This guide will help solve the crashing that occurs specifically in late Chapter 2, after interacting with the recharge station right before Chapter 3. That is because this is the only known crash that was recreated by many players.
Is This Guide for You?
If your game crashes before loading a save, then this guide is not going to help, as that is likely a driver or hardware issue of your PC.
If your game crashes soon after loading a savefile or after accessing a specific area of the game, then this should help solve the issue.
Introduction
This guide will help solve the crashing that occurs specifically in late Chapter 2, after interacting with the recharge station right before Chapter 3. That is because this is the only known crash that was recreated by many players.
This is the recharge station you want to avoid:
The bugged area is found after clearing this gap:
Or after backtracking through this door (next to bugged recharge station):
Step-by-Step Guide
- Press Windows + R > Type %appdata% > Enter
- Go back one folder to AppData/
- Go to LocalLow > Joey Drew Studios > Bendy and the Dark Revival > data
- Choose any savefile you want to fix (other than data.game) and make a copy of it somewhere else just in case
- Open the original savefile with any text editor
Search for:
"m_SectionID":113
Search for:
"m_EnemyData" (making sure it's the 1st occurrence after the previous keyword)
Search for:
}}}]} (making sure it's the 1st occurrence after the previous keyword)
- Select all between the 2 previous keywords (included) and replace it with the following:
"m_EnemyData":{"m_Name":"EnemyDataObject","m_Keys":[],"m_Values":[]}
- Save the changes and load this savefile.
If the game loads indefinitely, copy and paste everything from the copy you made before onto the original savefile and repeat steps above.
What Did This To?
Section 113 is what in game is known as Artist’s Rest, which also happens to be the bugged area.
What happens is the game tries to load in too many enemies all at once (the values we now replaced with empty lists).
On average, there should be around 4-5 enemies per area, but interacting with that recharge station seems to mistakenly configure your save to load about 3x more (I had about 15).
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