
Brief overview of Mega City Police agents, including each agent’s Defensive and Offensive special abilities.
Guide Contents
Agent: Rookie


Defensive Ability: Dash
Dashes a moderate distance, presumably to avoid getting attacked or escape when enemies are surrounding you, etc.
Offensive Ability: Stun Grenade
Tosses a grenade a modest distance. On detonation, stuns nearby enemies for a couple seconds.
Agent: Cyborg


Defensive Ability: AOE Stun (short range)
This appears to briefly stun enemies (or just one enemy?) in a limited range near the Cyborg.
Offensive Ability: Computer-Automated Targeting
This creates an automated, square targeting crosshair. Seems like any weapon you fire will hit the highlighted target, and then the crosshair will auto-switch to the next nearest targets. Lasts a few seconds.
Agent: Scout


Defensive Ability: Stealth Cloak
Become invisible for a few seconds. A meter on the agent will show you roughly how much time is left. Good for getting out of trouble or sneaking up on enemies.
Offensive Ability: ???
This seems to add some extra damage to your ranged attack for a few seconds?
Agent: Detective


Defensive Ability: Dive on the Ground
Dive on the ground to avoid enemy fire. Note that he needs a second or two to get back UP off the ground.
Offensive Ability: Support Cyborgs
Calls in a pair of what seem to be friendly, beam-pistol wielding Cyborg troops.
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