As you know, the first square on the right must be white. By default the table does not rotate, which produces an inconsistency that we will now solve.
How to Rotate the Chess Table
Note: Credit goes to Φ KURTZ Φ
As you know, the first box on the right must be white. By default the table does not rotate, which produces an inconsistency that we will now solve.
The idea is to modify a word in a file. The file is called Buildings_Joy.
The path of that file on my PC is:
- C:\ProgramFiles(x86)\Steam\steamapps\common\RimWorld\Data\Core\Defs\ThingDefs_Buildings\Buildings_Joy
Once the file is found, we open it with Notepad, and look for the following text extract:
<ThingDef ParentName="FurnitureWithQualityBase">
<defName>ChessTable</defName>
<label>chess table</label>
<description>The ancient game of kings. Fun for a few hours here and there, even playing alone. It trains intellectual skills.</description>
<graphicData>
<texPath>Things/Building/Joy/ChessTable</texPath>
<graphicClass>Graphic_Single</graphicClass>
<shadowData>
<volume>(0.65, 0.25, 0.6)</volume>
<offset>(0, 0, -0.15)</offset>
</shadowData>
<damageData>
<rect>(0.09375,0.296875,0.796875,0.703125)</rect>
<cornerTL>Damage/Corner</cornerTL>
<cornerTR>Damage/Corner</cornerTR>
<cornerBL>Damage/Corner</cornerBL>
<cornerBR>Damage/Corner</cornerBR>
</damageData>
</graphicData>
<altitudeLayer>Building</altitudeLayer>
<rotatable>false</rotatable>
In the <rotatable> section we replace the word “false” with “true”. We save the file, and that’s it. The chess table can be rotated like any other object.
As of today, no update has changed the file.
Ideally, Ludeon Studios would release a patch, since visually it’s not perfect.
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