Planetary Dustoff – Items and Drops

Planetary Dustoff - Items and Drops
Planetary Dustoff - Items and Drops

Item Differentiation

Note: Credit goes to abigelow15

The biggest differentiation (in my humble opinion) of pickups in Planetary Dustoff are the following:

  1. Items – These are objects that have positive effects, and generally green (or have a green border).
  2. Anti-Items – These “bad” items have negative effects (some far worse than others), and are generally purple (or have a purple border)
  3. Re-usable Power Ups – Attack-centric items (on a timer) that can be used by hitting the “Q” key.

Items

Since I just started playing this game, I haven’t discovered all the items yet (or I wasn’t keeping track… sorry) – so this is a work in progress. Here are some of the useful items you’ll find along the way:

  • Space Faction Flag – Generate 1 Armor Each Level
  • Pocket Mirror – Reflect Enemy Projectiles While Rolling (Dropped Off 1st Boss)
  • Slime Necklace – Every 3rd Critter Kill Generates 1 Health
  • The Plaster – Ammo Pickups Now Restore .5 Health
  • Extra Pants – Generates +3 Armor When Going Into A Boss Fight
  • Laser Bat – Shoot Faster After Picking Up Laser
  • Laser Crystal – Hitting Enemy With Laser Has A Chance Of Spawning Gas Cloud
  • Short Fuse – Gain Increased Fire Rate After Being Damaged
  • Blazing Boots – Leaving A Burning Trail Behind You, Dealing DMG To Enemies
  • The Digital Love – Spawns Turrets When Convenient
  • The Pizza Slice – Gain 1 armor every 3rd time picking up health.
  • The Coin Sack – +25 Coin
  • The Spacenomicon – Rolling has a chance to summon allies.
  • The Broken Weak Rifle – Chance to spawn bullet on attack.
  • The Plasma Grape Juice – Every 10th kill while wielding a plasma weapon creates a plasma flurry
  • The Shovel – Critter kills gives ammo
  • The Small Extra Magazine – Small reload when rolling
  • The Quick Draw Revolver – Projectile weapons fire additional shots on kill
  • The Ammo Belt Box – LMGs don’t require reloading
  • The Robot Rock – A small rock orbits and protects you.
  • The Winged Boots – Roll is faster
  • The Lightning-Fast Boots – Run faster and burst lightning while wielding a LIGHTNING weapon.
  • The Horseshoe – Firing has a chance of replenishing ammo.
  • The Heart of Gold – +2 Max Health
  • The Sushi Rolls – First shot after rolling deals double damage.
  • The Magnificent Top Hat – Counter attack when multiple enemies are nearby.
  • The Laser Shield – Lose 200 LASER instead of HEALTH.
  • The Heart Starter – Survive lethal damage once.
  • The Somersault Sombrero – Shoot faster after rolling.
  • The Space Cadet’s Guide to the Galaxy – Receive loot when landing on a planet.
  • The Broken Zapper – Chance to electrocute a nearby enemy on kill.
  • The Golden Bullet – Every 5th fired bullet deals double damage and is free.
  • The Friendly Firefly – Attacks nearby enemies.
  • The Undead Shield – Picking up AMMO and HEALTH grants shields.
  • The Raven Tracking Chip A6 – Ammo pickups drop when you kill a critter.
  • The Pistol Holster – Non-automatic pistols do not require reloading.

Anti-Items (“Bad” Items)

First of all, I should address the obvious question: “If these items are “bad” (and/or harmful), why should I even consider picking them up?”

Great question! It’s true – these items can absolutely ruin a potentially great run. However, they can also be a great benefit, because (if you defeat the boss) you can trade your anti-items for good items! After you defeat a boss, you’ll notice the NPC in the picture below:

You can trade as many Anti-Items as you have (no limit) – so if you pick up 3 during your run (god help you), you can trade them to the vendor (that appears when the boss dies) for 3 random, good items.

However… some Anti-items are FAR worse than others, and depending on what you’re trying to do, may make your run a nightmare. See below for some of them:

  • The Raven – Picking Up Weapons Does +2 DMG To You
  • Heartbreak – You Take Double DMG
  • Half Eaten Donut – Ammo Pickups Half Amount
  • Squirrels Tooth – Killing Critters Deals +1 DMG To You
  • Cursed Medallion – Ammo Pickups Deal .5 DMG
  • A Piece of Paper – You Feel Like Paying A Coin Too Little Or Too Much.
  • The Undead Pizza Slice – Lose 1 MAX HEALTH when picking up HEALTH.
  • The Parcel – Creates a deadly laser flurry when AMMO, COIN, or HEALTH are dropped.
  • The Strong Spirit – Reloading uses more ammo
  • The Banner of Heart – Enemies have +1 health

Active/Re-Usable Items

Some items you’ll find are “Active” items (i.e. you have to activate them by hitting the “Q” key). I’ve had 4 at a time (so far), and you can just hit “tab” to cycle between them.

Here are a few:

  • Holographic Projector – Call In Planetary Backup. Drops 3 player clones around your character that don’t move. Lasts maybe 3-5 seconds.
  • Throwing Knives – Throws knives (duh)
  • Knights Shield – Reflects Projectiles For A Short Time
  • The Undead Javelin – Throw a javelin (pretty strong forward attack with quick reload)
  • Plasma Grenade – Throws a single purple grenade. Decent explosion
  • Bomb – Throws 3 bundles of dynamite.
Helena Stamatina
About Helena Stamatina 2742 Articles
My first game was Naughty Dog’s Crash Bandicoot (PlayStation) back in 1996. And since then gaming has been my main hobby. I turned my passion for gaming into a job by starting my first geek blog in 2009. When I’m not working on the site, I play mostly on my PlayStation. But I also love outdoor activities and especially skiing.

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