The jump to Heresy is much larger than the jump to Malice. It’s hard. Be prepared.
At Heresy, you really need to put thought in to your role and how you help your team more than just how you kill and survive.
In terms of difficulty:
- Sedition > Uprising = 25% raise
- Uprising > Malice = 25% raise
- Malice > Heresy = 50% raise
- Heresy > Damnation = 33% raise