Every planet has a vast set of statistics that will help you decide whether or not it’s good to settle on or gather certain resources.
The stats are:
- Type – What type of celestial body is this, Rock, Gas Giant etc…
- Gravity – What is the gravity scale in comparison to Earth being 1G, high means less gravity
- Temperature – Typically warm planets have local fauna and flora
- Atmosphere – What’s the air made of, does it contain enough oxygen to support life?
- Magnetosphere – How much magnetic charge there is based on solar radiation
- Flora – The plant life on a planet (Min is 0, max is 10)
- Fauna – The animal life on a planet (Min is 0, max is 10)
- Water – What element is the majority of the planets ‘water’ made of
- Resources – What resources this planet offers
Fauna & Flora
Fauna is the presence of animals while Flora is the presence of plants, this value varies between 0 being no fauna/flora all the way up to 10 which is ‘abundant’. If you’re looking to open an outpost which specialises in organic minerals then you will definitely want to find a planet which has both an abundance of Fauna and Flora.
Fauna can be killed for their resources or harvested via the Zoology skill and building the associated outpost buildings.
Flora can be hand-picked or by automation using the Botany skill line
Resources has it’s own topic within this guide, but just to summarise, there are a tonne of resources in Starfield, each one with it’s own specific use cases. Resources can be mined via a Cutter or preferably automated using outposts with the Outpost Engineering skill.
Every planet has a collection of resources which can vary in tier levels. On the planetary view, if you press R to ‘Show Resources’, you will see a legend of all resources with their colours and their locations on the planet. If you click on a specific location on a planet it will tell you the biome next to the ‘Land’ button on the right.
If you want to harvest multiple inorganic resources using a single outpost then make sure that you find the resources close together on the planet view and then check that each one of them is within the same biome e.g. ‘Sandy Desert’. If the resources are close and all have the same biome then there’s a high chance of them all being with the space of a single outpost. This is massively useful in minimising the amount of outposts needed to obtain resources.
As far as I know, gravity has no impact on the game and can be completely ignored, it’s just a preference thing.
Every Solar System has a collection of Planets and Moons.
Each Solar System has a spectral rating, the higher the letter in the Alphabet as well as the number indicates a higher amount of planets & moons as well as chance of life.
Every Solar System has the following statistics
- Spectral Class – This is an indication of the type of solar system and amount of stars it contains
- Planets – How many planets it has
- Moons – How many moons it has
- Outposts – How many outposts you have within this system
- Catalog Id, Temperature, Mass, Radius, Magnitude aren’t very noteworthy