Pathogenesis: Overcome – Game Control Guide

Pathogenesis: Overcome contains unfamiliar and unusual mechanics, because we consider ourselves true indie developers and are not afraid to experiment and develop new gameplay features.

A full-fledged gameplay tutorial will be added to the game later. In the meantime, I will provide a guide to the basics and nuances of the controls.



  • Press and move the mouse to rotate the camera around the character.


  • Zoom in/out the camera.


  • Change the camera angle.
  • Switch between top view or isometric view.


  • Active Camera Mode.
  • Active camera mode allows players to move the camera within the field of view around the character.
  • Mounted sights, depending on the type, extend the field of view.
  • Optical sight mode is activated when the weapon with a scope mounted on it is raised.



  • Move to the specified point.


  • Sprint – Running at maximum speed.
  • The character makes more noise when sprinting.
  • In a sprint, the character can push a few enemies in his path.


  • Switches between walking and running.
  • The character makes less noise when walking than when running.
  • Walking does not waste your character’s stamina.


  • Slow mode.
  • Slow mode can last indefinitely at this time. In the future it will be limited by the level of Adrenaline in the character’s blood.


  • Create a movement route by creating a sequence of points.
  • If the character was stationary when the slow mode was activated, the character will start moving only when you exit the slow mode.

W / A / S / D

  • Side dodges.
  • The character performs dodges relative to the camera direction, not body position.
  • While dodging, the character can push away nearby opponents.


  • Crouch/Stand
  • Toggles the character’s pose.
  • In the crouching position, the character moves less visibly and makes less noise.
  • Stamina recovery rate is faster in the crouched position if the character is stationary.


  • Prone/Stand
  • Toggles the character’s pose.
  • When prone, the character moves even less noticeable and makes minimal noise.
  • Stamina recovery rate is even faster in the prone position if the character is stationary.


  • Stop.
  • Reset the assigned path of travel.
  • The character can stop on stairs when ascending or descending, but cannot stop when overcoming an obstacle.



  • Fire the selected weapon.
  • If the weapon has been lowered down, the character will first raise the weapon and prepare to fire.


  • Lower the weapon.
  • This is a kind of safety to prevent shots from being fired if the LMB is accidentally pressed.
  • Pressing it again will raise the weapon.


  • Take the main weapon in your hands.
  • Press again to swing the weapon to the side and free the character’s hands.
  • Only long-barreled two-handed weapons can be used.


  • Draw a secondary weapon from the holster
  • Pressing again will return the weapon to the holster.
  • Only one-handed, short-barreled weapons like pistols and revolvers can be used.
  • Secondary weapons can be used without a holster. The presence of a holster increases ease of use.


  • Take an additional weapon in your hand.
  • Press again to return the additional weapon to your back.
  • Only long-barreled two-handed weapons can be used.


  • Reload the weapon.
  • Change magazines in weapons with interchangeable magazines.
  • Load a cartridge into a firearm without a magazine or with a built-in magazine.
  • Pull the bolt to load a cartridge from the magazine into the chamber.


  • Kick.
  • Break free from the grip.
  • The character kicks in the direction of the cursor.
  • Press WASD+F to set the direction of the kick.
  • Kick allows you to stun opponents, break a door or a window.


  • Dagger Strike.
  • The character strikes in the direction of the cursor.
  • Press WASD+TAB to set the direction of the dagger strike.
  • A dagger strike does not instantly kill enemies, but causes bleeding wounds.
  • A dagger strike allows to break a window.



  • Interact with an interactive object.
  • Pick up an item.
  • A character can pick up an item or interact with an object within 2 meters.
  • If the item or object is farther away, the character will move closer to interact.
  • If the character is in peaceful mode with the weapon lowered, pressing the E key will turn the character toward the cursor.


  • Instantly drop a backpack from a character.



  • Turn on/off the tactical light mounted on the weapon.
  • The tactical light turns on when the weapon is raised and automatically turns off when the weapon is lowered.


  • Turn on/off the laser sight mounted on the weapon.
  • The weapon laser sight is activated when the weapon is raised and automatically deactivated when the weapon is lowered.


  • Lidar Personal Scanner
  • The scanner highlights all items and objects within a small radius that the character can interact with.


  • Launch the drone.
  • Pressing again will return the drone to the character.
  • Move the cursor to control the drone.
  • MouseWheel – zoom the drone’s camera.


  • Alarm clock
  • Allows you to set the time of day to which you want to rewind the time.
  • The duration of the time rewind is displayed in small font.


  • Quick heal panel
  • Only items in the character’s pouches or pockets can be used for quick healing.
  • Items in the backpack cannot be used for quick healing.
  • The number of items in the backpack is shown in brackets.


  • Open / close the location map.
  • You can make notes and recordings on the map.



  • Open the inventory.
  • Ctrl+LMB – move the item from the floor to the inventory compartment or alternatively move the item from the compartment to the floor.
  • Shift+LMB – put the selected item of equipment on the character at once.

RMB on an item to unlock additional actions:

  • Unload the weapon.
  • Remove cartridges from the magazine.
  • Use a consumable item.
  • Customize the weapon.

Weapon customization

  • In customization mode you can install or remove modules on weapons.
  • Only suitable modules can be installed on weapons.
  • Some modules can only be installed on suitable weapon receivers.
  • And other modules can be installed on suitable adapters

Be the first to comment

Leave a Reply

Your email address will not be published.