Book of Travels – Ultimate Weather Guide (How It Works)

How does the weather work? Is it organic in the sense random weather or are certain areas zones tied to certain static conditions? Read below.

Definitive Guide to Weather

Weather: at the moment falls into two or three categories:

Rain

  • Not tied to specific screens; it can begin raining or finish raining while you’re on a screen, and rain can span multiple screens.
  • Not short-lived when it happens; I’ve had up to maybe ~2 hour play sessions where it’s raining pretty consistently, even if I travel around a bit.
  • Sometimes buggy. When it rains you get a “wet” effect card put on you, which has the effect that your energy (“health,” roughly) drains more quickly, forcing you to rest and/or eat more often. You sometimes get that effect card even if there is no visual/audio indication of rain, and you sometimes get the visual/audio indication of rain without the “wet” effect.

Fog

  • Nothing to take lightly: fog has a significant visual impact, limiting your ability to easily discern what’s going on on-screen.
  • Also can come and go while you’re on a screen.
  • Also can occur across multiple screens, but generally feels more short-lived than rain.

Night

You might not normally think of this as “weather,” but playing during night:

  • Puts a “night” effect card on you, which has the effect that your energy (“health,” roughly) drains more quickly, forcing you to rest and/or eat more often.
  • And is intended to signal greater danger outside of towns and off the main road.
  • Night is pervasive across the world and long-lasting: from in-game dusk to in-game dawn.

Be the first to comment

Leave a Reply

Your email address will not be published.


*