Back 4 Blood – Holly’s Best Deck Guide

Holly recovers 10 stamina each time she kills a Ridden, gets +10% damage resistance, and even gives the whole team an extra 25 stamina. However, with the right cards, you can push Holly even further, making her an absolute powerhouse and solidifying her position as one of the best characters in Back 4 Blood. This guide will show you how to create the best build for Holly in Back 4 Blood, so you can dive into a session and start punching, stabbing, and smacking Ridden with your choice of melee weapon.

Guide to Holly’s Best Deck

Note: Credit goes to AzzaFortysix

The Deck

If you like melee weapons, then Holly is your gal. She starts with a baseball bat, which is one of the better melee options, but if you really want to excel, you should try to grab a Machete. The Machete is undoubtedly one of the best weapons in Back 4 Blood, so it’s worth tracking one down as fast as possible.

Use the following cards in your Holly deck:

  • Adrenaline Fueled
  • Battle Lust
  • Meth Head
  • Mean Drunk
  • Batter Up
  • Spiky Bits
  • Berserker
  • Ignore The Pain
  • Vanguard
  • Face Your Fears
  • Mugger
  • Dash
  • Fleet Of Foot
  • Run Like Hell
  • Evasive Action

As mentioned above, Holly gets stamina back for every kill. Adrenaline Fuelled bolsters this significantly, doubling the amount of stamina that Holly has whilst also allowing you to recover another 20 stamina per kill. With this card active, Holly basically never runs out of stamina, so pop it at the top of your deck to become an unstoppable killing machine right from Act 1.

Battle Lust is a crucial card, so definitely put it in the second slot and activate it straight away. Trust me, you’ll be grateful. Getting up close and personal with hungry corpses can be a dangerous job, and Holly loses HP fast. Battle Lust helps avoid some of that pain so that you don’t have to hog all of the bandages (which your teammates will certainly appreciate). Further into the deck, Vanguard and Face Your Fears increase your healing capabilities substantially, so you’ll never need to think about healing again. Oh, and your teammates will like you more, because they’ll get some temporary health too!

For the third slot, we’ve chosen the Meth Head card. It isn’t quite as high on the list, but that extra attack speed and stamina efficiency is just as important. It does disable your ability to aim down sights, but Holly doesn’t need guns when she’s clearing hordes with a single blade.

The next 5 cards, from Mean Drunk to Ignore The Pain, are all about damage. Sweet, sweet damage. Melee attacks are already pretty strong in Back 4 Blood, but with these cards you can increase your melee damage by over 150%. That’s a lot of one hit kills, even on some Special Ridden. Mean Drunk does disable sprint, which might sound a little outlandish. However, the damage boost is huge, and there are plenty of cards later in the deck to help boost your movement speed.

Whilst you’ve been swinging and slashing without a care in the world, your teammates have probably been struggling to even keep their ammo stocked. Holly should be ridiculously powerful by now, so use your final card slot to give a much-needed boost to your teammates. Mugger makes all melee kills have a 2% chance to spawn ammo, which might not seem like much, but it really does add up when you’re cleaving through hordes with ease.

Jan Bonkoski
About Jan Bonkoski 957 Articles
Jan Bakowski aka Lazy Dice, was always interested in gaming and writing. His love of gaming began with The Legend of Zelda: Ocarina of Time (Nintendo 64) back in 1998. He’s been making game guides since 2012. Sharing his gaming experience with other players has become not only his hobby but also his job. In his free time, he plays on Steam Deck.

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