Total War: Warhammer III – Faction Strength and Weaknesses for Multiplayer

A list detailing simple strengths and weaknesses of the faction you wish to play in multiplayer or the one your enemy chooses.

This Guide should mainly help you with Domination mode and does not focus on the Campaign!

Beastmen

Note: Credit goes to KFC Worms

Unit Count 50

STRENGHTS

  • High Speed
  • Amazing Rush Faction
  • Strong Monsters
  • Good Cavalry
  • No Forest Penalty

WEAKNESSES

  • Lowish Leadershiep
  • Lack Ranged
  • Lack of Armour

Bretonia

Unit Count: 45

STRENGHTS

  • Lots of Cavalry
  • Great Lords (Fay, Louen)
  • Cheap Infantry
  • Some Air Superiority

WEAKNESSES

  • Peasants have low leadership
  • Micro Intensive
  • ♥♥ Infantry

Cathay

Unit Count: 26

STRENGHTS

  • Harmony
  • Great Range/Defensive Options
  • You stupid
  • No I’m not
  • What’s 9+10?
  • 21

WEAKNESSES

  • Small roster
  • Some fragile flyers
  • Close formations can be abused

Daemons (Not Available in Ranked)

Unit Count: 70+

STRENGHTS

  • Very Powerful Monsters
  • Very Large and Versatile Roster
  • Lots of Lore of Magic Choices

WEAKNESSES

  • You probably won’t ever play this faction in multiplayers
  • Not the best Ranged options

Dark Elves

Unit Count: 62

STRENGHTS

  • Powerful Damage and Range
  • Variety in Units and Monsters
  • Nice Flanking options

WEAKNESSES

  • Expensive
  • lack Endurance

Dwarfs

Unit Count: 48

STRENGHTS

  • Very Cost Effective
  • High amount of Armor
  • High Leadership
  • Magic ressistance

WEAKNESSES

  • Predictable Playstyle/Can be easily abused
  • No real Cavalry
  • Slow Units

The Empire

Unit Count: 59

STRENGHTS

  • Good Lord Options
  • Very Versatile Roster and Playstyle
  • lots of spellcasting options
  • Funny Artillery

WEAKNESSES

  • Master of Nothing
  • No real Monsters except Karl Franz

Greenskins

Unit Count: 65

STRENGHTS

  • Cheap Units
  • Great Skirmishers
  • Flexible
  • Numbers

WEAKNESSES

  • Lack of flying units and good heavy cavalry
  • Mediocre ranged units

High Elves

Unit Count: 69 (Nice)

STRENGHTS

  • Powerful Spellcasters
  • Rather Flexible
  • One of the best Ranged Units
  • Dragons

WEAKNESSES

  • Expensive
  • Struggle against Rush

Khorne

Unit Count: 23

STRENGHTS

  • Very Strong Melee Units
  • Expensive Units
  • Good Ressistances and options between physical and magical damage
  • Great Monsters
  • Cultist of Khorne is great for summoning Bloodletters

WEAKNESSES

  • Almost no Ranged Options
  • No Magic
  • Small Roster

Kislev

Unit Count: 28

STRENGHTS

  • Hybrid Units
  • Lots of Ranged
  • Bears

WEAKNESSES

  • Roster could be bigger
  • No Great Magic tbh

Lizardmen

Unit Count: 71

STRENGHTS

  • Great Monsters
  • Many Playstyles
  • Amazing Legendary Lords
  • Huge Roster
  • Endurance and Healing

WEAKNESSES

  • Lack a bit in Long Range and Skirmish Cav
  • Rampage on many units
  • Somewhat Expensive

Norsca

Unit Count: 42

STRENGHTS

  • Great Rush Faction
  • Good Monstrous Units
  • Much Speed

WEAKNESSES

  • 3 Lord Options
  • Predictable and Limited Playstyle
  • Tiny Roster

Nurgle

Unit Count: 22

STRENGHTS

  • Poison Damage
  • Extremely Tanky
  • Strong but limited lore of magic

WEAKNESSES

  • Quite Slow
  • Little to no ranged options
  • Lots of large hitboxes

Ogre Kingdoms

Unit Count: 32

STRENGHTS

  • Suprising good Ranged Options
  • Great Mass

WEAKNESSES

  • Expensive
  • Weak to Ranged
  • Anti-Large will hurt them
  • No Flying Units

Skaven

Unit Count: 68

STRENGHTS

  • Nasty Ranged Units
  • Huge Roster
  • Wide range of monsters
  • Massive Numbers

WEAKNESSES

  • Low Leadership
  • Lack Flying

Slaanesh

Unit Count: 25

STRENGHTS

  • Very Fast
  • High Damage
  • Sexy Chariots

WEAKNESSES

  • Micro Intensive
  • Small Roster
  • Barely any armor
  • Will cease to exist upon being shot

Tomb Kings

Unit Count: 40

STRENGHTS

  • Great Constructs
  • Nice Ranged
  • Some good Cavalry
  • Crumble

WEAKNESSES

  • Few Frontline Options
  • Lack Good Flying
  • Low Leadership

Tzeentch

Unit Count: 22

STRENGHTS

  • Barriers
  • Lots of Flying Units
  • Cavalry and Flamers are Remarkable
  • Good Magic

WEAKNESSES

  • Smallest Roster in the game with more then a third of it being spellcasters
  • Mostly Terrible Infantry, Need to rely on Forsaken or Chaos Spawn
  • Will cease to exist in Melee
  • Lack Anti-large

Vampire Coast

Unit Count: 49

STRENGHTS

  • Powerful and also Cheap Range
  • Very good Lords
  • Cheap Onion Units which crumble

WEAKNESSES

  • Roster has lot of weak units
  • Predictable
  • Slow

Vampire Count

Unit Count: 50

STRENGHTS

  • Powerful Healing
  • Crumbling
  • Cool Magic

WEAKNESSES

  • No Ranged Options
  • Slow and Predictable
  • Lack anti large

Warriors of Chaos

Unit Count: 47

STRENGHTS

  • Few but great Legendary Lords
  • Great Rush Faction
  • Elite Infantry

WEAKNESSES

  • Limited Ranged Options
  • Predictable

Wood Elves

Unit Count: 54

STRENGHTS

  • Great Ranged
  • Very Mobile
  • Strong Variety
  • Forest Warriors

WEAKNESSES

  • Squishy
  • No Artillery
Helena Stamatina
About Helena Stamatina 2727 Articles
My first game was Naughty Dog’s Crash Bandicoot (PlayStation) back in 1996. And since then gaming has been my main hobby. I turned my passion for gaming into a job by starting my first geek blog in 2009. When I’m not working on the site, I play mostly on my PlayStation. But I also love outdoor activities and especially skiing.

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