Norland: Story Generating Strategy – Official FAQ

Here you can find the most frequently asked questions and our answers gathered in one place.

Frequently Asked Questions

When is the release date?

Early access is planned shortly after the demo version at the Steam Next festival.

What will be available in early access?

Everything you see in the gameplay trailer and demo, plus different starting provinces with different climates, changing seasons, and more. Most likely, there won’t be city fortifications – it’s a complex feature related to pathfinding, and it will still be in development for some time.

What are the system requirements for the game?

  • Windows 64-bit
  • 8 GB RAM
  • Intel Core i3-8100 / AMD Ryzen 3 1200
  • GTX 1060 or similar
  • Display resolution 1920х1080
  • Disk space: 1 GB

Will there be multiplayer?

No, multiplayer is not possible in this genre.

Will there be a campaign, or is it purely a sandbox mode?

It is a sandbox mode with a global end goal – surviving an impending world catastrophe.

Will we manage only one settlement?

Yes.

How do you plan to develop combat?

We will be adding archers, possibly cavalry, city fortifications, and more tactical elements to combat (currently lacking, we are aware).

Where can I find more information about the game?

Developer diaries describing many game systems in detail are available on the Steam page.

Will there be monsters and magic in the game?

Norland’s world is set in an early medieval period, around the 9th-10th century. We have some strange and large creatures, but no dragons. There is no magic.

Will there be titles and a complex feudal system in the game?

The feudal system is not fully formed yet, and slavery is still prevalent. In the game, you can be a vassal or suzerain of another king, pay or receive tribute, capture other lands – but not manage them.

What is the scale of the game?

You will be able to develop a city with approximately 250+ inhabitants, and battles can involve up to around 100 characters on each side.

Can we equip and train footmen ourselves?

Yes, you can. It will significantly save money on mercenaries.

Will footmen-warriors have lives outside of battles?

Yes, they are the same characters as others. And if you don’t pay them wages, they may rise in rebellion.

Cannibalism, incest, torture?

Those were harsh times!

Will there be crimes?

Yes, of course. And a justice system.

Will there be children in the game?

Yes, across all social classes. Also, their upbringing and inheritance.

Will people be controlled manually, or do we assign them actions and plans that they follow?

Your lords are semi-autonomous, like Sims characters. You assign them work or actions, and they will perform them when they see fit. Otherwise, they go about their own business.

Other characters are fully autonomous, and you cannot give them orders.

When you create an army with soldiers and a commanding lord, that unit is under your direct control.

Will there be technologies in the game and their research?

There will be a knowledge system. If a character knows how to do something, you will be able to do it. To learn, you need to read books.

Books can be bought, read, written, borrowed from neighbors, and lost. If there are no books and all knowledgeable characters die, the technology becomes inaccessible.

Will there be trade with other settlements?

Yes. Trade will affect relations and the development of neighboring settlements, and your relations will affect receiving more favorable contracts.

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