
Build Archetypes Guide
Scrapper has two distinct builds stemming from their two class engravings (Passive skills that are granted from jewelry and seal books), and both are equally viable in the highest tier content so pick what your heart desires.
If you are wondering how the class plays, this excellent video by BenLeeGaming highlights the playstyles of both in a short, 12 minute video.
This information is NOT set in stone and should not completely dissuade you from using whatever stat distribution, engravings, gems, or tripod levels that you want to use. Please use whatever setup you have the most fun with as that is the most important aspect of the game.
Just because skills are not used does not mean they are bad.
However! If you plan on doing high level content, some setups see more use than others in higher end content. I would strongly advise to use these commonly taken setups before experimenting with different setups in order to get a feel for how the class is being played at the highest level before modifying it to your playstyle.
Shock Training
Playstyle Overview
The Shock Training build uses Stamina skills as a means of generating Shock which is used for their hard hitting Shock skills.
- Shock gains innate regeneration. (up to 4% per second at engraving level 3)
- Shock skills gain a damage buff. (up to 20% at engraving level 3)
Shock is the “traditional” build that resembles what you played while leveling. The build has a satisfying ebb and flow playstyle where you’ll cycle between Stamina and Shock skills. The Shock skills will hit VERY HARD so if you like seeing big numbers this build may be for you.
Stat Priority
This build typically looks for Specialization and Crit as their desired stats, with Specialization usually being the primary focus. Aim for around a 70/30 Specialization/Crit split.
Engraving Priority
Desired engravings for this build are: Shock Training, Grudge, Ambush Master, Spirit Absorption, Cursed Doll, Keen Blunt, and Adrenaline.
Focus on getting level 1 Shock Training first, then prioritize level 3 Grudge.
Gem Priority (Tier 2 and Above)
Starting in Tier 2, you can socket gems in your jewelry that will affect the damage or cooldown of specific skills. You can have a maximum of 11 gems socketed in your jewelry. You can only have one of each gem for a specific skill.
(Prioritize leveling damage gems first for skills that want both unless stated otherwise)
- Death Rattle: Both Cooldown and Damage.
- Chain Destruction Fist: Both Cooldown and Damage.
- True Rising Fist: Both Cooldown and Damage.
- Supernova Explosion: Both Cooldown and Damage.
- Roundup Sweep: Damage (You don’t need to take CDR because it should always be up)
- Forward Blow: Cooldown
- Fierce Tiger Strike: Cooldown
Tripod Level Priority (Tier 3 and Above)
Starting in Tier 3, you can increase the levels of tripods on specific skills through your armor. A tripod can be leveled up to a maximum level of 5. A tripod’s level will significantly increase the benefit that tripod provides.
Generally tripods that increase the total damage dealt should usually be prioritized over utility options. However, I would personally always level Ready Attack when possible as it’s the most global source of damage.
Death Rattle:
- Level Quick Preparation to decrease the cooldown.
- Level Single Strike to increase the total damage dealt.
- Level Shock Explosion to increase the total damage dealt.
Chain Destruction Fist:
- Level Endless Rage to increase the total damage dealt.
- Level Flame Explosion to increase the total damage dealt if you take it.
- Level Shaking Ground or Great Explosion to increase the total damage dealt, depending on which you’re using.
True Rising Fist:
- Level Refine Skill or Lightning Fist to increase the total damage dealt, depending on which you’re using.
- Level Objective Strike to increase the total damage dealt or Air Raid to ignore more enemy defense.
- Level Dragon’s Fury or Bursting Fist to increase the total damage dealt, depending on which you’re using.
Supernova Explosion:
- Level Quick Preparation to decrease the cooldown.
- Level Piercing Strike to ignore more enemy defense.
- Level Spinless Strike to increase the total damage dealt.
Roundup Sweep:
- Level Swift Preparation to increase the cooldown reset chance.
- Level Madman to increase the total damage dealt.
- Level Reinforced Strike to increase the total damage dealt.
Forward Blow:
- Level Ready Attack to increase the % Attack buff.
Fierce Tiger Strike:
- Level Focus to increase the amount of Shock generated.
- Level Rough Crushing to increase the % Attack buff.
Crushing Smite:
- Level Focus to increase the amount of Shock generated.
TLDR
Pick the SHOCK build if:
- You enjoy rotations that maintain a specific rhythm.
- You prefer big meaty hits over multiple smaller ones.
- You play red mage in FF14.
- One Punch Man is your favorite anime.
- You’re afraid of commitment.
Cons to consider:
- It’s slow. Bosses will turn around or straight up walk out of your abilities sometimes.
- You will have noticeable damage downtime if the above happens.
- You NEED to maintain a rhythm and balance your energies, it’s not really a build you can play with your brain off/autopilot.
- Extremely flashy.
- Your character will emit a bloodcurdling, banshee-like scream when using Supernova Explosion and several other abilities.
Ultimate Skill: Taijutsu
Playstyle Overview
The Taijutsu build prioritizes buffed Stamina skills from the Taijutsu engraving, typically with a singular Shock skill to dump excess Shock.
- Stamina has massively buffed regeneration. (Up to 600% at engraving level 3)
- Stamina skills have massively buffed damage. (Up to 60% at engraving level 3)
- Shock skills have a damage penalty. (-30% damage)
Taijutsu is the “alternative” faster paced and mobile build with high attack speed and consistent dps. Many of the skills hit consecutively and rapidly. This build has a simple playstyle compared to other classes, just hit whatever buttons are off cooldown when you can and you’ll likely be fine. This build also has a lot of room for creativity so if you like using unique setups this build may be for you.
Stat Priority
This build typically looks for Crit and Swiftness as their desired stats, with Crit usually being the primary focus. Aim for around a 70/30 Crit/Swiftness split to begin with. When you acquire adequate levels of critical strike chance through other means like set pieces and engravings, you can start to transition to a Swiftness primary build. Aim for around a 70/30 Swiftness/Crit Split thereafter.
Engraving Priority
Desired engravings for this build are: Ultimate Skill: Taijutsu, Grudge, Keen Blunt, Ambush Master, Cursed Doll, and Adrenaline.
Prioritize getting Ultimate Skill: Taijutsu to level 3 ASAP before anything else.
- You cannot play this build without at least a level 1.
- Ultimate skill:taijutsu engraving.
- You will not be able to sustain your stamina skills without it.
Gem Priority (Tier 2 and Above)
Starting in Tier 2, you can socket gems in your jewelry that will affect the damage or cooldown of specific skills. You can have a maximum of 11 gems socketed in your jewelry. You can only have one of each gem for a specific skill.
(Prioritize leveling damage gems first for skills that want both unless stated otherwise)
- Dragon Advent: Both Cooldown and Damage.
- Battering Fists: Both Cooldown and Damage.
- Iron Cannon Blow: Both Cooldown and Damage.
- Earthquake Chain OR Continuous Push: Both Cooldown and Damage
- Death Rattle: Both Cooldown and Damage.
- Forward Blow: Cooldown
Tripod Priority (Tier 3 and Above)
Starting in Tier 3, you can increase the levels of tripods on specific skills through your armor. A tripod can be leveled up to a maximum level of 5. A tripod’s level will significantly increase the benefit that tripod provides.
Generally tripods that increase the total damage dealt should usually be prioritized over utility options. However, I would personally always level Ready Attack when possible as it’s the most global source of damage.
Dragon Advent:
- Level Moment of Truth to increase the total damage dealt.
- Level Conflagration Attack to increase the total damage dealt if you take it.
- Level Great Destruction or Advent of the Black Dragon to increase the total damage dealt, depending on which one you’re using.
Battering Fists:
- Level Capture Opportunity to increase the total damage dealt.
- Level Red Explosion to increase the total damage dealt.
- Level Berserk to increase the total damage dealt.
Iron Cannon Blow:
- Level Overflowing Power to increase the total damage dealt.
- Level Quick Preparation to decrease the cooldown.
- Level Advance Enhancement to increase the total damage dealt.
Instant Hit:
- Level Counter Effect to increase the total damage dealt.
Earthquake Chain:
- Level Undying Power to increase the total damage dealt.
- Level Blindside or Power Strike to increase the total damage dealt.
- Level Powerful Earthquake to increase the total damage dealt.
Continuous Push:
- Level Vital Point Strike to increase the critical strike chance.
- Level Moment of Truth to increase the total damage dealt.
- Level Brink of Death or Violent Advance to increase the total damage dealt, depending on which one you’re using.
Death Rattle:
- Level Quick Preparation to decrease the cooldown.
- Level Single Strike to increase the total damage dealt.
- Level Shock Explosion to increase the total damage dealt.
Forward Blow:
- Level Ready Attack to increase the % Attack buff.
(Skills proceeded with { are skills which are interchangeable, level the tripods for the skill you are using)
TLDR
Pick the TAIJUTSU build if:
- You prefer to press buttons off cooldown rather than follow a rotation.
- You prefer a character that has high attack speed and mobility.
- You play a champion that builds Blade of the Ruined King in League of Legends.
- JoJo’s Bizarre Adventure is your favorite anime.
Cons to consider:
- The AoE mobbing is meh compared to the Shock Training build.
- You can’t immediately transition to this build or start with it, the engraving is MANDATORY.
- You will 100% be baited to stay in boss attacks in order to maximize the damage of your channeled skills.
- Not as flashy skill effect wise.
Be the first to comment