The Riftbreaker – All Console Commands (Cheats)

Here you can find info about how to activate and use console with all command list.

Console Commands List

How-To Cheats

To activate the console you need to press ´ / ö / ‘ / ñ / ù / ~ / ` during gameplay. Note that type of keyboard language changes activating button.

List of All Console Commands

Useful and Debug

  • r_show_fps [0 /1/ 2] – Show you FPS mark (top left corner) mode 1 or 2
  • r_max_background_fps [Number] – Allows the game to run with [Number] of frames when not in focus
  • show_terrain_grid [0/1] – The ground gets a colored grid depending on type of block
  • r_show_map_info [0/1] – Shows map information top left (Map seed, player position, current tile, terrain material)
  • debug_mission_flow [0/1] – Shows the currently active mission flow for debugging
  • r_show_entity_blueprints [0/1] – Shows entity blueprint information
  • debug_spawn_entity [Blueprint] [ Y | Z | X ] – Spawns an object in-game (building/unit). If no Y/Z/X coordinates are given, it spawns at playerPos
  • activate_mission_flow logic/weather/acid_rain.logic – Starts an in-game event depending on path chosen
  • camera_enable_zoom [0/1] – The player can zoom with the mousewheel
  • r_debug_rendering [vrs / occlusion / none] – Shows [variable rate shading / occlusion / no] debug overlay
  • time_of_day_hour [Number] – Changes in-game time to input number
  • time_factor [Number] – Changes in-game speed. E.g., time_factor 2 moves at double speed, time_factor .5 moves at half speed
  • r_show_lua_names [0/1] – Shows in-game lua names
  • debug_show_gui_hitboxes [0/1] – Shows GUI hitboxes
  • debug_unlock_mission [name, def] – Unlocks a campaign mission
  • building_speed_multiplier [decimal value] – Value sets building speed multiplier. E.g., 0.5 causes buildings to build 2x as fast. Does not affect buildings already being built.
  • cheat_debug_difficulty [0/1] – Shows current difficulty parameters as text on screen.

Cheats

  • cheat_reveal_minimap [0/1] – Reveals the minimap
  • cheat_enable_debug_menu [0/1] – Enables the sandbox menu; Press F11 to open
  • cheat_god_mode [0/1] – Makes Riggs invincible
  • cheat_set_player_health – Sets Riggs health
  • cheat_remove_all_units [0/1] – Removes all units
  • cheat_remove_visible_units [0/1] – Removes all units currently visible on the minimap
  • cheat_add_all_items [0/1] – Adds all items to the inventory
  • cheat_add_item [Item Blueprint w/ _item] [Count] – Adds a specific number of the same item to the inventory.
  • cheat_add_resource [Resource] [Value] – Adds a specific amount of a specific resource to the player inventory.
  • cheat_no_clip [0/1] – Riggs can walk through obstacles
  • cheat_full_bestiary [0/1] – Unlocks the full bestiary
  • cheat_increase_family_info_lvl [0/1] – Increases bestiary family level
  • cheat_hud_visible [0/1] – Hides / Shows the HUD
  • cheat_spawn_meteor [0/1] – Spawns a meteor
  • cheat_full_loadout [0/1] – Gives Riggs an equipped heavy weapons loadout
  • cheat_enable_research [0/1] – Allows research
  • cheat_unlock_research [0/1] – Unlocks research
  • cheat_set_player_invisibility [0/1] – Turns Riggs invisible
  • cheat_enable_discoverable_system [0/1] – Enables the discovery of new species
  • cheat_build_building_on_random_spot [Blueprint] [Count] – Spawns buildings on random spots
  • cheat_unlimited_money [0/1] – Unlimited resources
  • cheat_minimap_teleport_on_click [0/1] – Teleports to position on minimap (Open big minimap and click)

Graphics and Config

  • r_ambient_occlusion [hbao / ray / none] – Changes view to [horizon based ambient occlusion / ray tracing / none] lighting implementation
  • r_anti_aliasing [txaa / none] – Temporal anti-aliasing [enable / disable]
  • r_cas [cas / none] – FidelityFX CAS (Contrast Adaptive Sharpening) [enable / disable]
  • r_soft_shadows [pcss / none] – Soft shadows [enable / disable]

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