Din’s Legacy – Unlockable Scenario List

This guide lists all possible unlockable scenarios for Din’s Legacy, paired with a short description and states the minimum level required to generate each scenario.

List of Unlockable Scenarios

Introduction

To unlock a scenario in Din’s Legacy, one must engage in one of the 56 possible random scenarios when generating a world. If the particular scenario is completed, it is added to the scenario list so that the player may enjoy the scenario again.

Some scenarios require a minimum level to generate. To successfully generate each scenario, it is suggested to do so with a character at level 20. If you are looking for a particular scenario, it is possible to abandon generated worlds until the particular scenario is generated.

Scenarios

  • Battle – 1 level, survive, can help good one side win, everyone wanders, and both are warring with each other (min level 10).
  • Bounty Hunters – no town, no clans, survive bounty hunters (min level 5).
  • Brawl – 1 person clans, small arena, everyone starts at war with each other (min level 10).
  • Chaos – multiple battles (min level 10).
  • Chase – similar to hunt, but also very high chance of running, fleeing, reinforcements, anything to escape (min level 10).
  • Clan Protector – protector of a good clan that isn’t yours – solve all quests, lose if destroyed, starts in starting town (min level 5).
  • Clans – normal world & clans.
  • Collapsing cave – get to bottom of cave, no clans (min level 10).
  • Conquest – normal world, clans, must destroy a random clan (min level 10).
  • Deathmatch – kill other clan leaders, 1 level (any), no monsters (min level 10).
  • Demigod – highest rarity monster (min level 10).
  • Demon Invasion – gates keep spawning uprisings, must quell gates & uprisings.
  • Diplomacy – get 2 clans to ally (min level 10).
  • Druids – Kill the renegade Druids.
  • Duel – you and one unique monster in a small arena, no monsters(min level 10).
  • Escape – get to bottom of dungeon, no clans (min level 10).
  • Extraction – escort back to town, npc will need more health than usual rescue/escort, no clans, extra ambushes (min level 10).
  • Fall of an Empire – 1 evil clan type that has multiple towns, have to destroy all of them (min level 10).
  • Fanatics – Kill the renegade Fanatics.
  • From the Deep – town, no outer world, dungeon/cave, solve all quests, lose if all town NPCs are killed (min level 5).
  • Gladiator – just 1 outdoor/underground area, no clans, invasion, survive short period, no monsters (min level 5).
  • Hero Quest – quest chains (min level 5).
  • Holy War – 1 each of good altars, 1 each of evil altars, destroy all of the evil altars, way more avatars than normal.
  • Hunt- some kind of renegade, doesn’t tell you level, search is fairly expensive and has much bigger range, can switch levels, wanders (min level 10).
  • Invasion – gates keep spawning uprisings, must quell gates & uprisings.
  • Masterminds – Kill the renegade Masterminds.
  • Mercenaries – Kill the renegade Mercenaries.
  • Monster Nemesis – only monster nemesis, no clans.
  • NPC Group – only npc group, no clans (min level 10).
  • NPC Nemesis – only npc nemesis, no clans.
  • Necromancers – Kill the renegade Necromancers.
  • Nightmare – Includes world modifiers: Noisy, Traps, Horror, MonsterTraps, Darkness, Chaos, Fear (req lvl 20).
  • No town – no town, otherwise normal world, & clans (min level 5).
  • Only 1 can survive – dungeon, must search & destroy other clan leaders, monsters (min level 10).
  • Orc Invasion – gates keep spawning uprisings, must quell gates & uprisings.
  • Outbreak – town only, some are infected with type 1 and type 2 infection, goal is to eliminate the infection (min level 10).
  • Overrun – town, lots of zombie town attacks, survive (min level 5).
  • Pirates – Kill the renegade Pirates.
  • Pyromancers – Kill the renegade Pyromancers.
  • Raiders – a bunch of uniques that are planning raids on the town (min level 5).
  • Real town – town with lots of NPCs and vendors, no clans (min level 5).
  • Sanctuary – Includes world modifier: LowStress.
  • Search and Destroy – 1 of each machine quest (min level 5).
  • Siege – full town, town attacks, sieges, assassins, etc. – must survive/keep npcs alive for y time (min level 5).
  • Sorcerers – Kill the renegade Sorcerers.
  • Spies – Kill the renegade Spies.
  • Survival – just 1 outdoor area, no clans, invasion, survive short period (min level 5).
  • The Gauntlet – less but harder monsters, tons of traps, get to the bottom level (min level 5).
  • Total War – normal area, tons of wars (monsters & clans) (min level 10).
  • Warlocks – Kill the renegade Warlocks.
  • Warriors – Kill the renegade Warriors.
  • Witches – Kill the renegade Witches.
  • Wizards – Kill the renegade Wizards.
  • World War – normal area, big clan war but mostly split good vs evil.
  • Zombie Invasion – gates keep spawning uprisings, must quell gates & uprisings.
  • Zombielord – zombie lord, uprisings, town, more zombies (min level 5).
Jan Bonkoski
About Jan Bonkoski 960 Articles
Jan Bakowski aka Lazy Dice, was always interested in gaming and writing. His love of gaming began with The Legend of Zelda: Ocarina of Time (Nintendo 64) back in 1998. He’s been making game guides since 2012. Sharing his gaming experience with other players has become not only his hobby but also his job. In his free time, he plays on Steam Deck.

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