Discover how the game functions and some tips you may not know.
How to Start Girls' Civilization
Girl's Civilization is a hybrid Third Person Action game mixed in with RTS elements. It will be very familiar for anyone that has ever played Mount & Blade or one of its clones.
Starting off, we are immediately thrust into the game as a blue-haired protagonist. You can change every aspect of her from the get-go, ranging from her hairstyle to morphing every part of her body.
- You should definitely consider saving the game and exporting the default character beforehand. Otherwise, you will be stuck with what you make. With how extensive the customization is, it can be difficult to correct it later on.
- Creating a freak of nature in this cutesy anime game is no doubt entertaining, yet keep in mind this is a Third-Person title. Making her too tall or too wide will affect your ability to see.
That was something that would haunt me later and so felt important to mention early on. Even when I imported another character to override my monstrous waifu, it was not a 1:1 copy and she retained some disturbing features. I will go into further detail in the customization section of this guide.
So you've finally created your dream waifu or just kept her default look. You find yourself inside of an abandoned facility and as you make your way out, are immediately greeted by your general. Much to my surprise, this game has quite a bit of dialogue. You'll be there for a while or can skip it with the V key.
All of it is voice acted in Japanese and has English subtitles. It mostly has to do with lore early on, you will learn little about the game, which is why I felt the need to write this guide in the first place.
One of the most important things to know is that you can press T to enter an overhead view to travel around faster. Pressing T again will seamlessly put you back into third person. There is not much to see while on foot other than animals. Hunting creatures is very profitable and a good extra source of income other than fighting.
After the small tutorial area, you are given a few high tiered troops and are now free to do as you please.
There are four types of resources to be found in Girls Civilization. They are used to build both build and upgrade units. It is also used in the creation of structures in inclusion to your cost in Peji.
Peji is what is used as currency in this world. It is used for bartering items, payment of your armies upkeep every few days, and as a dialogue option to avoid combat on certain occasions during the main story.
- Each unit requires different types or amounts of the four possible resources.
- Building units costs no Peji. Money only comes into play when payday arrives once more
- One should avoid building a ton of units right before payday. You will get charged in full regardless if they just joined you a second ago.
- On that same note, getting into difficult battles is best done right before you need to pay them. Heavy losses in personnel means fewer people to pay.
- You can recycle any items for resources or sell them for Peji via vendors found in any town.
- You can even recycle units if you no longer want them to get some of your resources back.
- There is a trash button in the item menu. This will simply destroy said item, you will receive nothing in turn.
- Upgrading units requires investing more resources into them. It will also increase their Peji upkeep.
- After battles you will be given a chest full of all the enemies loot. Do not waste any time getting to it. After 60 seconds it will be gone for good with everything inside.
- Typically, you will receive chunks of each of the four resources after a battle. You can either sell them or recycle them to add it into your own stockpiles.
- You can buy a variety of production buildings from a vendor. There is no need to own the settlement, you can just place it down anywhere within its bounds and enjoy your extra income every payday.
- This title is nearly always running in realtime. Whether in menus or dialogue, the time is always ticking down until the next payday.
- The only way I've found to pause time is to enter the overhead mode with T and move. Make sure you actually move and not simply enter it or time will still flow.
- You can accept jobs from a vendor for some Peji. I've never found them worth it, you'd make the same amount tracking down and killing a fox or any other animal for its skin. Not to mention the loot of battles.
- Ignore the rarity or price of an item. All too often you'll find something with better stats on a common item. Be intentive and make sure to look at all the stats.
- Some items that are worth very little in Peji can be recycled for quite a bit of resource or vice versa.
This world is absolutely teeming with bandits and other forms of danger. You start off with a reasonable set up of troops that can win most fights with factionless vagabonds, but sooner or later their numbers will whittle down.
Whether you plan on simply hunting for animals or building up a property tycoon, having someone watching your back is a must. Your companions will always be by your side, but a small handful of people is nothing against a well-trained group of brigands or should you upset a major faction, an entire army.
Everyone is always looking to take advantage of you. If you are seen as weak, you can expect to be constantly targeted and chased on sight. The overworld is chock full of activity, it is quite a challenge to avoid conflict.
As they say, an ounce of prevention is worth a pound of the cure. In this case, having a group strong enough to deter any unwarranted attacks by opportunists and being able to choose your battles if you want any at all.
You should then be relatively safe in the surrounding area from the tutorial. Just don't meddle in a major faction's business and you can then choose to avoid all conflict with a small force as long as you don't go too far northeast.
Your companions act as generals. Each can have control of a specific type of unit of your choosing. From infantry, archers, or horsemen, they can command any type of single unit. An emphasis on the single.
There is no mixing and matching here. Say you have a bunch of peasant archers and then upgrade them. Those upgraded troops will count as an entirely separate unit from the peasants. With only two companions and yourself at the beginning, you need to think carefully about how you want to arrange your ranks.
Units not in use will be added into your inventory. You need to equip them onto a character for them to have any use. Keep in mind, you can not do that during a battle, so they are not reserves to be used on a whim, nor will they save your neck by suddenly showing up. It is handy to have some in your inventory to replenish your ranks afterward, yet due to them still asking full payment even when not in use, can get really pricey if not careful.
The amount that a companion can command at any one time is dictated by her leadership stat. The more powerful the unit, the more it costs to command it. That, in turn, equates to fewer people, so getting the best available troops isn't always the best solution.
- Archers are in fact terrible units to have in bulk. Especially low tier ones. Due to this game having friendly fire, they will accidentally kill each other far more than they damage the enemy.
- Wait until you discover gunpowder to invest in ranged units. For whatever reason, they no longer seem to damage each other when using firearms.
- Every town has a person that can build units for you.
- You will fight on the exact same terrain that you were on the overworld when the battle started. Try to gain an advantageous position before the fighting even begins.
- Once a fight starts, you will have forty seconds to arrange your troop's positions in a limited area and issue commands.
- Even if you die, the battle will go on without you.
- There is a strange glitch where your troops will keep on attacking the last downed enemy until you end the battle. This can spell disaster if you have melee fighters rushing in and ranged units still throwing explosives. End the battle as soon as it's over with the Tab key.
- The game has ragdoll physics. You can make very good use of your horse to disrupt sloppy enemy formations and knock rival infantry down to give your own side the edge.
- You'll get some experience at the end of a battle even if you do nothing, yet each kill you get will net your character more.
- Injured means that the troop will recover in due time. Destroyed means she was flat out killed from that injury.
- If the text is orange, that means it was your troop that went down. If it's blue, then that was the enemies loss.
- You can press T at any time for an overhead view that allows you to order your forces around.
- If you get downed and lose the battle, you will have to respawn at a city and lose Peji. If you win the battle, you'll still have low health, but are where you were with no losses of any kind.
- You cannot take over cities until you reach a certain point in the story.
- Be prepared for battles if you are doing the story missions.
- Groups roaming around with a yellow flag are unaffiliated to any faction. Be they deserters, bandits, or what have you, hunting them down carries no diplomatic penalties and can be very profitable.
- Just because an enemy is running away from you on the overworld, that doesn't necessarily mean he is weaker than you.
Character's Stats, Skills, and Customization
We've mentioned how the leadership stat affects how many units you can have overall, but your character has many more to choose from. Instead of focusing on her troops, you can have her improve her max HP, increase how fast she reloads, or how fast she is able to navigate the overworld.
Each time you level up, you are given some points to put into these Stats and build your character how you see fit. Alongside the stats, you have Perks. These are where characters are differentiated from each other, as some lack options that others may have and vice versa. They are similar to stats in their function, but for one key difference. They use your level as a multiplier.
Let me give you an example. Say you put a single point into a perk that gives you 5% per level. If you are level 20 then you have effectively doubled your stats with the simple math of 20 x 5% = 100%. These are by far the most important thing to put serious thought into how you spend.
Finally, you have Skills. These are improved as you use them and all are related to combat. I am not entirely certain about what they do, sadly. If it is similar to Mount & Blade, like so many other aspects of this game, then it improves the damage and efficiency of the weapon type.
Now let's talk about customization again, shall we? You can tweak nearly every aspect of both your character and her clothes at any time. The only thing you can not change is how her Armor looks, though you can turn it invisible to benefit from its stats while still sporting the look you want.
The purely aesthetic clothing are known as Costumes. These can be customized to your heart's content and are freely disturbed via town vendors. You can freely tweak everything about each of your companions as well. The menus for doing all this are frankly terrible, nevertheless, they do offer a great deal and will suck many hours out of your life if you let it.
For some reason, the shields in this game are ridiculously massive. They will entirely cover up most of your character. Not only that, but they also block your vision, making it difficult to tell what's going on in battles. I recommend ignoring shields entirely, at least for your character.
- If you have a horse equipped you can spawn it anywhere from the inventory menu.
- There is no fall damage. Feel free to jump over tall walls and mountains.
- You can kill innocent civilians. Not sure what the consequences are, haven't tested this much as of yet.
- You can talk to your companions at any time to learn more about them.
- Unfortunately, they spout lines of dialogue on their own volition too. They chatter way too much, as do NPCs.
- Companions revive instantly after a battle.
- No point exploring towns. Only things they have are one vendor and one unit recruiter.
- You can view where the next mission is on a map. Left-click on it to add a yellow marker to your compass on the top left of the screen.
Where this differs most from the Mount & Blade formula is that by the end of this you won't be fighting with medieval weaponry. Each battle you win grants you Civilization Points, which can then be used to get yourself out of the Steel Age, into the Gunpowder era, and far beyond.
All of the eras offer entirely new units to build once unlocked, as well as feature sub-research trees in them to discover various benefits. These include things such as an improved chance your troops will be injured instead of killed or giving you more time to prepare your formations before a battle begins.
As soon as you unlock a new age, every other faction will soon follow suit and start including more modern troops in their armies. They will remain with their current technology forever if you don't go past the steel era. There is no way to revert, so if you like the purely medieval style, you may want to ignore Technology entirely.
Each milestone also has unlocks some new production buildings to further increase your wealth and resources if you can afford them. Most don't require you to own the territory either, just plop them down and let that faction worry about the defense of the place. You are just a humble businessman with the net worth of a small nation and a massive private army..
- You can't get your hands on any items that are past the steel age if you don't research them first.
- It is possible to invest in vehicular skills from the start even if it won't come into play until late game.
- There is sub-research that gives you a bonus to total Civilization Points you earn. Very handy to get as soon as possible.