Refidenptio – How to Fix the Mouse “Deadzone” Issue

How to “fix”/remove the thing that makes your mouse movement not register if you arent moving it fast enough.

Guide to Fix the Mouse “Deadzone” Issue

The Fix

So when I started playing I noticed that the mouse movement wasn’t registering if I moved it too slow. It appears that this is a deliberate choice by the developer (the functionality is coded in) most likely as a controller deadzone, however it also affects mouse users. Heres how to fix:

  • Download dnspy: download the win64 version and extract.
  • Navigate to the game’s folder, this can be done in windows explorer or in your steam library click the cog>manage>browse local files.
  • Open the “Refidenptio_Data” folder and then open the “managed” folder.
  • Click on the address bar in windows explorer (the one displaying the folder path) and copy.
  • Run dnspy and in the top left go file>open (or just ctrl+o).
  • Click on the address bar in the new explorer window, and paste the path you copied.
  • Click on assembly-csharp.dll and click open.
  • There should be a lot of stuff in dnspy on the left, dont panic. When you click on something itll open a dropdown, so heres where to go.
  • Click assembly-csharp, then assembly-csharp.dll, then – (below references), then scroll down and click RePlayerMove.
  • Now on the left there will be a bunch of orange stuff in the list and code on the right.
  • In the left list, find the orange “CameraRotation()”, right click it and choose “edit method (C#)”.
  • Find the line of text that says.
    • If (this.look.sqrMagnitude >= 0.01f && !this.isRadialMenuActive).
  • Delete.
    • this.look.sqrMagnitude >= 0.01f && .
  • So that the line is now.
    • If (!this.isRadialMenuActive).
  • Click compile.
  • Now hit ctrl+shift+s and hit ok.
  • Once its done close dnspy and enjoy the fixed controls!
Jan Bonkoski
About Jan Bonkoski 962 Articles
Jan Bakowski aka Lazy Dice, was always interested in gaming and writing. His love of gaming began with The Legend of Zelda: Ocarina of Time (Nintendo 64) back in 1998. He’s been making game guides since 2012. Sharing his gaming experience with other players has become not only his hobby but also his job. In his free time, he plays on Steam Deck.

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