Defender’s Quest 2: Mists of Ruin – Official FAQ

Let me go ahead and post some answers to frequently asked questions.

Frequently Asked Questions

Is my humble pre-order still good?

Yep. I have all the records, so even if Humble disappears from the face of the earth we’ll still honor your stuff.

Do I need to do anything to receive my pre-order stuff on launch day?

NO. Not if you still have access to the email you ordered with. We have all the records. You’ll get an email on launch day, even if the only way you ever interacted with us was to pre-order the game.

What if I lost my humble email/record?

We’ll have to do some detective work then. Probably you still at least have an email receipt. When the time comes, send us whatever evidence you have to [email protected] and we’ll sort it out.

I found a bug!

Report it (first see if someone else has mentioned it) and we’ll get to it as soon as we can.

The UI is a bit jank.

We know, there’s some things I’m working on fixing.

Is this what the final game will look like?

The cake is mostly baked, but we’re still working on upgrading things here and there as budget allows. A lot of art came in very late and we’re still furiously integrating everything. Don’t expect a total change in art style or anything, but do expect us to clean some stuff up.

What will change between now and release?

We’ll fix a bunch of UI problems for one. We’ll remaster the audio so the levels aren’t so grating. We’ll fix a bunch of sharp corners and fix up whatever unfinished visual assets we can. We’ll also fix all the bugs and add proper gamepad support and mod support.

The game’s too easy for me!

Try the advanced missions! We set things up so you can technically go after these right away from the beginning, as opposed to being something that you HAD to backtrack for after several levels.

I’m unhappy for some reason and regret my pre-order!

Email us with a record of your pre-order (just the email address is find, or forward us a receipt, anything you can find) and we’ll cheerfully refund your money. This offer is good up until the day of release.

Why did this game take 10 years to make?

Mistakes were made (by me). I’ll post a full post-mortem when the time comes. The short version is I have three kids to take care of, compared to DQ1 when I had zero, way more time, and far fewer responsibilities. I made some bad business decisions (doing three console ports fully in-house simultaneously was a total unforced error and one I deeply regret), and that forced me take a lot of career detours. I’ll explain everything in due time.

The game’s releasing this year, and I’m pretty happy with how it turned out. I hope you will be happy with it too.

Jan Bonkoski
About Jan Bonkoski 960 Articles
Jan Bakowski aka Lazy Dice, was always interested in gaming and writing. His love of gaming began with The Legend of Zelda: Ocarina of Time (Nintendo 64) back in 1998. He’s been making game guides since 2012. Sharing his gaming experience with other players has become not only his hobby but also his job. In his free time, he plays on Steam Deck.

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