
Pathogenesis: Overcome contains unfamiliar and unusual mechanics, because we consider ourselves true indie developers and are not afraid to experiment and develop new gameplay features.
A full-fledged gameplay tutorial will be added to the game later. In the meantime, I will provide a guide to the basics and nuances of the controls.
Camera
MMB
- Press and move the mouse to rotate the camera around the character.
MOUSE WHEEL
- Zoom in/out the camera.
G
- Change the camera angle.
- Switch between top view or isometric view.
Alt
- Active Camera Mode.
- Active camera mode allows players to move the camera within the field of view around the character.
- Mounted sights, depending on the type, extend the field of view.
- Optical sight mode is activated when the weapon with a scope mounted on it is raised.
Movement
RMB
- Move to the specified point.
DOUBLE RMB
- Sprint – Running at maximum speed.
- The character makes more noise when sprinting.
- In a sprint, the character can push a few enemies in his path.
CAPS LOCK
- Switches between walking and running.
- The character makes less noise when walking than when running.
- Walking does not waste your character’s stamina.
SHIFT
- Slow mode.
- Slow mode can last indefinitely at this time. In the future it will be limited by the level of Adrenaline in the character’s blood.
SHIFT + RMB
- Create a movement route by creating a sequence of points.
- If the character was stationary when the slow mode was activated, the character will start moving only when you exit the slow mode.
W / A / S / D
- Side dodges.
- The character performs dodges relative to the camera direction, not body position.
- While dodging, the character can push away nearby opponents.
C
- Crouch/Stand
- Toggles the character’s pose.
- In the crouching position, the character moves less visibly and makes less noise.
- Stamina recovery rate is faster in the crouched position if the character is stationary.
V
- Prone/Stand
- Toggles the character’s pose.
- When prone, the character moves even less noticeable and makes minimal noise.
- Stamina recovery rate is even faster in the prone position if the character is stationary.
Z
- Stop.
- Reset the assigned path of travel.
- The character can stop on stairs when ascending or descending, but cannot stop when overcoming an obstacle.
Combat
LMB
- Fire the selected weapon.
- If the weapon has been lowered down, the character will first raise the weapon and prepare to fire.
Q
- Lower the weapon.
- This is a kind of safety to prevent shots from being fired if the LMB is accidentally pressed.
- Pressing it again will raise the weapon.
1
- Take the main weapon in your hands.
- Press again to swing the weapon to the side and free the character’s hands.
- Only long-barreled two-handed weapons can be used.
2
- Draw a secondary weapon from the holster
- Pressing again will return the weapon to the holster.
- Only one-handed, short-barreled weapons like pistols and revolvers can be used.
- Secondary weapons can be used without a holster. The presence of a holster increases ease of use.
3
- Take an additional weapon in your hand.
- Press again to return the additional weapon to your back.
- Only long-barreled two-handed weapons can be used.
R
- Reload the weapon.
- Change magazines in weapons with interchangeable magazines.
- Load a cartridge into a firearm without a magazine or with a built-in magazine.
- Pull the bolt to load a cartridge from the magazine into the chamber.
F
- Kick.
- Break free from the grip.
- The character kicks in the direction of the cursor.
- Press WASD+F to set the direction of the kick.
- Kick allows you to stun opponents, break a door or a window.
TAB
- Dagger Strike.
- The character strikes in the direction of the cursor.
- Press WASD+TAB to set the direction of the dagger strike.
- A dagger strike does not instantly kill enemies, but causes bleeding wounds.
- A dagger strike allows to break a window.
Interaction
Е
- Interact with an interactive object.
- Pick up an item.
- A character can pick up an item or interact with an object within 2 meters.
- If the item or object is farther away, the character will move closer to interact.
- If the character is in peaceful mode with the weapon lowered, pressing the E key will turn the character toward the cursor.
BACKSPACE
- Instantly drop a backpack from a character.
Devices
T
- Turn on/off the tactical light mounted on the weapon.
- The tactical light turns on when the weapon is raised and automatically turns off when the weapon is lowered.
Y
- Turn on/off the laser sight mounted on the weapon.
- The weapon laser sight is activated when the weapon is raised and automatically deactivated when the weapon is lowered.
Ctrl
- Lidar Personal Scanner
- The scanner highlights all items and objects within a small radius that the character can interact with.
7
- Launch the drone.
- Pressing again will return the drone to the character.
- Move the cursor to control the drone.
- MouseWheel – zoom the drone’s camera.
8
- Alarm clock
- Allows you to set the time of day to which you want to rewind the time.
- The duration of the time rewind is displayed in small font.
0
- Quick heal panel
- Only items in the character’s pouches or pockets can be used for quick healing.
- Items in the backpack cannot be used for quick healing.
- The number of items in the backpack is shown in brackets.
М
- Open / close the location map.
- You can make notes and recordings on the map.
Inventory
I
- Open the inventory.
- Ctrl+LMB – move the item from the floor to the inventory compartment or alternatively move the item from the compartment to the floor.
- Shift+LMB – put the selected item of equipment on the character at once.
RMB on an item to unlock additional actions:
- Unload the weapon.
- Remove cartridges from the magazine.
- Use a consumable item.
- Customize the weapon.
Weapon customization
- In customization mode you can install or remove modules on weapons.
- Only suitable modules can be installed on weapons.
- Some modules can only be installed on suitable weapon receivers.
- And other modules can be installed on suitable adapters
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