
Wanna know something many players don’t about Railjack… its Dangerous to go alone? Is it?
Guide Contents
Railjack Battle Secrets & Tricks
Introduction
Im a Tenno Player named SoundsInsane, read a bunch of Guides, realizing there is alot of questions that randomly keep poping up and there always will be newbies everywhere so i took it apon my self, to teach ya some Secrets. That will get you through all the missions with ease (well hopefully)
Join a Crew Requirements
Earliest Joining
- Once you Obtained Archwing you can join a Crew at anytime, ive had really low Rank players join outta the blue not knowing ANYTHING.
How to Get your Own Railjack
- MUST COMPLETE [Second Dream] <– Must have Tenno powers lol
- 2nd condition MUST BE or OWN A DOJO
- Unlocking the Dry Dock
- Than Research -> Cephalon Cy -> than Create him in foundry (10x Mutagen, Injectors, Fieldrons, Orokin Cells)
- [RISING TIDE] Begins (Resource hungry Process)
- Complete Rising Tide!
Basics on Railjack (Info)
There are Many youtube videos, and Guides about the railjack but i will give you a Tour…
OMNI

[Your Automaticly Equipped with a omni every time you enter a Railjack mission]
“Requires: Revolite to use”
- Fires (Dmg over time against HP): 25points
- Small Hull Breach (Limits HP count): 25points
- Energy Breach (Shields Broken): 50points
- HULL Full Breach (ALL HP GONE! 50seconds to repair or Mission Failure!): 75points !
The Helm (Pilot Ship) – Navigation – Forward Artillery (RANK 5 Required Gunnery)



Railjack Ejector (MULTIPLE) -> Launches Tenno Out of Airlock

Archwing Slingshot (Rank 4 gunnery Required) -> “Tenno in the barrel” -Cephalon Cy

Interesting to Know
- Shoots you approximately 30k of Meters if no Lock-on target
- Fighters
- Ramsleds
- Doors of Grineer Bases (kinda buggy)
“How far does it really go if it misses and you continue to fly!?” -> TO THE END OF MAP (480,000m)
Railjack Mini Forge

Important To Know
- If your in a Crisis this Forge will save your life! (I didnt know about this till i did saturn)
[CAN BE USED DURING MISSIONS if you got the resources]




Skrimish Battle Tricks!
“What do i do, i did the archwing quest, and now i have railjack open to me, how do i help?”
Not the first time i hear this. almost every group member (if feel like a magnet for newbies).
- Railjack Crew – Turrets, Repairs, Mini Forge Resupplying
- Captain – Pilot
- Away Crew – Base Objective Killers, Crewship destoryers!
What ever role you wanna assign go ahead.
Grineer Ship Weakness
“Im getting Blasted alot by Crewships and taking too much dmg!”
[Solution: Shot the Thrusters] -> [Result: Disables Movement and Guns]
Warning -> Will Release Ramsleds, every 1-2mins. (if your in close proximity)
About 4000m+ Proximity


Show me How to Snipe a ship!
Its really simple if you have gunnery rank 1, however if your a Rank 0 no railjack it will be rather difficult.
[Instructions]:
- Aim (RANGE: 10,000m)

- Match all 4 Arrow points – Rank 1 Gunnery Required.

- Hear for the Bleep.
- Fire the Missile!

Archwing Slingshot
[Default Distance]: 2000m

[Rank 6 Gunnery perk] – 50% more (2500m)
Enemy: Ramsled Launching Facts
- Crewship must be 3000m close to you to launch any ramsleds
- Missiles can sometimes destory em.
- Crewships will use them every 1-3mins (even if there guns are disabled and dead in the water)
Exo Scold Crewship [Weaknesses] (VEIL Proximia Ships)


- 3 Radiators on the Ships, take em out first than go for the thrusters.
Important
- You will see giant Energy bubbles (Yellow-greenish-wall of energy) the bubbles will heal the Ships, it latches on to, and grow and regenerate ships. (Suggest Destorying them first)
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