Murrowak’s Labyrinth
Overview
Murrowak’s Labyrinth (aka spiders aka spooders) is a very interesting and fun grind zone, quite different from other grind spots in the way it works. When you enter you are placed inside a room which no one after you can enter. There are 6 rooms/spots per server.
Once inside the room mobs start spawning and coming at you. The general goal is to just kill all the mobs until the wave ends. Each wave lasts about ~15 mins. Once a wave ends you can stay inside the room you are in or interact with the exit to change to a different room if you don’t like your current one.
Once in a while you will get a message the boss has spawned, at this point you can interact with the exit and select the option to go deeper into the ruins. You will be brought to the boss room along with the other people from the other rooms on your sever. The boss’ HP scales with the number of players in the boss room so don’t panic if you are by yourself or just a few people.
The boss has a chance of dropping the flame, embers, iridescent lightstones and other goodies. After killing the boss you can talk to the npc by the exit to exchange your carapace’s for rng boxes that also have a chance at giving you flame and embers. Carapaces are your main way of getting embers/flames from this spot.
Mobs
- Murraska: Tiny normal mob, nothing special.
- Ironclad Murraska: Tiny normal mob, nothing special.
- Murraska Burrows: This is a stationary structure that spawns randomly around the room. Kill them as soon as possible, try not to let them build up. They spawn additional smaller mobs and spawn the kamikaze mob that rolls at you and explodes doing significant damage if you let them build up. You can find them easily by searching your mini-map for star icons.
- [Egg – Brooding] Murraska: Lays eggs around the place. Once it has placed enough they all roll at you and explode. The eggs it has already placed will despawn upon its death.
- [Earth – Shaking] Murraska: Very squishy mob, kill it as soon as you see it. If you let it live it will dig underground and start causing tremors. This causes AoE damage around the room. Very deadly if you let it build up.
- [Leader] Murraska: Commander type mob, tankier than the others, causes the small mobs to organise and they all start coming at you.
- [Violent Leader] Ironclad Murraska: Tanky mob, can kill you if you’re not careful. Drops carapace upon death.
- Murrasto: Giant beetle mob, also tanky. When he’s at 50% hp he’ll spawn adds but they will despawn when he dies so just kill him off fast if you have the AP for it. Drops carapace upon death.
Boss
There’s not too many mechanics for the boss. After it spawns there will be grace period for all interested players to enter the boss room. After the grace period ends and no more players can enter the boss room it wakes up.
When you see the message that it is about to release a powerful attack, back away and avoid the attack.
The boss spawns adds, including Murrasto, but this one does not drop a carapace.
Tips & Tricks
- If you are grinding for the flame, you do not need to use lootscroll or other drop rate buffs in the normal rooms since the carapaces have a 100% drop rate. I am not sure if the boss is affected by lootscrolls or not but I personally turn it on when I enter the boss room just in case.
- I do not know if the boss spawns a fixed time after it was last killed or if its random or based on some other factor. However, if you want to be maximum efficient for now, assuming that its a fixed time spawn after previous kill, you can swap servers after killing the boss. This would allow you to kill more bosses, thereby increasing you chances for a flame or ember.
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