parry)
  • Pawn(trash into gold) + Scrapping(recycle what’s broken)
  • Protection(mana is armor) + Tearstone(haste near death)
  • Reaver(unarmed blade) + Swirl(attack shockwave)
  • Sacrificial(resurrection) + Shield(block on reflex)
  • Serpent(bountiful kills) + Tornado(pushback when casting)
  • Storm(call lightning) + Thorn(return the pain)
  • Thief(invisibility) + Vampire(draining aura)

Recipes Sacrificial-Storm

Sacrificial (Resurrection):

  • Adrenaline(action begets haste) + Shield(always parry)
  • Alchemy(chance to regain items) + Oil(kill for oil)
  • Arcane(chargeable spells) + Vortex(ranged attacks)
  • Asassin(better surprise attacks) + Storm(call lightning)
  • Bull(bull run) + Shield(block on reflex)
  • Cannibal(cannibalism) + Martial(chargable attacks)
  • Caprine(jumping dodge) + Goo(summon slime)
  • Chloranthy(boundless movement) + Tornado(pushback when casting)
  • Darkwood(dodge on reflex) + Vampire(draining aura)
  • Demolition(destroy anything) + Eye(all seeing)
  • Lantern(healing lamplight) + Lightwood(better dodges)
  • Lava(fiery steps) + Reaver(unarmed blade)
  • Mighty(kicking mastery) + Scavenger(environmental mastery)
  • Pawn(trash into gold) + Thief(invisibility)
  • Protection(mana is armor) + Serpent(bountiful kills)
  • Sacrificial(resurrection) + Swirl(attack shockwave)
  • Scrapping(recycle what’s broken) + Thorn(return the pain)
  • Shield(always parry) + Tearstone(haste near death)
  • Trapper(ally with traps) + Trapper(ally with traps)

Scavenger (Environmental Mastery):

  • Adrenaline(action begets haste) + Asassin(better surprise attacks)
  • Alchemy(chance to regain items) + Eye(all seeing)
  • Arcane(chargeable spells) + Vampire(draining aura)
  • Asassin(better surprise attacks) + Tearstone(haste near death)
  • Bull(bull run) + Thief(invisibility)
  • Cannibal(cannibalism) + Protection(mana is armor)
  • Caprine(jumping dodge) + Lava(fiery steps)
  • Caprine(jumping dodge) + Pawn(trash into gold)
  • Chloranthy(boundless movement) + Pawn(trash into gold)
  • Darkwood(dodge on reflex) + Sacrificial(resurrection)
  • Demolition(destroy anything) + Tornado(pushback when casting)
  • Goo(summon slime) + Goo(summon slime)
  • Lantern(healing lamplight) + Vortex(ranged attacks)
  • Lightwood(better dodges) + Mighty(kicking mastery)
  • Martial(chargable attacks) + Shield(always parry)
  • Oil(kill for oil) + Shield(block on reflex)
  • Reaver(unarmed blade) + Trapper(ally with traps)
  • Scavenger(environmental mastery) + Swirl(attack shockwave)
  • Scrapping(recycle what’s broken) + Storm(call lightning)
  • Serpent(bountiful kills) + Thorn(return the pain)

Scrapping (Recycle What’s Broken):

  • Adrenaline(action begets haste) + Goo(summon slime)
  • Alchemy(chance to regain items) + Chloranthy(boundless movement)
  • Arcane(chargeable spells) + Shield(always parry)
  • Asassin(better surprise attacks) + Darkwood(dodge on reflex)
  • Bull(bull run) + Vortex(ranged attacks)
  • Cannibal(cannibalism) + Lantern(healing lamplight)
  • Caprine(jumping dodge) + Martial(chargable attacks)
  • Demolition(destroy anything) + Demolition(destroy anything)
  • Eye(all seeing) + Scavenger(environmental mastery)
  • Goo(summon slime) + Tearstone(haste near death)
  • Lava(fiery steps) + Storm(call lightning)
  • Lightwood(better dodges) + Oil(kill for oil)
  • Mighty(kicking mastery) + Serpent(bountiful kills)
  • Pawn(trash into gold) + Vampire(draining aura)
  • Protection(mana is armor) + Reaver(unarmed blade)
  • Sacrificial(resurrection) + Tornado(pushback when casting)
  • Scrapping(recycle what’s broken) + Swirl(attack shockwave)
  • Shield(block on reflex) + Thief(invisibility)
  • Thorn(return the pain) + Trapper(ally with traps)

Serpent (Bountiful Kills):

  • Adrenaline(action begets haste) + Lava(fiery steps)
  • Alchemy(chance to regain items) + Demolition(destroy anything)
  • Arcane(chargeable spells) + Asassin(better surprise attacks)
  • Bull(bull run) + Vampire(draining aura)
  • Cannibal(cannibalism) + Mighty(kicking mastery)
  • Caprine(jumping dodge) + Protection(mana is armor)
  • Chloranthy(boundless movement) + Shield(block on reflex)
  • Darkwood(dodge on reflex) + Scrapping(recycle what’s broken)
  • Eye(all seeing) + Lightwood(better dodges)
  • Goo(summon slime) + Martial(chargable attacks)
  • Lantern(healing lamplight) + Shield(always parry)
  • Lava(fiery steps) + Tearstone(haste near death)
  • Oil(kill for oil) + Vortex(ranged attacks)
  • Pawn(trash into gold) + Sacrificial(resurrection)s)
  • Reaver(unarmed blade) + Thorn(return the pain)
  • Scavenger(environmental mastery) + Tornado(pushback when casting)
  • Serpent(bountiful kills) + Swirl(attack shockwave)
  • Storm(call lightning) + Trapper(ally with traps)
  • Thief(invisibility) + Thief(invisibility)

Shield (Always Parry):

  • Adrenaline(action begets haste) + Reaver(unarmed blade)
  • Alchemy(chance to regain items) + Shield(block on reflex)
  • Arcane(chargeable spells) + Serpent(bountiful kills)
  • Asassin(better surprise attacks) + Mighty(kicking mastery)
  • Bull(bull run) + Scavenger(environmental mastery)
  • Cannibal(cannibalism) + Darkwood(dodge on reflex)
  • Caprine(jumping dodge) + Storm(call lightning)
  • Chloranthy(boundless movement) + Chloranthy(boundless movement)
  • Demolition(destroy anything) + Thief(invisibility)
  • Eye(all seeing) + Vampire(draining aura)
  • Goo(summon slime) + Thorn(return the pain)
  • Lantern(healing lamplight) + Scrapping(recycle what’s broken)
  • Lava(fiery steps) + Protection(mana is armor)
  • Lightwood(better dodges) + Pawn(trash into gold)
  • Martial(chargable attacks) + Trapper(ally with traps)
  • Oil(kill for oil) + Sacrificial(resurrection)
  • Reaver(unarmed blade) + Tearstone(haste near death)
  • Shield(always parry) + Swirl(attack shockwave)
  • Tornado(pushback when casting) + Vortex(ranged attacks)

Shield (Block on Reflex):

  • Adrenaline(action begets haste) + Scavenger(environmental mastery)
  • Alchemy(chance to regain items) + Darkwood(dodge on reflex)
  • Arcane(chargeable spells) + Demolition(destroy anything)
  • Asassin(better surprise attacks) + Lava(fiery steps)
  • Bull(bull run) + Eye(all seeing)
  • Cannibal(cannibalism) + Reaver(unarmed blade)
  • Caprine(jumping dodge) + Serpent(bountiful kills)
  • Chloranthy(boundless movement) + Lantern(healing lamplight)
  • Goo(summon slime) + Scrapping(recycle what’s broken)
  • Lightwood(better dodges) + Storm(call lightning)
  • Martial(chargable attacks) + Sacrificial(resurrection)
  • Mighty(kicking mastery) + Thief(invisibility)
  • Oil(kill for oil) + Oil(kill for oil)
  • Pawn(trash into gold) + Tornado(pushback when casting)
  • Protection(mana is armor) + Vampire(draining aura)
  • Scavenger(environmental mastery) + Tearstone(haste near death)
  • Shield(always parry) + Trapper(ally with traps)
  • Shield(block on reflex) + Swirl(attack shockwave)
  • Thorn(return the pain) + Vortex(ranged attacks)

Storm (Call Lightning):

  • Adrenaline(action begets haste) + Mighty(kicking mastery)
  • Alchemy(chance to regain items) + Serpent(bountiful kills)
  • Arcane(chargeable spells) + Protection(mana is armor)
  • Asassin(better surprise attacks) + Thief(invisibility)
  • Bull(bull run) + Lava(fiery steps)
  • Cannibal(cannibalism) + Demolition(destroy anything)
  • Caprine(jumping dodge) + Eye(all seeing)
  • Chloranthy(boundless movement) + Shield(always parry)
  • Darkwood(dodge on reflex) + Thorn(return the pain)
  • Goo(summon slime) + Oil(kill for oil)
  • Lantern(healing lamplight) + Martial(chargable attacks)
  • Lightwood(better dodges) + Scavenger(environmental mastery)
  • Mighty(kicking mastery) + Tearstone(haste near death)
  • Pawn(trash into gold) + Trapper(ally with traps)
  • Reaver(unarmed blade) + Tornado(pushback when casting)
  • Sacrificial(resurrection) + Vortex(ranged attacks)
  • Scrapping(recycle what’s broken) + Shield(block on reflex)
  • Storm(call lightning) + Swirl(attack shockwave)
  • Vampire(draining aura) + Vampire(draining aura)

Recipes Swirl-Vortex

Swirl (Attack Shockwave):

  • Adrenaline(action begets haste) + Oil(kill for oil)
  • Alchemy(chance to regain items) + Trapper(ally with traps)
  • Arcane(chargeable spells) + Lantern(healing lamplight)
  • Asassin(better surprise attacks) + Vortex(ranged attacks)
  • Bull(bull run) + Martial(chargable attacks)
  • Cannibal(cannibalism) + Sacrificial(resurrection)
  • Caprine(jumping dodge) + Chloranthy(boundless movement)
  • Darkwood(dodge on reflex) + Mighty(kicking mastery)
  • Demolition(destroy anything) + Reaver(unarmed blade)
  • Eye(all seeing) + Storm(call lightning)
  • Goo(summon slime) + Thief(invisibility)
  • Lava(fiery steps) + Shield(block on reflex)
  • Lightwood(better dodges) + Scrapping(recycle what’s broken)
  • Oil(kill for oil) + Tearstone(haste near death)
  • Pawn(trash into gold) + Protection(mana is armor)
  • Scavenger(environmental mastery) + Serpent(bountiful kills)
  • Shield(always parry) + Vampire(draining aura)
  • Swirl(attack shockwave) + Swirl(attack shockwave) 😛
  • Thorn(return the pain) + Tornado(pushback when casting)

Tearstone (Haste Near Death):

  • Nope :^)

Thief (Invisibility):

  • Adrenaline(action begets haste) + Lightwood(better dodges)
  • Alchemy(chance to regain items) + Arcane(chargeable spells)
  • Asassin(better surprise attacks) + Trapper(ally with traps)
  • Bull(bull run) + Tornado(pushback when casting)
  • Cannibal(cannibalism) + Caprine(jumping dodge)
  • Chloranthy(boundless movement) + Mighty(kicking mastery)
  • Darkwood(dodge on reflex) + Shield(block on reflex)
  • Demolition(destroy anything) + Lantern(healing lamplight)
  • Eye(all seeing) + Oil(kill for oil)
  • Goo(summon slime) + Serpent(bountiful kills)
  • Lava(fiery steps) + Scrapping(recycle what’s broken)
  • Lightwood(better dodges) + Tearstone(haste near death)
  • Martial(chargable attacks) + Scavenger(environmental mastery)
  • Pawn(trash into gold) + Pawn(trash into gold)
  • Protection(mana is armor) + Sacrificial(resurrection)
  • Reaver(unarmed blade) + Shield(always parry)
  • Storm(call lightning) + Vortex(ranged attacks)
  • Swirl(attack shockwave) + Thief(invisibility)
  • Thorn(return the pain) + Vampire(draining aura)

Thorn (Return the Pain):

  • Adrenaline(action begets haste) + Lantern(healing lamplight)
  • Alchemy(chance to regain items) + Scrapping(recycle what’s broken)
  • Arcane(chargeable spells) + Martial(chargable attacks)
  • Asassin(better surprise attacks) + Shield(block on reflex)
  • Bull(bull run) + Goo(summon slime)
  • Cannibal(cannibalism) + Chloranthy(boundless movement)
  • Caprine(jumping dodge) + Oil(kill for oil)
  • Darkwood(dodge on reflex) + Protection(mana is armor)
  • Demolition(destroy anything) + Serpent(bountiful kills)
  • Eye(all seeing) + Reaver(unarmed blade)
  • Lantern(healing lamplight) + Tearstone(haste near death)
  • Lava(fiery steps) + Pawn(trash into gold)
  • Lightwood(better dodges) + Sacrificial(resurrection)
  • Mighty(kicking mastery) + Storm(call lightning)
  • Scavenger(environmental mastery) + Scavenger(environmental mastery)
  • Shield(always parry) + Thief(invisibility)
  • Swirl(attack shockwave) + Thorn(return the pain)
  • Tornado(pushback when casting) + Trapper(ally with traps)
  • Vampire(draining aura) + Vortex(ranged attacks)

Tornado (Pushback when Casting):

  • Adrenaline(action begets haste) + Chloranthy(boundless movement)
  • Alchemy(chance to regain items) + Thorn(return the pain)
  • Arcane(chargeable spells) + Oil(kill for oil)
  • Asassin(better surprise attacks) + Shield(always parry)
  • Bull(bull run) + Lantern(healing lamplight)
  • Cannibal(cannibalism) + Scrapping(recycle what’s broken)
  • Caprine(jumping dodge) + Sacrificial(resurrection)
  • Chloranthy(boundless movement) + Tearstone(haste near death)
  • Darkwood(dodge on reflex) + Eye(all seeing)
  • Demolition(destroy anything) + Storm(call lightning)
  • Goo(summon slime) + Vampire(draining aura)
  • Lava(fiery steps) + Vortex(ranged attacks)
  • Lightwood(better dodges) + Trapper(ally with traps)
  • Martial(chargable attacks) + Thief(invisibility)
  • Mighty(kicking mastery) + Pawn(trash into gold)
  • Protection(mana is armor) + Shield(block on reflex)
  • Reaver(unarmed blade) + Scavenger(environmental mastery)
  • Serpent(bountiful kills) + Serpent(bountiful kills)
  • Swirl(attack shockwave) + Tornado(pushback when casting)

Trapper (Ally with Traps):

  • Adrenaline(action begets haste) + Martial(chargable attacks)
  • Alchemy(chance to regain items) + Sacrificial(resurrection)
  • Arcane(chargeable spells) + Goo(summon slime)
  • Asassin(better surprise attacks) + Pawn(trash into gold)
  • Bull(bull run) + Shield(always parry)
  • Cannibal(cannibalism) + Oil(kill for oil)
  • Caprine(jumping dodge) + Lantern(healing lamplight)
  • Chloranthy(boundless movement) + Lightwood(better dodges)
  • Darkwood(dodge on reflex) + Lava(fiery steps)
  • Demolition(destroy anything) + Scavenger(environmental mastery)
  • Eye(all seeing) + Serpent(bountiful kills)
  • Martial(chargable attacks) + Tearstone(haste near death)
  • Mighty(kicking mastery) + Reaver(unarmed blade)
  • Protection(mana is armor) + Storm(call lightning)
  • Scrapping(recycle what’s broken) + Tornado(pushback when casting)
  • Shield(block on reflex) + Vampire(draining aura)
  • Swirl(attack shockwave) + Trapper(ally with traps)
  • Thief(invisibility) + Vortex(ranged attacks)
  • Thorn(return the pain) + Thorn(return the pain)

Vampire (Draining Aura):

  • Adrenaline(action begets haste) + Cannibal(cannibalism)
  • Alchemy(chance to regain items) + Bull(bull run)
  • Arcane(chargeable spells) + Lightwood(better dodges)
  • Asassin(better surprise attacks) + Thorn(return the pain)
  • Cannibal(cannibalism) + Tearstone(haste near death)
  • Caprine(jumping dodge) + Caprine(jumping dodge)
  • Chloranthy(boundless movement) + Eye(all seeing)
  • Darkwood(dodge on reflex) + Vortex(ranged attacks)
  • Demolition(destroy anything) + Oil(kill for oil)
  • Goo(summon slime) + Reaver(unarmed blade)
  • Lantern(healing lamplight) + Scavenger(environmental mastery)
  • Lava(fiery steps) + Trapper(ally with traps)
  • Martial(chargable attacks) + Serpent(bountiful kills)
  • Mighty(kicking mastery) + Sacrificial(resurrection)
  • Pawn(trash into gold) + Shield(block on reflex)
  • Protection(mana is armor) + Scrapping(recycle what’s broken)
  • Shield(always parry) + Storm(call lightning)
  • Swirl(attack shockwave) + Vampire(draining aura)
  • Thief(invisibility) + Tornado(pushback when casting)

Vortex (Ranged Attacks):

  • Adrenaline(action begets haste) + Serpent(bountiful kills)
  • Alchemy(chance to regain items) + Pawn(trash into gold)
  • Arcane(chargeable spells) + Scavenger(environmental mastery)
  • Asassin(better surprise attacks) + Protection(mana is armor)
  • Bull(bull run) + Demolition(destroy anything)
  • Cannibal(cannibalism) + Storm(call lightning)
  • Caprine(jumping dodge) + Reaver(unarmed blade)
  • Chloranthy(boundless movement) + Oil(kill for oil)
  • Darkwood(dodge on reflex) + Lightwood(better dodges)
  • Eye(all seeing) + Thief(invisibility)
  • Goo(summon slime) + Trapper(ally with traps)
  • Lantern(healing lamplight) + Sacrificial(resurrection)
  • Lava(fiery steps) + Lava(fiery steps)
  • Martial(chargable attacks) + Scrapping(recycle what’s broken)
  • Mighty(kicking mastery) + Vampire(draining aura)
  • Oil(kill for oil) + Tornado(pushback when casting)
  • Serpent(bountiful kills) + Tearstone(haste near death)
  • Shield(always parry) + Thorn(return the pain)
  • Shield(block on reflex) + Tornado(pushback when casting)
  • Swirl(attack shockwave) + Vortex(ranged attacks)
Helena Stamatina
About Helena Stamatina 2727 Articles
My first game was Naughty Dog’s Crash Bandicoot (PlayStation) back in 1996. And since then gaming has been my main hobby. I turned my passion for gaming into a job by starting my first geek blog in 2009. When I’m not working on the site, I play mostly on my PlayStation. But I also love outdoor activities and especially skiing.

Be the first to comment

Leave a Reply

Your email address will not be published.


*