ΔV: Rings of Saturn – Gameplay FAQ

Frequently Asked Questions

How ship mass is important during mining? And due to it, do large ships are better than small ships?

Each type of ship encourages a different approach to mining. Part of the fun of the game is figuring out fit-ups and techniques to maximize how much you get out of any particular ship.

Light and nimble ships, like the Kitsune or K37s, tend to be best when creating individual ore chunks and chasing them down. This would be a terrible approach with heavier ships like the OCP-209 and Titan. Keeping mass low helps keep ships nimble, so if the mining approach depends on nimble, keep mass low. If your ship just sits and lets the drones bring the ore, being nimble doesn’t matter so it is less of an issue allowing high mass.

Because the K37 offers an intuitive approach to mining, it is logically the game’s starting ship. As a player gets comfortable with the K37 mining approach and how various types of equipment work, the player is then ready to try mining with different base platforms.

How to find Ganymedian station?

Just keep doing runs. Eventually you will find it. I’ve never asked for directions but the game has always eventually allowed me to find it. On LIDAR it will look like a potential moonlet with a rebel ship nearby. You can raise it on comms but don’t expect a friendly response. You are best to figure out the rest without me spoiling things.

How to improve reputation with for example pirates or miners?

I’m not sure whether or not there is a reputation system with miners. For pirates, it seems to depend on your reputation with Ganymede. For that, you need to find Ganymede and do what they say. I’ve not yet figured out how to get to a fabulous reputation with Ganymede but assume the game will eventually allow me to get there if I just keep doing runs and trying to always interact positively with Ganymede.

How to collect those things, which on my scanner is red marked (it is similar with frozen bodies event, but marked as red)? Do manipulator arm is important in case of this event?

The developer is good at adding new events. The best approach is to head into whatever the red marked bodies are and try to see what you can do. If you can’t deal with them, think about what loadout would have worked. A manipulator arm is an easy solution, but there are other solutions with different ships which can’t equip a manipulator.

For instance, when running across the rogue AI becons, the Eagle Prospector is my personal favourite even though it can’t equip the manipulator arm. However, as with any random event in the rings, the platform you are on at the time is the one you have to make do with. There is a way with almost any platform, even if it is not ideal.

Do point defence kinetic or microwave are better than manual? And if yes, then better equip two same or two different?

Experiment with both and decide what best suits your approach with a given platform. I went through a phase of several runs where I was totally convinced that the point defence systems were the best approach. However, after too often inadvertently zapping folks I wanted to be friendly with, I decided that the risks weren’t worth the rewards and stopped equipping them. Another approach would have been to have been much more disciplined about powering the point defence systems down and back up, but I found that too fiddly and I often messed it up anyway.

Do there’s some kind of destruction ship event? I don’t see classic hull points, so I’m asking about, to avoid being destroyed by for example crashing into asteroid by accident or during fighting.

There are two main ways in which you will lose your ship, or see another ship lost.

One is your reactor overheats and you don’t cool it down fast enough. Your ship will start to glow and alarms will sound. If still don’t get the heat down, your ship will explode. You and your crew become a life pod and eventually the rescue service picks you up and returns you to Enceladaus…or if you are fast enough, before your ship explodes you can exit to the main menu to the time just before you launched that particular dive.

The second is that you take damage that causes remass to leak. When you see remass leaking, head to Enceladaus ASAP. Once remass drops to zero (leaks can be very fast), your ship becomes a dead floater. Eventually, rescue service will show up and take you back to Enceladaus.

So, for instance, if you crash into an asteroid at high speed, hit ‘J’ and then look at your systems. If there is damage, particularly to your reactor, then start to watch temperature and remass levels. If remass is dropping way faster than normal, head to Enceladaus immediately. Same if you can’t manage overheating.

HUD can be a problem, since it cover about, what’s below…

For the HUD, when you are in Enceladus go into the tuning menu and dial the HUD visibility way back. Even below 40% is good. When you are on a run you’ll still see the HUD fine but, more important, you’ll be able to see behind the HUD. You can use the ‘J’ menu for a test flight to see how the lowered visibility looks to adjust to the optimal level for you.

What Delta V do and how to replenish it after picking up ore or using main engine?

“Delta V” (or dV) is essentially your ability to burn remass to alter velocity. (Velocity being both speed and direction). Your ship mass and fuel supply matter most for this. You can ‘replenish’ delta V by finding ways to refill your fuel, or by losing mass by spilling the contents of your cargo bay back into space. The lighter your ship is, the less fuel you have to burn to achieve a particular velocity. The more fuel you have, the longer you can run your engines to alter your Velocity. dV is literally what it takes to go from velocity vector 1 to velocity vector 2.

For actual ‘how to get more fuel’, there are encounters in the rings that can do it for a fee, or take a look at the cargo bay equipment options. They get pricey, but you can convert some amount of your collected ore to remass and processed ore.

About repairing ship, do better fix it himself (through experienced crew member) sacrificing about week or two in-game time or better exchange it for a higher cost?

Repair vs. Replace: this is up to you. Whenever you trade in your engines, for example, the value of the sale depends on the current repair status of the component. More damaged things are more pricey/time consuming to repair, but they do seem to help train your mechanics (maybe?) to work on fixing things up. Replacement is generally faster and gives you a perfect component to run down, but costs more.

So it’s up to you whether it’s more important to save time or money. Just remember to get re-insured by Jameson (in the services menu) to double your repair/replace funds.

Helena Stamatina
About Helena Stamatina 2689 Articles
My first game was Naughty Dog’s Crash Bandicoot (PlayStation) back in 1996. And since then gaming has been my main hobby. I turned my passion for gaming into a job by starting my first geek blog in 2009. When I’m not working on the site, I play mostly on my PlayStation. But I also love outdoor activities and especially skiing.

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