Luck be a Landlord – Simple Magpie Achievement Strategy Guide

A quick guide for those having trouble with the Magpie achievement.

Guide to Magpie Achievement Strategy

Note: Credit goes to Microsoft Excel 365



  • Be 1 coin short of affording rent during a spin where a Magpie gives less than 0 coins.


The Magpie achievement requires you to be 1 coin short of the rent payment on the same turn the a Magpie gives -1 coins. While it’s possible to get this through normal play the chance of it happening is quite small especially if you don’t often take bird tokens or items.

Taking a Magpie on turn 1 means the Magpie will pay out on the same turn as the first rent payment which will negate the achievement. For this reason the simplest way to get this achievement is to:

  • Turn 1 – Take a 1 coin value token, avoid risky symbols.
  • Turn 2 – Take the Magpie symbol, This is entirely down to luck and will take quite a few tries.
  • Turn 3 – Take another 1 coin value token, avoid risky symbols.
  • Turn 4 and onward – Skip tokens and continue spinning until first rent payment.

You will end up missing the first rent payment by 1 coin the turn before the magpie pays out, getting you the achievement.

List of Risky Symbols

These symbols interact with the starting symbols and could potentially ruin your achievement attempt. Avoid the symbols listed if possible. Also note you are taking a symbol with a coin value of 1, symbols like Bubble, coal, present or many Rare symbols will ruin the attempt.

  • Anchor – x5 value when it lands in the corner.
  • Bee – Interacts with Flower.
  • Crab – Only an issue if you take crab twice.
  • Egg – Egg has a 10% chance to hatch every spin, if it does it will ruin the attempt.
  • Goose – Has a 1% chance of adding a Golden Egg symbol, unlikely but could potentially happen.
  • Light bulb – Interacts with starting pearl and other gems.
  • Milk – Interacts with Cat.
  • Owl – If taken first owl will pay off before the first rent payment.
  • Oyster – Has a 20% chance of adding a pearl symbol.
  • Seed – Has a 25% chance of growing into a fruit (or flower) which gives additional coins.

Safe Items

These items don’t interact with the starting symbols and should be safe to take as your 1 coin symbol option. Please keep in mind the natural interactions between symbols, Candy and Toddler are fine on their own but will interact with each other potentially ruining the run!

I’ve listed relevant interactions

  • Banana – Interacts with Monkey
  • Banana Peel
  • Beer – Interacts with Dwarf
  • Bounty Hunter
  • Candy – Interacts with Toddler
  • Cat
  • Cheese – Interacts with Mouse
  • Cherry
  • Coin
  • Crab* – Only if you take one*
  • Dog
  • Dwarf – Interacts with Beer
  • Flower
  • Gambler
  • Goldfish
  • Key – Interacts with Lockbox
  • Lockbox – Interacts with Key
  • Miner – Interacts with Ore
  • Monkey – Interacts with Banana
  • Mouse – Interacts with Cheese
  • Ore – Interacts with Miner
  • Pearl
  • Shiny Pebble
  • Toddler – Interacts with Candy
  • Urn

Good luck!

Jan Bonkoski
About Jan Bonkoski 955 Articles
Jan Bakowski aka Lazy Dice, was always interested in gaming and writing. His love of gaming began with The Legend of Zelda: Ocarina of Time (Nintendo 64) back in 1998. He’s been making game guides since 2012. Sharing his gaming experience with other players has become not only his hobby but also his job. In his free time, he plays on Steam Deck.

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