Guide to DD Jayber Build
By Ordinary Guy.
Keep in mind, this build is not equipped with Slayer Set and is using a Purple Reactor.
First off, the most important is his Red Mod Assault Compulsion. This module changes your 2 skill (Medical Turret) into 1 skill (Assault Turret). So, you’re gonna have 2 Assault Turrets which deals damage to nearby enemies within range in a set duration.
I had One HP module equipped on him.
- Battle of Stamina for a max health of +122.3%
I went with this mod because of the additional +8.8% duration that comes with it. If you’re not comfortable by how little the health this mod gives you, then you can replace this with Increased HP for more health.
Three skill cooldown modules:
- Nimble Fingers for -25.6% skill cooldown.
- MP Conversion for -36.5% skill cooldown. But this module comes with a -15% max MP.
- Multitalented for -20.5% skill cooldown everytime you use a Dimension skills for 5 seconds. It also buffs your damage if you use an Active Singular skill by +30% for 5 seconds if you timed your turrets right.
One Skill Effect Range modules:
- Skill Expansion for a range of +92.3% skill effect.
Only one range module is enough as Jayber’s Turrets only has a max 200% expandable range. So, adding more than 100% range will be a waste as Skill Expansion already covered the 92.3% of it
One DEF module:
- Spear and Shield for +89.8% defense.
The reason why I went with this mod instead of Increased DEF is because of the additional +8.1% Skill Power that comes with it. Although, not so much, your turrets will deal more damage that way
Four Skill Damage modules:
- Focus on Dimension for a Skill Power Modifier of +68.2%. This module also comes with a -6.1% Skill Cooldown
- Dimension Amplification for an additional Skill Power Modifier +61.3%. But this module comes with a huge debuff on your skill crit damage of -140%
- Non Attribute Amplification for an additional Skill Power Modifier +65.4%. This module also comes with a -140% skill crit damage
- Power Increase for a Skill Power of 65%
Note: We don’t care about the Skill Crit Damage debuff as Jayber is a non-crit Descendant. Having this debuff doesn’t affect us at all.
No Skill duration as we will be moving our turrets constantly and resummoning them. Sub module depends on your style but for me, I use Mid-Air Maneuvering for flexibility.
As for Reactor, I use Materialized Phase Reactor for a Non-Attribute and Dimension Skill Boost ratio. As much as I want a Gold reactor, I’m still waiting for the Reactor Implantation that will be coming by the end of this month in order to change the weapon condition on the reactor.
Two Annihilation Components Set for additional +5.7% Skill Duration.
- Sensor for DEF with MP Recovery out of Combat.
- Memory for Max HP with MP Recovery in Combat.
This way, losing MP won’t be a problem at all. It is almost like you never run out of MP.
The other two doesn’t matter but try to get as much HP, MP and DEF as you can the same with the Annihilation set.
Now, this is where things get very juicy!
For my weapon of choice, I use a fully enhanced Peace Maker gun since it has a huge buff to Non Attribute skills whenever you use a Dimension or Fusion skills. Jayber benefits so much with this gun as both of his Turrets are Non Attribute at the same time, Dimension skills.
The unique ability of this gun gives an additional 5% Non Attribute Skill. It also gives a huge 9.5% Non Attribute Skill Power per stack and you can stack up to 5 stacks. So you have to keep your stacks by summoning and resummoning your turrets every now and then to keep the damage because the stacks will only stay for 15 seconds. That is why we don’t need the duration mod as we will always be replacing our turrets with new ones.
Two important things to keep in mind is that you can never use your 3 skill (Multipurpose Gun) as it removes all your existing Peace Maker stacks, so you’re gonna have to rely on your 4 skill (Reactivate) to enhance your turrets. Also important to note with using Peace Maker is that, if you aim and shoot while your stack is full, you will lose all of it as it also enhances the Peace Maker bullets. So shooting while aiming will end up using all your enhanced bullets in one go resulting to losing all your stacks.
Here is my Peace Maker bossing build.
My Jayber has a total of:
- 7,081 Health
- 499 Shield
- 25,832 Defense
- 284 MP
- 16,414 Skill Power (18,759 Skill Power with Turret Sync)
And deals a total damage with a full Peace Maker stack of:
- 69,562 damage on Legion of Immortality
- 161,924 damage on Order of Truth
- 62,583 damage on Legion of Darkness
Non Attribute Skill Power Boost Ratio goes from 0.854x to 1.284x with the stack from the Peace Maker. With Multitalented, it will give an additional 0.3x Non Attribute Skill Power Modifier for 5 seconds.
Again, this is not with gold reactor nor with Slayer set. So, just imagine how much damage per 0.3 second tick he will deal once he is properly equipped with both of them.
I am very much looking forward to the Reactor Implantation so that I can install my Peace Maker on my gold reactor. I already have a god roll of gold Skill cooldown and Non Attribute Skill Power Boost Gold reactor just lying in wait till October 30th.
I am also still on a hunt for a good Slayer set with good substats but it seems they are impossible at the moment. But, with my current build, I am already satisfied with how it has become.
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