Counter-Strike 2 – Advanced DZ Movement Techniques

Bugs and glitches in Source that allow for fun movement in Danger Zone.

Introduction

As this is an advanced movement guide, I will not be covering basics like strafing and basic mechanics of exojump in this guide. I’m assuming you’re pretty familiar with movement in CS:GO in general and basic Danger Zone movement.

Most of these bugs are only useful without parachute, or using the parachute makes them significantly more difficult (aside from “paraglide” which requires it).

Ramp Glide (Snurf)

Ramp gliding (sometimes referred to as “snurf” by danger zone players) occurs when a player has a high horizontal speed and comes into contact with an incline. The speed causes the player to glide across the incline instead of simply stopping. This glitch can be used to avoid fall damage as well as easily chain together bump mines.

No additional player input is needed to ramp glide, it will happen automatically on contact with the ramp if your speed is high enough. However, holding jump with exojump equipped will assist in extending the ramp glide.

Stuck Spot (Permanent)

Stuck spots are places where the player can have their model get stuck in a displacement. Permanent stuck spots are as the name implies… permanent. Once in a permanent stuck spot, the only way for the player to escape is death. Permanent stuck spots can be useful for a teammate to reach extremely high speeds by runboosting on part of the stuck player’s exposed head.

Stuck Spot (Temporary)

Temporary stuck spots are similar to permanent stuck spots, but the player will “fall” out of the displacement after some time. This is useful for building up speed using multiple bump mines, then being launched when the player is released from the stuck spot.

Backpack Bump (Body Bump)

A backpack bump (sometimes also called a body bump) is a glitched bump mine that can be attached to a player without detonating. These can be saved for later detonation by either the danger zone, an explosion, or another player. In most situations, 2 players are required to set this up, but it can also be performed as a solo player if you have access to a hostage.

Exohop (ABH)

Exohopping is a jumping technique used with exojump to gain some extra speed. It is sometimes also referred to as Accelerated Back Hopping (ABH) because of the method of performing the glitch being similar to ABH in other Source-based games.

Performing the glitch requires the player to have exojump equipped. The player will the jump, face in the opposite direction of their velocity, crouch, and hit a perfect bhop (“perf”). This will cause the player to gain more speed than if they were to perf facing forward or uncrouched. This glitch can also be performed forwards with a slightly slower boost by having S held down at the exact moment they perf (tapping S exactly when hitting the ground is the most optimal way to lose the least amount of speed).

Crate Boost

Crate boosting is a bug possible on the community map dz_ember. This is possible with a few items including all types of crates (blue, yellow, red, reinforced, supply drop), money bags, and drones. By using drone pilot, guiding a drone, or just by random chance a drone can drag a crate (or itself) through a geyser and gain an “internal speed” that does not directly affect the speed of the object. However, when a player steps onto the object, they will be able to have the internal speed transferred to them.

Players refer to the internal speed of the object in “levels” (determined by the number of times the object was boosted by the geyser). A level 1 boost does not require any additional input and once the player lands on the object, they will be launched into the air. Any level 2 or higher will allow the player to stand on the object and the object will only boost the player if they jump.

Push Trigger Boost

Push trigger boosts use push triggers to give the player additional speed. This is most commonly used on the ladder guard going to the top catwalk of the water tower on dz_blacksite, but there are a few other places it is possible.

Edgebug

An edgebug occurs when a player “lands” near an edge causing the loss of all vertical momentum without any fall damage.

Jump Bug (Crouch Bug)

Most commonly referred to as a jumpbug for its use in bhopping, but sometimes also called crouchbug, this bug is performed by uncrouching just before landing. This will cause no stamina loss, will be quieter than normal landing, and will prevent all fall damage. The speeds that players fall in danger zone make this bug impossible to perform sometimes.

Slidebug (Water Boost)

A slidebug (also sometimes referred to by danger zone players as a “water boost” because of its ease to perform in water) is a bug that allows for the player to maintain more speed from a ramp glide. By landing on ground just before an incline, the player will lose less horizontal momentum than just going straight into a ramp glide.

Paraglide

Paragliding is a bug that can be performed with the parachute to bypass the speed limit imposed on a player with a deployed parachute. The player must deploy the parachute, then receive speed from some outside source to go above the parachute’s speed limit. After getting the boost, the player cannot touch any movement keys (WASD), or a speed limit check will happen and slow the player down. The easiest way to do this is with a bump mine or geyser, but it is also possible with push trigger boosts.

Helena Stamatina
About Helena Stamatina 2707 Articles
My first game was Naughty Dog’s Crash Bandicoot (PlayStation) back in 1996. And since then gaming has been my main hobby. I turned my passion for gaming into a job by starting my first geek blog in 2009. When I’m not working on the site, I play mostly on my PlayStation. But I also love outdoor activities and especially skiing.

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