The Darkside Detective: A Fumble in the Dark – Walkthrough + Achievements

This is for those that hate video guides, want 100%, and don’t want to go hunting! Every achievement, every case (so far) included!

General Information, Achievement Notes, Tips and Advice

This guide SHOULD get you 100% achievements by following steps carefully.

  • * is for Heavy Petting
  • ** is for Time Cop
  • *** is for Light Reading

At various times through the game, you will need to click McQueen at least 50 times for Manhandler. You can just manic click through it early to get it over with.

Directions will be UP, DOWN, LEFT, RIGHT, or list a specific DOOR or STAIR, typically. Talk to Raxa or Dooley on every screen for unique dialogue. Sometimes this dialogue will change after a trigger, so do it often.

Examine everything, there are hints everywhere. Talk to everyone, there are hints everywhere.

Almost everything in this game, much like the first, is a joke. Taking time to appreciate it is never a bad thing. The TAB key will highlight interactives on a screen, if you get stuck.

This guide will not remind you to talk to people throughout, unless deemed critical for an achievement.

Full Walkthrough

Case 1: Missing, Presumed Darkside

  • You’ll start with a heartfelt cut-scene, picking up where we left off in the first Darkside Detective, Case 9: Baits Motel.
  • Once you have control, go RIGHT.
  • After the scene, talk to the MYSTIC LADY.
  • Take the STAR STAR from the bin.
  • Enter the DRESSING ROOM (far right door).
  • Take the DIDGERIDOO, enjoy the dad joke.
  • Take the CRYSTAL, get MELLITE.
  • Take the KEY (or try to), Mystic Mystique will not allow it.
  • EXIT.
  • Go RIGHT to reception.
  • Take the DELIVERY to sign for it.
  • Use STAR STAR on DELIVERY to open it, get GLASS BOWLS.
  • Exit to parking lot (doors near the right).
  • Give GLASS BOWLS to one of the Bloodwolves, it doesn’t matter which, dialogue doesn’t change.
  • Pick up the BAG OF NUTS left behind.
  • Go INSIDE, go LEFT, enter DRESSING ROOM.
  • Take the KEY.
  • EXIT, go LEFT.
  • Use BAG OF NUTS on DIDGERIDOO, make a NUT CANNON.
  • Use NUT CANNON on SQUIRREL.
  • After the scene, enter the STORAGE ROOM (door near the right).
  • Use KEY on LOCKBOX, take GO BAG.
  • EXIT, RIGHT, RIGHT, EXIT to parking lot.
  • Give GO BAG to MADAME LEMEG.
  • You’ll travel, with cut-scene, to the Switchboard.
  • Go INSIDE, then UPSTAIRS.
  • This will give you AN EYE FOR DETAIL.
  • Return to the CAR, examine the CAR to get CRIME SCENE TAPE.
  • Use CRIME SCENE TAPE on the ENTRANCE.
  • Re-enter the building.
  • Examine the SWITCHBOARD.
  • Go UPSTAIRS.
  • Examine the TOOLBOX, this will give you the SKETCHY ADDRESS.
  • Return to the Switchboard Exterior, then enter the CONSTRUCTION WORKER OFFICE.
  • Talk to TYRESE, get the MANIFEST.
  • Use SKETCHY ADDRESS on MANIFEST. This will make BOTH items DISAPPEAR FROM YOUR INVENTORY, this is ok.
  • EXIT the OFFICE, take the CAR to leave. MADAME LEMEG will stay at the SWITCHBOARD.
  • Go to the AUCTION HOUSE on the MAP (this map is what the SKETCHY ADDRESS+MANIFEST got you).
  • Examine the STALL, you’ll get STALE PIZZA (gross).
  • ENTER the building.
  • After the dialogue wraps up, take the FAKE FABERGE ACORN from the bin.
  • EXIT, and take the CAR to the map.
  • Go to the JUNKYARD.
  • Take the OLD TUBE OF SOLVENT.
  • Go RIGHT.
  • Use the STALE PIZZA on MACHINERY (conveyor, or crusher, doesn’t matter).
  • After dialogue, go LEFT.
  • Take the BROKEN JOYCHILD™ from the chair, where the upper right gremlin was.
  • Use OLD TUBE OF SOLVENT on FAKE FABERGE ACORN, get “REAL” FABERGE ACORN.
  • Use the CAR, go to PIER 13.
  • Give MELLITE to the totally-a-normal-human-not-a-bear NORM BEARSON, you’ll get ROBOTIC BIRDS.
  • Use the CAR, travel to the TV STATION.
  • ENTER, go LEFT, enter DRESSING ROOM.
  • Use ROBOTIC BIRDS on MAKEUP (on the table, near the left edge), get PAINTED MECHANICAL BIRDS.
  • EXIT, go RIGHT, EXIT, take the CAR, go back to PIER 13.
  • Examine the SOVIET TECH, get a VHS (nothing is free, is it?).
  • Give the BROKEN JOYCHILD™ to MARK, get FIXED JOYCHILD™ (ok, maybe SOME things are free).
  • Go through the curtain.
  • Look at TRANSCEIVER.
  • In dialogue with WANG, use “I NEED THAT TRANSCEIVER” option.
  • Click both WANG’s misfortune COOKIE JAR, and Zoltar, the MECHANICAL CLAIRVOYANT until you get all of the messages. Zoltar has 3 unique messages, and the cookies have 6 – there is some RNG to this, just click until you get it, and enjoy the laughs.
  • Go RIGHT, talk to MAN WITH TINY HAMMER.
  • Enter ALLEY (right side).
  • Give FIXED JOYCHILD™ to MAN IN A BIG COAT, he’ll move the dumpster for you.
  • Enter the VENT.
  • Take a SEA HAG COOKIE from the box on the far left.
  • Use the PAINTED MECHANICAL BIRDS on the BIRDS.
  • Exit through the VENT.
  • EXIT the alley, give SEA HAG COOKIES to MAN WITH TINY HAMMER, get AUCTION GAVEL.
  • Go LEFT, talk to WANG. Tell him “I DID THE THING,” get TRANSCEIVER.
  • Go to the CAR, drive to the AUCTION HOUSE.
  • ENTER the building, go RIGHT, go RIGHT again, you’ll be stopped.
  • Use AUCTION GAVEL on the GUARD. Now go RIGHT.
  • Take SOVIET MANUAL.
  • Take LOOM.
  • EXIT, go LEFT, EXIT, take the CAR, drive to the TV STATION.
  • ENTER.
  • Give VHS to RECEPTIONIST.
  • EXIT, watch the cut-scene.
  • ENTER again, go LEFT, and enter the now accessible EDITING ROOM.
  • Give “REAL” FABERGE ACORN to MARV, watch the cut-scene.
  • Examine the TAPE.
  • EXIT, go RIGHT, EXIT, take the CAR, and go to PIER 13.
  • Talk to MARK, get SOVIET TECH.
  • Use the CAR, go to the JUNKYARD.
  • Go RIGHT, click the DOOR (upper left).
  • You’ll automatically get TANGLED WIRES.
  • Click the papers on the fridge, get GREMLIN ART.
  • EXIT, go LEFT, click the CAR and go back to the SWITCHBOARD.
  • Enter the OFFICE.
  • Use GREMLIN ART on MUG OF TEA, turning them to REPLACEMENT PAGES.
  • EXIT, use the CAR, drive to the AUCTION HOUSE.
  • ENTER, go RIGHT.
  • Use REPLACEMENT PAGES on the PODIUM, enjoy the cut-scene and get PHONEBOOK PAGES.
  • Go LEFT, EXIT, use the CAR, and go to the SWITCHBOARD.
  • ENTER the building.
  • Use TRANSCEIVER on SWITCHBOARD.
  • Use PHONEBOOK PAGES on SWITCHBOARD.
  • Use TANGLED WIRES on LOOM, play the mini-game. You cannot skip around on it, but its super simple, and no achievements related to it, take all the time you need. The quick version is: move YELLOW up one, BLUE down as far as you can, YELLOW all the way up now, GREEN down all the way, RED up all the way, done. You’ll automatically get UNTANGLED WIRES.
  • Use UNTANGLED WIRES on SWITCHBOARD.
  • Use SWITCHBOARD.
  • Click the arrow to the left ONCE under the pages, to show the last page (looks like 3 Us and 2 Is). Rearrange the wires into the shape. The short and medium ones are interchangeable as far as which side, as long as the shape matches. Hit the green DIAL button once its done.
  • DOOLEY!!!!
  • Get DOOLEY’S CLUES.
  • EXIT, take the CAR, go to the APARTMENT (woo new location).
  • ENTER the building.
  • *PET the CAT.
  • ***Examine the OLD CASE FILES (under the desk, far left).
  • Examine your COAT, to get CHALK.
  • Take the GYM BAG.
  • Take the CANDLES.
  • Use DOOLEY’S CLUES on CONSPIRACY BOARD.
  • If you want to try to figure it out, take your time, again, there is no achievement related to getting this right first try. The quick version is: Deselect all locations besides the LAUNDROMAT (grey them out), then click the green button.
  • EXIT apartment, you’ll go to the roof.
  • Use CHALK on RAISED BLOCK.
  • Use CANDLES on RAISED BLOCK.
  • Use GYM BAG on RAISED BLOCK.
  • After a feels filled cut-scene, DOOLEY!!!!
  • CASE CLOSED

Case 2: Twilight Years

  • From the parking lot where you begin, go inside.
  • Go LEFT, then LEFT again, NANNY’S ROOM is the door on the right in this screen.
  • Try to enter, then go RIGHT, RIGHT.
  • Talk to the RECEPTIONIST, exhaust all dialogue.
  • EXIT, go LEFT to the BINS.
  • Pick up the BOX, get MEDICAL STICKERS.
  • Go UP the LADDER.
  • Talk to the FAIR MAIDEN.
  • Take a BROOM.
  • Climb DOWN, go through the DOOR on the LEFT.
  • Take the POTS AND PANS.
  • Take the SCISSORS.
  • EXIT to the LEFT to the DINING ROOM.
  • EXIT to the hallway, go LEFT, LEFT, LEFT.
  • EXIT to the COURTYARD.
  • Go LEFT, ENTER the SHED.
  • Take the HAMMER.
  • Go RIGHT, then RIGHT again, to the FOUNTAIN.
  • Use BROOM on BURNING MANNEQUIN.
  • Use POTS AND PANS on MANNEQUIN.
  • Use HAMMER on POTS AND PANS.
  • Take the MAKESHIFT ARMOUR.
  • Examine the top of the FOUNTAIN, get BROKEN FOUNTAIN ORNAMENT.
  • Go LEFT, ENTER the building, then go LEFT again. Enter the LAUNDRY (far left door).
  • Take the TEDDYBEAR.
  • EXIT, go RIGHT, RIGHT, RIGHT.
  • Use SCISSORS on STACK OF MAGAZINES, get MAGAZINE CLIPPINGS.
  • Use MAGAZINE CLIPPINGS on MEDICAL STICKERS, get DOCTORED (HAHA!) CLIPPINGS.
  • Go RIGHT, enter REC ROOM (left door).
  • Use BROKEN FOUNTAIN ORNAMENT on PASTOR FARRELLY, get SUPER SOAKER.
  • EXIT, take the door on the right to the DINING ROOM.
  • Use SUPER SOAKER on either of the residents.
  • Take BALLOONS, get WATER BALLOONS.
  • Examine SWITCH, to turn off the fan.
  • EXIT the DINING ROOM, go LEFT, LEFT, enter the NURSE’S STATION (door on the right).
  • Give DOCTORED (HAHA!) CLIPPINGS to the NURSE.
  • Take DICTAPHONE.
  • Use WATER BALLOONS on VAT OF DENTURE GUM, get GUM BALLOONS.
  • EXIT the room, go RIGHT, EXIT to the parking lot.
  • Use GUM BALLOONS on CAR.
  • Take BANNER.
  • Go LEFT, then UP to ROOF.
  • Give MAKESHIFT ARMOUR to FAIR MAIDEN.
  • Climb DOWN, go through the DOOR on the LEFT to KITCHEN, then LEFT to DINING ROOM.
  • Use TEDDYBEAR with DICTAPHONE, get POSSESSED TEDDY.
  • Use POSSESSED TEDDY with BANNER, get POSSESSED TEDDY WITH ROPE ATTACHMENT.
  • Use POSSESSED TEDDY WITH ROPE ATTACHMENT on FAN.
  • Examine SWITCH again to turn on the fan. Enjoy (?) the cut-scene. (NEVER trusting that teddy again. Francis was right!)
  • EXIT the room, take the left door to ENTER the REC ROOM.
  • Go in the STORAGE ROOM (door in the back, may take a couple clicks).
  • Take the PAPER and the SELF-ASSEMBLY TABLE (even they have IKEA?)
  • EXIT, EXIT, LEFT, LEFT, LEFT, go to NANNY’S ROOM.
  • You’ll automatically get CUPS OF TEA and SANDWICHES.
  • EXIT the room, and ENTER again, getting more and more CUPS OF TEA and SANDWICHES until you get the Resource Hogs achievement. Takes 12-15 room entries.
  • Examine EVERYTHING on NANNY DOOLEY’S shelves, getting Busy Body. During this, you will also take the CREDIT CARD back.
  • **Examine the PHOTO to see Dooley’s flashback.
  • Open the CLOSET.
  • Grab the KNITTING NEEDLES.
  • Talk to UPSIDEDOWN MAN IN CLOSET, exhaust all options.
  • EXIT to the COURTYARD.
  • Go RIGHT.
  • Use CREDIT CARD on the door that is lit.
  • ***Examine the photos on the wall, the left one will trigger a close-up.
  • Take the RED SHIRT.
  • EXIT to the HALLWAY, ENTER the LAUNDRY (far left door, by BARRICADE).
  • Use PAPER with the GAP UNDER DOOR.
  • Use KNITTING NEEDLES on CLOSET, automatically get CLOSET KEY.
  • Use CLOSET KEY on CLOSET, ENTER CLOSET.
  • Take GARLIC.
  • Take CLASS PHOTO.
  • Examine DRESSER, get SMELLY KEYS.
  • EXIT, EXIT, RIGHT, RIGHT, RIGHT, EXIT to parking lot, LEFT to BINS.
  • Use SMELLY KEYS on BINS.
  • Search BINS, the far right one will give FILM PREVIEWS.
  • RIGHT, ENTER, LEFT, LEFT, NANNY’S ROOM.
  • Use FILM PREVIEWS with CLASS PHOTO, makes EVIDENCE
  • Use EVIDENCE on UPSIDEDOWN MAN IN CLOSET.
  • EXIT, go RIGHT, enter STAFF ROOM (door on the left).
  • Take the KEYS, get the HEX KEY.
  • Examine the TOOLBOX, get SCREWDRIVER.
  • Take ANIMAL THROW, get WHITE THROW.
  • EXIT, LEFT, LEFT, ENTER LAUNDRY.
  • Use RED SHIRT on WASHING MACHINE.
  • Use WHITE THROW on WASHING MACHINE.
  • Use WASHING MACHINE, get DYED THROW.
  • EXIT, RIGHT, RIGHT, RIGHT, RIGHT, ENTER REC ROOM.
  • Use SCREWDRIVER on LIGHTS, get DISCO LIGHTS.
  • EXIT, ENTER KITCHEN, LEFT to BINS, UP to ROOF.
  • Use DISCO LIGHTS on LIGHTNING ROD.
  • DOWN, RIGHT, ENTER, LEFT, LEFT, COURTYARD, LEFT to GARDENS.
  • Use DYED THROW on BANDSTAND.
  • Use HEX KEY on SELF-ASSEMBLY TABLE, play the mini-game. (You can also use the SELF-ASSEMBLY TABLE on BANDSTAND.)
  • Use GARLIC on SANDWICHES.
  • Put GARLIC SANDWICHES on BÖRKED TABLE.
  • Put CUPS OF TEA on BÖRKED TABLE.
  • Cut-scene, and CASE CLOSED.

Case 3: Druid’s Delight

  • (Author’s note: this is my favourite case, as I’m Irish. I love all the jokes, references, and similar :D)
  • You start on the docks, in the rain. Lovely Irish weather, innit?
  • ENTER the BOAT.
  • Take the PICTURE FRAME.
  • EXIT.
  • *Interact with the SEAL. I did this twice.
  • ENTER CARAVAN.
  • Talk to HARBOURMASTER, you’ll receive SPIRITS.
  • EXIT, go RIGHT.
  • ENTER PUB.
  • Give SPIRITS to BARTENDER, get A PINT.
  • **Examine the MENU.
  • Examine the BOWL OF CHIPS.
  • EXIT, go LEFT, ENTER CARAVAN.
  • Give A PINT to the HARBOURMASTER.
  • Use the phone (or try to, *sigh*)
  • EXIT.
  • Go BEHIND CARAVAN (the sweet spot is between the phone pole and the trailer).
  • Examine the GENERATOR.
  • EXIT back to the DOCKS.
  • Talk to the BOATMAN.
  • Go RIGHT, ENTER PUB.
  • Click the BOWL OF CHIPS, get GREASY GREASE PAPER.
  • Use AMERICAN DOLLARS with FRAME, you’ll get FRAMED MONEY.
  • Give FRAMED MONEY to BARTENDER, receive ONE IRISH PUNT (you got robbed).
  • EXIT, go LEFT.
  • Use GREASY GREASE PAPER with SPIRITS to get UNGUENT, and a BOTTLECAP.
  • Use UNGUENT on the BOATMAN, get BIODIESEL.
  • Go BEHIND CARAVAN.
  • Use BIODIESEL on GENERATOR.
  • EXIT to DOCKS, ENTER CARAVAN.
  • Use PHONE.
  • EXIT, go RIGHT.
  • Use ONE IRISH PUNT on TAXI.
  • Take in the view, then ENTER CASTLE.
  • Go RIGHT, then RIGHT again, ENTER GROVE (upper center).
  • Enjoy the cut-scene, and of COURSE, something goes wrong.
  • Talk to TEENAGE GIRL, get POITIN (basically Irish moonshine).
  • Talk to DOOLEY, get PIECE OF ROBE.
  • Talk to ARCHDRUID, tell him “I, EH, I NEED TO BORROW YOUR STICK, I THINK…” and get the SHILLELAGH (pronounced shuh-lay-luh).
  • Examine the LIMESTONE ROCKS near the right side of the screen, get FLINT.
  • Use PIECE OF ROBE on SHILLELAGH, you’ll receive TORCH, UNLIT. (This will also use your POITIN, to the girl’s dismay.)
  • Use BOTTLECAP on FLINT, get TINDER KIT.
  • Use TINDER KIT, on TORCH, UNLIT, and you’ll have TORCH, LIT.
  • EXIT the GROVE.
  • Talk to DRUID, get the KNIFE.
  • Go LEFT.
  • Touch LOOSE ROCK BASE, you’ll get a ROCK.
  • Go RIGHT, RIGHT.
  • Try to ENTER GREENHOUSE.
  • Use ROCK on APPLES, you’ll receive APPLES.
  • Go LEFT.
  • Use APPLES on DOG, get SLIGHTLY USED APPLES.
  • *Pet DOG.
  • Use KNIFE on SLIGHTLY USED APPLES.
  • Go RIGHT, RIGHT.
  • Talk to the BUTLER, ask “WHERE COULD I FIND A KEY TO THE GREENHOUSE?”
  • Use APPLE SLICES on BUTLER, he’ll give you the GREENHOUSE KEY.
  • Go LEFT.
  • Use GREENHOUSE KEY on GREENHOUSE, you’ll enter the GREENHOUSE.
  • Examine the SOIL THERMOMETER to receive it.
  • Examine HERBS, get STANKY HERBS.
  • EXIT, go LEFT, LEFT.
  • Use SOIL THERMOMETER on GATE.
  • ENTER.
  • Pick up STRANGE Os (hanging on hooks), get THREE PUNCTUATED CIRCLES.
  • EXIT, go RIGHT, ENTER GROVE.
  • Use THREE PUNCTUATED CIRCLES on ARCHDRUID, learn the O’Dooleys are behind this!
  • EXIT, go RIGHT, RIGHT, ENTER CASTLE.
  • Go UPSTAIRS, ENTER the door on the RIGHT.
  • Examine the PAINTING.
  • ENTER ENSUITE.
  • Use STANKY HERBS on TORCH, LIT for BURNING HERBS.
  • Use BURNING HERBS on VENT.
  • EXIT, EXIT.
  • Use ATTIC DOOR to pull the string and open the attic.
  • Go UP the LADDER.
  • Interact with the MAN, if the sequence isn’t automated.
  • ENTER DOLLHOUSE.
  • Pick up HURL.
  • Examine WINDUP DOLL for WINDUP KEY.
  • EXIT, EXIT, DOWNSTAIRS.
  • Use WINDUP KEY on GRANDFATHER CLOCK, you’ll get some spare COGS.
  • DOWNSTAIRS, go RIGHT.
  • ***Examine the POSTER above the dumbwaiter.
  • Pick up COOKING LARD.
  • Use COGS on DUMBWAITER.
  • The gears, from top to bottom, would be: LARGE, SMALL, MEDIUM, LARGE, MEDIUM. Again, no achievement for solving it the first time, so no worries if it takes some tinkering.
  • Apprehend the dude.
  • ENTER the DUMBWAITER, you’ll be in the DINING ROOM.
  • Pick up VINEGAR.
  • Examine PORTRAIT.
  • EXIT.
  • Examine PORTRAIT.
  • Enter DRAWING ROOM
  • Examine PORTRAIT.
  • Examine FIREPLACE.
  • EXIT, LEFT, LEFT.
  • Examine PORTRAIT.
  • UPSTAIRS.
  • Examine PORTRAIT.
  • DOWNSTAIRS, RIGHT, RIGHT, ENTER DINING ROOM.
  • Examine all statues, saving the second from the left for last.
  • Examine that statue.
  • You’ll receive ROLLING PIN and SUNSTONE.
  • EXIT, LEFT, LEFT, EXIT, LEFT, LEFT, ENTER GROVE.
  • Use SUNSTONE on ARCHDRUID. Whelp, time to save Ireland (maybe the world? Maybe even Dooley’s pants….)
  • EXIT, RIGHT, RIGHT, ENTER, UPSTAIRS, ENTER BEDROOM.
  • Use VINEGAR on PAINTING, get HANDLE.
  • USE ROLLING PIN on HANDLE, you’ll create CRANK.
  • EXIT, DOWNSTAIRS, EXIT, LEFT, LEFT, LEFT.
  • Use CRANK on WELL, to get BUCKET OF WATER.
  • RIGHT, RIGHT, RIGHT, ENTER, RIGHT, RIGHT, DRAWING ROOM.
  • Use BUCKET OF WATER on FIREPLACE. (This will also give you EMPTY BUCKET.)
  • Examine FIREPLACE.
  • You’ll need to complete the crest, which is the shield with the upturned corners (looks like a super anime smile), green background, a badger as the animal, and the phrase “IF IT’S NOT BROKE, IT CAN BE” – this will unlock the ladder.
  • EXIT, LEFT, LEFT, EXIT, LEFT.
  • Use EMPTY BUCKET on COAL, get BUCKET OF COAL.
  • RIGHT, ENTER, RIGHT, RIGHT, ENTER DRAWING ROOM.
  • UP LADDER (in fireplace).
  • ENTER door.
  • Use BUCKET OF COAL on FURNACE.
  • Use TORCH, LIT on FURNACE.
  • Use SUNSTONE on ROCKET.
  • Use BUTTON on CONTROL PANEL
  • EXIT, DOWN LADDER, EXIT, LEFT, LEFT, EXIT, LEFT, LEFT, LEFT.
  • Examine WELL – you’ll get a short cut-scene, then EXIT the well.
  • Use HURL on WELL, receive CRANK.
  • RIGHT, RIGHT, RIGHT, ENTER, UPSTAIRS, UP LADDER (to attic), UP LADDER (to roof).
  • Use COOKING LARD on RUSTY OLD DOORS.
  • Use CRANK on HOLE.
  • Dooley is the hero of the day!
  • CASE CLOSED

Case 4: Funfair Dismissal

  • Examine CAR to get JUMP LEADS (sorry, Dooley).
  • ENTER, go LEFT twice.
  • Talk to GAME MAN, get THROWING BALL.
  • Use THROWING BALL on DOOLEY, he’ll win you a ROBOT TOY (d’awwwww).
  • Talk to NORMAN, and ask for “ONE HOTDOG, PLEASE” to get HOTDOG (or at least the bun).
  • Go LEFT.
  • ENTER the ANIMAL ENCLOSURE.
  • Talk to TAM, take his KNIFE.
  • EXIT, ENTER the COURT.
  • TALK to CLOWN JUDGE.
  • EXIT, go RIGHT.
  • Take the HOOK from the now disappeared woman.
  • Use HOTDOG on HOOK. (BAITED HOOK)
  • Use BAITED HOOK on the green duck, and that quacker had the JUDGE’S BOOK.
  • Go LEFT, ENTER COURT.
  • Use JUDGE’S BOOK on JUDGE.
  • Talk to CLOWN LAWYER, get CLOWN CAR KEYS.
  • EXIT.
  • Use CLOWN CAR KEYS on CLOWN CAR….wait for it.
  • Use KNIFE on ROBOT TOY (sorry, Dooley!!). This gives you CIRCUITRY and JAGGED METAL.
  • Use CIRCUITRY on BROKEN ELEPHANT.
  • Use JUMP LEADS on CLOWN CAR.
  • Use CLOWN CAR….oops.
  • Use CLOWN CAR….super oops.
  • Go RIGHT.
  • Take BALLOON.
  • Take BROKEN HORSE’S HEAD (Dooley is precious).
  • Use JAGGED METAL on BALLOON. (POPPED BALLOON)
  • Use POPPED BALLOON on BROKEN POLES.
  • Use BROKEN HORSE’S HEAD on MAKESHIFT SLINGSHOT.
  • Automatically apprehend the clown and get MACHINE INSTRUCTIONS.
  • EXIT, go RIGHT until you reach the COTTON CANDY STALL.
  • Talk to the VENDOR, “COULD WE HAVE SOME CANDY?” (ASSORTMENT OF CANDY).
  • Examine REEL FOR LIGHTS, receive LICORICE POWER CABLE.
  • Examine T-SHIRT CANNON to take it.
  • Go LEFT.
  • Talk to KNOWLEDGABLE HOOKMAN (HORROR HOOK, oh no).
  • ***Examine POSTER for the pop-up.
  • ENTER.
  • ENTER.
  • Go through mirrors in order: Far right, far left, far left. I think we interrupted….leave.
  • ENTER.
  • Go through mirrors in order: Far right, far left, far right.
  • Welcome to the TESLA CHAMBER.
  • Talk to TESLA.
  • Pick up the ROPE.
  • EXIT, go RIGHT, RIGHT.
  • Pick up the LADDER.
  • CLIMB the FERRIS WHEEL.
  • Use ROPE with HORROR HOOK (GRAPPLING HOOK).
  • Use GRAPPLING HOOK with T-SHIRT CANNON (GRAPPLING GUN).
  • Use GRAPPLING GUN on FURTHER UP.
  • Climb UP ROPE.
  • Use LICORICE POWER CABLE on ROBOCHICKEN.
  • CLIMB DOWN twice.
  • Go RIGHT.
  • Take LOOSE HEART (LOVE HEART CASE).
  • Use ASSORTMENT OF CANDY on LOVE HEART CASE (THANK YOU GIFT).
  • Examine MECHANISM, this should plug in the LICORICE POWER CABLE.
  • For the mini-game, again, no achievement for getting it wrong. The goal is to have the needle solidly in the green. From left to right, listing top first on shared pipes, the solution is:
  • _ I _ I _ I _ _ _ _
  • Go LEFT, LEFT, UP (EXIT), LEFT, LEFT.
  • Use the THANK YOU GIFT on MITSKI.
  • Talk to MITSKI.
  • Use LADDER on GIANT DUCK.
  • Click GIANT DUCK to climb ladder and receive DUCK’S CAPACITOR.
  • Go RIGHT, RIGHT, RIGHT, LEFT.
  • ENTER, you’ll go straight to TESLA CHAMBER.
  • Use DUCK’S CAPACITOR on TESLA.
  • Talk to TESLA, “WHY HAVEN’T YOU ZAPPED IT, YET?”
  • Well, that was unexpected….
  • Talk to POX, “EH…YES?”
  • Pick up HOOP (METAL HOOP).
  • Pick up WHIP.
  • Pick up HAMMER (MALLET).
  • Use MALLET on METAL HOOP, making RESHAPED HOOP.
  • Use RESHAPED HOOP on WHIP, for HOOK WHIP.
  • Use HOOK WHIP on HOOK.
  • Pick up BOX (BOX COVER).
  • Use BUTTON.
  • Use BOX COVER on ARCHIE.
  • Take the L (LARGE L)
  • Go RIGHT.
  • Take NAIL (LOOSE NAIL).
  • Use LOOSE NAIL on McQueen.
  • Use LOOSE NAIL on everyone else in turn.
  • OPEN the box. Welcome to the LAB.
  • Click on the PICTURE of DOOLEY.
  • Click on the MAP.
  • Click on the NAVIGATION CONTROLS, set to 567.
  • HACKING: in order: RIGHT, UP, RIGHT, LEFT, RIGHT, RIGHT, DOWN, DOWN, RIGHT, RIGHT, RIGHT, RIGHT, RIGHT, DOWN, DOWN, DOWN, LEFT, RIGHT, LEFT, RIGHT,LEFT, RIGHT,LEFT, RIGHT, LEFT, LEFT, LEFT, LEFT, LEFT, LEFT, LEFT, LEFT, DOWN, DOWN, DOWN, DOWN, RIGHT, RIGHT, RIGHT, RIGHT, RIGHT, RIGHT, RIGHT, RIGHT, UP, UP, RIGHT, RIGHT, UP, UP, RIGHT, UP, UP, LEFT, UP, UP, UP, RIGHT, LEFT, RIGHT, RIGHT, RIGHT, RIGHT, RIGHT, RIGHT, RIGHT, RIGHT,DOWN, DOWN, LEFT, DOWN, DOWN, DOWN, UP, UP, DOWN, DOWN, DOWN, LEFT, RIGHT, LEFT, LEFT, DOWN, DOWN, RIGHT, RIGHT, RIGHT….SUCCESS!
  • Finally, click the image with the two clowns (second from the right, second row from the bottom, screen 11), and then click UPLOAD.
  • CASE CLOSED

Case 5: Royal Fumble

  • ***Examine the POSTER (above ticket booth) for the close-up.
  • Examine the 3D GLASSES, receive 3D GLASSES.
  • Go RIGHT, RIGHT.
  • Talk to EL DOOLIO twice.
  • Talk to COLOUR COMMENTATOR, “….A DOLLAR IS A LOT OF CASH,” get ONE DOLLAR.
  • Go LEFT, LEFT.
  • Use ONE DOLLAR on MERCH MERCHANT (SHIRT and CHANGE).
  • Go RIGHT, ENTER LOUNGE.
  • Examine PHOTOS, get PHOTOGRAPH.
  • EXIT
  • Go RIGHT, RIGHT, RIGHT, ENTER RESTROOM.
  • EXIT, go LEFT, LEFT.
  • Look at MATCH.
  • Go RIGHT.
  • Go LEFT.
  • Pick up PENULTIMATE WARRIOR’S PEN.
  • Go RIGHT, RIGHT.
  • Use PHOTOGRAPH on JYPYN (SIGNED PHOTO).
  • Go LEFT.
  • Use SHIRT on TOPLESS FAN (WIG).
  • Go LEFT, LEFT, ENTER LOUNGE.
  • Use SIGNED PHOTO on DANCING MAN (OUTFIT).
  • Use CHANGE on JUKEBOX. After a moment pick up GUITAR.
  • Use WIG on OUTFIT (WRESTLER DISGUISE)
  • EXIT, RIGHT, RIGHT, RIGHT.
  • Use WRESTLER DISGUISE on McQueen.
  • ENTER BACKSTAGE.
  • Examine LOCKERS.
  • Go RIGHT.
  • Click on the demon 5ish times for Playing With Fire.
  • Go RIGHT.
  • ENTER BACK OFFICE.
  • Pick up EWWW! BELT
  • EXIT, LEFT, LEFT, LEFT.
  • Use EWWW! BELT on YOUNG FAN WITH DRINK. (STICKY DRANK)
  • RIGHT, RIGHT, BACKSTAGE, GYM.
  • **Examine the WEIGHT MACHINE.
  • Use STICKY DRANK on CATBURGLAR.
  • ENTER SHOWERS.
  • Pick up CROWBAR.
  • EXIT, EXIT, RIGHT, RIGHT, ENTER BACK OFFICE.
  • Use CROWBAR on FILING CABINET.
  • Examine OVERGIVER’S NAME.
  • EXIT.
  • *PET MONGOOSE. (You SHOULD get Heavy Petting here, if you’ve been following along.)
  • Talk to EL DOOLIO.
  • Talk to SEATED WRESTLER.
  • LEFT, LEFT.
  • Examine LOCKER 4 (Overgiver’s locker).
  • Examine the inside of the locker (TOME).
  • Go RIGHT, RIGHT, OUTSIDE, WAREHOUSE.
  • Pick up RING ROPE.
  • Pick up DUSTBIN.
  • EXIT, GO BACK INSIDE, LEFT, LEFT, LEFT, BATHROOM.
  • Use DUSTBIN on MIRROR (BROKEN MIRROR).
  • EXIT, BACKSTAGE, RIGHT, RIGHT.
  • Use BROKEN MIRROR on STANDING WRESTLER.
  • Pick up BODY PAINT.
  • ENTER BACK OFFICE.
  • Talk to COMMISSIONER.
  • EXIT, OUTSIDE.
  • Talk to BIKER.
  • ENTER WAREHOUSE.
  • Talk to the repairmen (either one).
  • Pick up TOOLBOX.
  • EXIT, GO BACK INSIDE, LEFT, LEFT, GYM.
  • Use TOOLBOX on EXERCISE BIKE (EXERCISE BIKE SEAT).
  • EXIT, RIGHT, RIGHT, OUTSIDE.
  • Use EXERCISE BIKE SEAT on MOTORCYCLE.
  • Pick up CRATE FULL OF MERCH.
  • GO BACK INSIDE, BACK OFFICE.
  • Use CRATE FULL OF MERCH on COMMISSIONER.
  • EXIT, LEFT, LEFT, LEFT, LEFT, LEFT.
  • Talk to the DEMON, exhaust ALL dialogue.
  • RIGHT, RIGHT, BACKSTAGE, RIGHT, RIGHT, OUTSIDE, CLIMB LADDER.
  • Give RING ROPE to EL DOOLIO.
  • Use WINDOW.
  • Use BODY PAINT on CAGE.
  • You’ll automatically go to the RING.
  • Examine the BIG SCREEN.
  • RIGHT, RIGHT, BACKSTAGE, RIGHT, RIGHT, BACK OFFICE.
  • Use 3D GLASSES with TOME. Drag the glasses around until you see “BUPO” (near the bottom of the page).
  • Examine CALENDAR.
  • Use CPU.
  • Password/PIN is 167273 (per the calendar).
  • To solve, press: LOWER LEFT, LOWER LEFT, TOP LEFT, TOP LEFT, TOP LEFT, BOTTOM RIGHT, BOTTOM RIGHT.
  • ….DOOLEY????
  • CASE CLOSED

Case 6: Class of the Titans

  • You start in the GYM.
  • Go RIGHT.
  • Examine the BAND.
  • Go LEFT.
  • If you want flavour, talk to everyone BUT Timeloop first. Talking to Timeloop will progress things.
  • Talk to TIMELOOP.
  • LEFT, RIGHT, UPSTAIRS, ROOF DOOR.
  • Examine the MONSTER.
  • **Talk to DOOLEY (You should get Time Cop here, if you’ve been following along).
  • TO STAIRWELL, DOWNSTAIRS, LEFT, GYM, RIGHT. (If you cannot get through TO STAIRWELL, READ THE !!!! SECTION BELOW CAREFULLY.)
  • Examine the BAND.
  • LEFT, LEFT, RIGHT, UPSTAIRS, ROOF DOOR, CLIMB DOWN TO FIELD.
  • Use RELEASE CHAIN.
  • DOWN TO FIELD.
  • !!!!IF YOU CANNOT GET THROUGH TO STAIRWELL, from here, you should go LEFT, ENTER SCHOOL, RIGHT, GYM, RIGHT, Examine the BAND. If you SKIP THIS EXAMINATION, you cannot get Slender Fan. If you did not have issues, skip this section between exclamation points, and continue as though this wasn’t here. !!!!
  • Go RIGHT, UNDER BLEACHERS.
  • Talk to MCKING.
  • Examine SECRET DOOR.
  • EXIT, LEFT, TOWARDS ROOF, TO ROOF, TO STAIRWELL, DOWNSTAIRS, WORKSHOP.
  • Take CLIPPERS.
  • Examine POSTER.
  • EXIT, LEFT, GYM, RIGHT.
  • Examine BAND. (This should give you Slender Fan. If it doesn’t, something was done out of order.)
  • EXIT, RIGHT, UPSTAIRS, LEFT, STAFF ROOM.
  • Use CLIPPERS on FUSEBOX
  • Examine the FRIDGE (MILK).
  • EXIT, LEFT, SCIENCE LAB.
  • Pick up ASSORTED CHEMICALS.
  • EXIT, RIGHT, RIGHT, DOWNSTAIRS, LEFT, GYM, RIGHT, TO STAGE.
  • Pick up TAPE.
  • Examine PROP BOX (DOOR KNOB).
  • Pick up MICROPHONE.
  • LEFT, LEFT, LEFT, LEFT, LEFT, TO FIELD, RIGHT, UNDER BLEACHERS.
  • Use DOOR KNOB on SECRET DOOR.
  • ENTER DOOR.
  • Examine CONTROL PANEL.
  • EXIT to the FIELD, LEFT.
  • Use MICROPHONE on PITCHER’S MOUND.
  • TOWARDS ROOF, TO ROOF, TO STAIRWELL.
  • Talk to MARV.
  • ENTER AV ROOM.
  • Get AUDIO CABLE.
  • Examine PHOTO.
  • EXIT, TO ROOF, CLIMB DOWN TO FIELD, DOWN TO FIELD.
  • Use AUDIO CABLE on MICROPHONE.
  • RIGHT, UNDER BLEACHERS.
  • Talk to MCKING (MAN, this guy is such a tosser).
  • EXIT, CHANGING ROOMS.
  • Examine BIN (REFUSE SACKS).
  • EXIT, LEFT, LEFT, ENTER SCHOOL, RIGHT, RIGHT.
  • Talk to FERN, make sure to use the option “HEY, SO…THE, EH, CITY IS UNDER ATTACK FROM A GIANT MONSTER-THING….” (Dang, Fern, what kind of life you lead?).
  • UPSTAIRS, TO ROOF, CLIMB DOWN TO FIELD, DOWN TO FIELD, RIGHT, CONTROL ROOM.
  • Examine CONTROL PANEL….well, that didn’t work. Poo.
  • EXIT to the FIELD, LEFT, TOWARDS ROOF, TO ROOF, TO STAIRWELL, DOWNSTAIRS, ART ROOM.
  • Pick up CORRECTION FLUID.
  • Pick up RED PAINT.
  • Pick up STACK OF PAPER.
  • EXIT, UPSTAIRS, TO ROOF, CLIMB DOWN TO FIELD, DOWN TO FIELD, RIGHT, CONTROL ROOM.
  • Use CORRECTION FLUID on CONTROL PANEL. (Oh, dear….)
  • Well, now that you’re on the ROOF….
  • TO STAIRWELL, DOWNSTAIRS, LEFT.
  • Pick up OLD TIMEY CAMERA.
  • ENTER GYM.
  • Talk to PROFESSOR TIMELOOP.
  • LEFT, RIGHT, UPSTAIRS, TO ROOF.
  • Use OLD TIMEY CAMERA on MONSTER. (UNDEVELOPED FILM)
  • TO STAIRWELL, AV ROOM.
  • Use RED PAINT on LIGHT BULB.
  • Use TAPE with REFUSE SACKS (BLACKOUT BLINDS).
  • Use BLACKOUT BLINDS with WINDOW.
  • Use ASSORTED CHEMICALS with PHOTO DEVELOPMENT TRAY.
  • Use UNDEVELOPED FILM with PHOTO DEVELOPMENT TRAY.
  • Click DEVELOPED PICTURE to take one.
  • EXIT, DOWNSTAIRS, LEFT, GYM.
  • Use DEVELOPED PICTURE on PROFESSOR TIMELOOP.
  • You should find yourself in the SCIENCE LAB.
  • If you don’t automatically have KEYS, examine the TIME MACHINE to receive them.
  • Pick up FLYER.
  • EXIT, RIGHT.
  • Use SCHOOL KEYS on the PRINCIPAL’S OFFICE. (Dooley, I need an explanation….)
  • Pick up DEER TROPHY.
  • Use CIRCUS FLYER on TELEPHONE.
  • Use STACK OF PAPER on PRINTER (REVISED HISTORY PRINTOUT).
  • EXIT, RIGHT, DOWNSTAIRS, WORKSHOP.
  • Use SCHOOL KEYS on LOCKED TOOLBOX.
  • Pick up WRENCH.
  • Pick up SCREWDRIVER.
  • Pick up CHISEL.
  • EXIT, LEFT.
  • Use SCHOOL KEYS on CLASSROOM 2.
  • Take LASER POINTER.
  • Use CHISEL on DESKS (OLD GUM).
  • Wow, Dooley….
  • EXIT, RIGHT, UPSTAIRS, LEFT, STAFF ROOM.
  • Use OLD GUM with MICROWAVE. (REINVIGORATED GUM *gag*)
  • EXIT, RIGHT, DOWNSTAIRS, LEFT, LEFT.
  • Use SCHOOL KEYS on CLASSROOM 1.
  • Take FIRE MAP.
  • Use REVISED HISTORY PRINTOUT with REINVIGORATED GUM. (GROSS LABELS)
  • Use GROSS LABELS on STACK OF SCHOOL BOOKS.
  • EXIT
  • Pick up COMICALLY LARGE BARREL.
  • RIGHT, RIGHT, UPSTAIRS, TO ROOF.
  • Use WRENCH on LEVER.
  • TO STAIRWELL, LEFT, LEFT, SCIENCE LAB.
  • Use LEVER on TIME MACHINE.
  • Use COMICALLY LARGE BARREL on TIME MACHINE.
  • Use LASER POINTER on TIME MACHINE.
  • McKing….you ♥♥♥♥ -_-
  • EXIT
  • Examine LOCKERS, get the NOTE (close-up) – You SHOULD get Light Reading here, if you followed this guide.
  • Go RIGHT
  • Talk to VICTORIA.
  • RIGHT, TO ROOF
  • Use MILK on CROW (maybe Victoria doesn’t need to cry after all?) – this grants SMALL KEY
  • TO STAIRWELL, LEFT, PRINCIPAL’S OFFICE
  • Examine FILING CABINETS
  • EXIT, RIGHT, TO ROOF, CLIMB DOWN TO FIELD, DOWN TO FIELD, RIGHT, CHANGING ROOMS
  • Use SMALL KEY on LOCKERS (BOX OF STUFF)
  • EXIT, LEFT, TOWARDS ROOF, TO ROOF, TO STAIRWELL, LEFT.
  • Use BOX OF STUFF on VICTORIA (ungrateful kids, I swear)
  • Pick up DISCARDED MINIATURES.
  • PICK UP SACRED BALLOT BOX.
  • RIGHT, DOWNSTAIRS, LEFT, GYM, RIGHT (uhhhhhhhhhhhhhhhhhhhhh)
  • Use SACRED BALLOT BOX on PRINCIPAL (CEREMONIAL DAGGER)
  • Pick up LEAD PENCILS.
  • Go TO STAGE
  • Use CEREMONIAL DAGGER on CURTAINS (TORN CURTAINS)
  • Use SCREWDRIVER on PROP DOORS (HINGES)
  • LEFT, LEFT, LEFT, LEFT, LEFT, TO FIELD
  • Use DEER TROPHY with TORN CURTAINS (MASCOT OUTFIT).
  • Use MASCOT OUTFIT on DOOLEY (Ok, that’s adorable).
  • Pick up SPRINGBOARD (METAL PANELS)
  • RIGHT, UNDER BLEACHERS.
  • Talk to GEOFF (the monster)
  • EXIT, LEFT, TOWARDS ROOF
  • Examine CHAIN
  • TO ROOF, TO STAIRWELL, DOWNSTAIRS, WORKSHOP.
  • Use HINGES on METAL BOX
  • Use METAL PANELS on METAL BOX
  • Use LEAD PENCILS on METAL BOX
  • Use FIRE MAP on DISCARDED MINIATURES.
  • Make sure SOMEONE is in the WORKSHOP, under the bleachers, and in the doors of the GYM, CLASS 2, CLASS 1, outside straight down from those three, the door of the CHANGING ROOM, and to the right of SPORTS FIELD (under the square).
  • If you DIDN’T use the chain and pull up the ladder, you’d need people instead in the WORKSHOP, the ENTRANCE of the SPORTS FIELD (on the red line), entrances to the CONTROL and CHANGING ROOMS, AV ROOM, STAFF ROOM, and two in the purple hallway to the far right, with Geoff’s figure at ROOF ACCESS entry (red line again).
  • CASE CLOSED

Case 7: ????

W.I.P.

Final Achievement

For the final achievement, just watch the credits all the way through, and say hi to an old friend!


Originally posted by Miri


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