The Riftbreaker – All Console Commands (Cheats)

Here you can find info about how to activate and use console with all command list.

Console Commands List

How-To Cheats

To activate the console you need to press ´ / ö / ‘ / ñ / ù / ~ / ` during gameplay. Note that type of keyboard language changes activating button.

List of All Console Commands

Useful and Debug

  • r_show_fps [0 /1/ 2] – Show you FPS mark (top left corner) mode 1 or 2
  • r_max_background_fps [Number] – Allows the game to run with [Number] of frames when not in focus
  • show_terrain_grid [0/1] – The ground gets a colored grid depending on type of block
  • r_show_map_info [0/1] – Shows map information top left (Map seed, player position, current tile, terrain material)
  • debug_mission_flow [0/1] – Shows the currently active mission flow for debugging
  • r_show_entity_blueprints [0/1] – Shows entity blueprint information
  • debug_spawn_entity [Blueprint] [ Y | Z | X ] – Spawns an object in-game (building/unit). If no Y/Z/X coordinates are given, it spawns at playerPos
  • activate_mission_flow logic/weather/acid_rain.logic – Starts an in-game event depending on path chosen
  • camera_enable_zoom [0/1] – The player can zoom with the mousewheel
  • r_debug_rendering [vrs / occlusion / none] – Shows [variable rate shading / occlusion / no] debug overlay
  • time_of_day_hour [Number] – Changes in-game time to input number
  • time_factor [Number] – Changes in-game speed. E.g., time_factor 2 moves at double speed, time_factor .5 moves at half speed
  • r_show_lua_names [0/1] – Shows in-game lua names
  • debug_show_gui_hitboxes [0/1] – Shows GUI hitboxes
  • debug_unlock_mission [name, def] – Unlocks a campaign mission
  • building_speed_multiplier [decimal value] – Value sets building speed multiplier. E.g., 0.5 causes buildings to build 2x as fast. Does not affect buildings already being built.
  • cheat_debug_difficulty [0/1] – Shows current difficulty parameters as text on screen.

Cheats

  • cheat_reveal_minimap [0/1] – Reveals the minimap
  • cheat_enable_debug_menu [0/1] – Enables the sandbox menu; Press F11 to open
  • cheat_god_mode [0/1] – Makes Riggs invincible
  • cheat_set_player_health – Sets Riggs health
  • cheat_remove_all_units [0/1] – Removes all units
  • cheat_remove_visible_units [0/1] – Removes all units currently visible on the minimap
  • cheat_add_all_items [0/1] – Adds all items to the inventory
  • cheat_add_item [Item Blueprint w/ _item] [Count] – Adds a specific number of the same item to the inventory.
  • cheat_add_resource [Resource] [Value] – Adds a specific amount of a specific resource to the player inventory.
  • cheat_no_clip [0/1] – Riggs can walk through obstacles
  • cheat_full_bestiary [0/1] – Unlocks the full bestiary
  • cheat_increase_family_info_lvl [0/1] – Increases bestiary family level
  • cheat_hud_visible [0/1] – Hides / Shows the HUD
  • cheat_spawn_meteor [0/1] – Spawns a meteor
  • cheat_full_loadout [0/1] – Gives Riggs an equipped heavy weapons loadout
  • cheat_enable_research [0/1] – Allows research
  • cheat_unlock_research [0/1] – Unlocks research
  • cheat_set_player_invisibility [0/1] – Turns Riggs invisible
  • cheat_enable_discoverable_system [0/1] – Enables the discovery of new species
  • cheat_build_building_on_random_spot [Blueprint] [Count] – Spawns buildings on random spots
  • cheat_unlimited_money [0/1] – Unlimited resources
  • cheat_minimap_teleport_on_click [0/1] – Teleports to position on minimap (Open big minimap and click)

Graphics and Config

  • r_ambient_occlusion [hbao / ray / none] – Changes view to [horizon based ambient occlusion / ray tracing / none] lighting implementation
  • r_anti_aliasing [txaa / none] – Temporal anti-aliasing [enable / disable]
  • r_cas [cas / none] – FidelityFX CAS (Contrast Adaptive Sharpening) [enable / disable]
  • r_soft_shadows [pcss / none] – Soft shadows [enable / disable]
Jan Bonkoski
About Jan Bonkoski 955 Articles
Jan Bakowski aka Lazy Dice, was always interested in gaming and writing. His love of gaming began with The Legend of Zelda: Ocarina of Time (Nintendo 64) back in 1998. He’s been making game guides since 2012. Sharing his gaming experience with other players has become not only his hobby but also his job. In his free time, he plays on Steam Deck.

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