Chronotopia: Second Skin – Endings Guide (& 100% Completion Help)

General Info

This is an official guide to help you reach every character ending and unlock every single archive.

It is also meant to give you hints for 100% achievements (a detailed guide for elemental spirits & memory fragments is underway) if you ever get stuck.

There is no enforced order but we recommend aiming for Nahima > Médeia > Bear purely for the feeling of progression (the last ending being the longest). Some choices impact your ending more than others: We will make suggestions in italic for less important ones or omit them altogether. Enforced choices do not truly count as choices (ex: one is greyed out).

Nahima

Save 1: First choice after the prologue

  • That I was with you
  • I did not sleep very well
  • Really?
  • I trust you*
  • I believe in magic
  • Do not say anything
  • Could be better

If this is your 1st playthrough, we recommend picking the following order:

  • Pretend to be dead > Flee with the skin as a disguise

As it’s simply more rewarding to get the shortest route out of the way first.

*Bonus save: You can make a save in the canvas room to unlock the optional illustration (Queen Portrait) when you want. It counts towards The Art Dealer achievement.

Save 2: Your first death

Don’t forget to make a save here or/and in the next occurrence to get the Too Tired To Live achievement (Let yourself die). It has a slightly different variation depending on Nahima’s fate. Otherwise choose Invoke the fairy every time.

All following choices impact your relationship with Fleur but not with the love interest. This following sequence gives you the Fleur’s Wrath achievement and changes a few sentences in several scenes later in the story.

  • Do you need them?
  • Cheese again?
  • Is it because of thieves?
  • Give Fleur some privacy
  • Act as if nothing had happened
  • Nahima’s presence

Save 3: Choose your own chore

Don’t forget to make a save before selecting your chore. That way you can pick them in a random order to get the Fluttering Around achievement.

  • For Nahima’s endings, you need to complete the washing place’s storyline so choose Washing Place every time.

Side activities do not count towards endings. For roleplay, you can pick: Help Berthe in the kitchen > Listen to retainers’ gossip in the hallway > Try to get a sneak peek of the prince in the courtyard.

  • Go find Nahima
  • Discreetly observe her

Save 4: Choose a task to pass time

Don’t forget to make a save before selecting your task. You can only succeed a task if you did the corresponding chore in the previous route (and saw that storyline to completion). Failing a task gives you an achievement so you still want to pick these choices before going back.

  • Socialization
  • I wish to protect what remains of that life
  • I have no idea
  • Tease Nahima (only appears if you’re aiming for her endings)
  • Appeal to benevolence
  • Request to see Nahima

Save 5: Before entering an ending

If you haven’t unlocked it yet, don’t forget to make a save before selecting your ending so you can get Kionna’s Bad Ending with the End of A Journey achievement (Marry the king option). Otherwise choose Escape with Nahima to properly enter her endings.

Save 6:

  • Listen to her and rest
    Nahima’s Bad Ending

→ Load save 6

  • Insist on resuming your journey

Save 7:

  • Go to Mass
    Nahima’s Ending 1 (platonic)

→ Load save 7

  • Coax Nahima
    Nahima’s Ending 2 (sensual)

If you have been following this guide, you should have not found any memory fragment and unlocked the soul’s Bad Ending.

Médeia

→ Load save 1 (First choice after the prologue)

  • That I was queen
  • You are late
  • It is impossible!
  • This is unfair…
  • I believe in myself
  • Show interest*
  • Do I look okay to you?

*Fragment n°2 appears shortly after this choice. Pick it.

This following sequence gives you the Fleur’s Goodwill achievement and changes a few sentences in several scenes later in the story.

  • Like lions and bears?
  • It tastes good
  • Is it because of wild boars?
  • Offer to look for her (Fleur optional illustration)
  • Follow Fleur
  • Her godmother’s advice
  • For Médeia’s endings, you need to complete the kitchen’s storyline so choose Kitchen every time.

Bonus save: An elemental spirit appears somewhere in this route.You might want to save at some point to give yourself some leeway.

Side activities do not count towards endings. For roleplay, you can pick: Help Berthe in the kitchen > Stay in the attic to rest (Bonus Archive) > Listen to retainers’ gossip in the hallway.

  • Resist the temptation
  • Address the subject

Save 8: Choose a task to pass time

Don’t forget to make a save before selecting your task. You can only succeed a task if you did the corresponding chore in the previous route (and saw that storyline to completion).

Failing a task gives you an achievement so you still want to pick these choices before going back.

  • Management

Bonus save: An elemental spirit appears somewhere in this route.You might want to save at some point before winter comes to give yourself some leeway. If you don’t find it during the C1 route, you get another chance during the C2 route.

  • I wish to avenge myself

Fragment n°3 appears shortly after the hidden object game. Pick it.

Bonus save: An elemental spirit appears somewhere in this route. You might want to save at some point after reaching Genoa to give yourself some leeway.

  • Time is absorbing itself
  • Appeal to authority
  • Ask Médeia about her knowledge

Save 9: Before entering an ending

Médeia’s ending is the only part of the story where you can encounter the last elemental spirit. You might want to save beforehand to give yourself some leeway.

Save 10: The mirrors

  • Pick either Nahima or Médeia (both are neccessary for The Art Dealer achievement)
    Médeia’s Bad Ending

→ Load save 10

  • Pick Kionna

Save 11: Médeia’s choices

  • Undertake the fairy’s pilgrimage
    Médeia’s Ending 1 (platonic)

→ Load save 11

  • There is something I need to do first
    Médeia’s Ending 2 (sensual)

If you have been following this guide, you should have found two memory fragments. It will unlock the soul’s Neutral Ending.

Bear

→ Load save 1 (First choice after the prologue)

  • That I was alone
  • Have you fallen in the saucepan? (Bonus Archive)
  • I trust you
  • I do not know
  • Do not say anything

Fragment n°2 appears shortly after this choice. Pick it.

  • Could be better…

Fleur’s choices don’t matter anymore. Fragment n°1 appears at the very end of this route though (before you get to see the boat). Pick it.

  • Giving herself time to dream

For the Bear’s endings, you need to complete the corridors’ storyline so choose Hallway every time.

  • Resist the temptation
  • Discreetly observe her
  • Embroidery

Save 12: Choose your embroidery (both are neccessary for The Art Dealer achievement)

  • I wish to protect what remains of that life

Fragment n°3 appears shortly after the hidden object game. Pick it.

  • I have no idea
  • Appeal to benevolence
  • Mention your relationship with Genèse

Fragment n°4 appears in the transition leading to the endings. Pick it.

  • Change shape

Bonus save: If you want to read the bad options later on

  • Attempt to console him with caresses
  • Glance at Aalis to reassure him
  • Return to your human appearance

Save 14: Aalis’ choices

  • Remain his pet
    ???’s Bad Ending

→ Load save 14

  • Become his spouse

Save 15: Aalis’ choices

  • Postpone it
    ???’s Ending 1 (platonic)

→ Load save 15

  • Consummate the marriage
    ???’s Ending 2 (sensual)

If you have been following this guide, you should have found all memory fragments. It will unlock the soul’s Good Ending.

Helena Stamatina
About Helena Stamatina 2715 Articles
My first game was Naughty Dog’s Crash Bandicoot (PlayStation) back in 1996. And since then gaming has been my main hobby. I turned my passion for gaming into a job by starting my first geek blog in 2009. When I’m not working on the site, I play mostly on my PlayStation. But I also love outdoor activities and especially skiing.

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