Mega City Police: Prelude – Agents Dossier

Brief overview of Mega City Police agents, including each agent’s Defensive and Offensive special abilities.

Agent: Rookie

Defensive Ability: Dash

Dashes a moderate distance, presumably to avoid getting attacked or escape when enemies are surrounding you, etc.

Offensive Ability: Stun Grenade

Tosses a grenade a modest distance. On detonation, stuns nearby enemies for a couple seconds.

Agent: Cyborg

Defensive Ability: AOE Stun (short range)

This appears to briefly stun enemies (or just one enemy?) in a limited range near the Cyborg.

Offensive Ability: Computer-Automated Targeting

This creates an automated, square targeting crosshair. Seems like any weapon you fire will hit the highlighted target, and then the crosshair will auto-switch to the next nearest targets. Lasts a few seconds.

Agent: Scout

Defensive Ability: Stealth Cloak

Become invisible for a few seconds. A meter on the agent will show you roughly how much time is left. Good for getting out of trouble or sneaking up on enemies.

Offensive Ability: ???

This seems to add some extra damage to your ranged attack for a few seconds?

Agent: Detective

Defensive Ability: Dive on the Ground

Dive on the ground to avoid enemy fire. Note that he needs a second or two to get back UP off the ground.

Offensive Ability: Support Cyborgs

Calls in a pair of what seem to be friendly, beam-pistol wielding Cyborg troops.

Helena Stamatina
About Helena Stamatina 2689 Articles
My first game was Naughty Dog’s Crash Bandicoot (PlayStation) back in 1996. And since then gaming has been my main hobby. I turned my passion for gaming into a job by starting my first geek blog in 2009. When I’m not working on the site, I play mostly on my PlayStation. But I also love outdoor activities and especially skiing.

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