Seeing as some people struggle with combat, here are a few of my tips to make it easier.
Cheesing Combat Guide
First off if you played table top it helps to know that there are quite a few changes, imagine playing with the most lenient ‘rule of cool’ DM ever that doesn’t even nerf stuff when you continuously use it to cheese combat.
- Summons have their own initiatives and actions – no need to use a bonus action to control them (rip action economy).
- Serveral spells go above and beyond what they are supposed to do (creating surfaces, etc).
- Everybody can use scrolls.
- Several common items replicate spells and/or create surfaces.
- You can dip weapons in surfaces for extra damage.
- You can place items on the ground for no action cost.
- You can teleport items between inventory for no cost.
- Potions can be applied by throwing them.
With that in mind, some actual cheese tips:
- If you know you will be entering a fight perpare the area by strategically placing explosive barrels, create surfaces at choke points.
- Spread out your party so you can mitigate AoE effects.
- Spiritual weapon can be attacked by enemies but has resistances/immunity so high it’s a perfect tank – just place it closer to the enemies that your other characters and they will happily focus on in.
- Mage hand can throw any item on the ground – no need to waste an action/bonus action on potions.
- Litter the ground around the mage hand with thrown weapons so it can contribute even if it doesn’t need to heal – mele characters can pick them back up and “teleport” them to a ranged character that hangs out near the mage hand, this character can then drop them. all for free!
- Also remember that eg. bottle of grease can be thrown to creates a slippery flammable surface.
- High ground gives bonus to ranged attacks, even minor elevation helps – so place ranged characters and mage hands appropriately.
- Jump over/out of web.
- Give your party members that don’t need to concentrate on spells scrolls with spells that require concentration and have them use it.
- Candles can be use to dip weapons.
- Much terrain can be destroyed to inflict extra damage and/or block paths so enemies cant reach you.
- You can use barrels for make shift barricades they can be picked up place to allow you line of sight / to pass through.
- Water bottles / create water can clear many surfaces – or be used to drench enemies for extra damage to your lightning spells.
And finally while it can be more fun to cast ‘big boom spell’ / action it’s often more beneficial to use your cation to apply status effects that help your allies / hinder enemies.
This goes double for concentration spells.
Good party helper concentration spells to keep in mind if you have access to them:
- Bless: +1d4 to hit (5-20%).
- Farie fire: your team has advantage against afflicted targets (and they cant go invis/steath).