Apex Legends – All Weapons Guide

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Light Weapons

RE-45

The first gun in the firing range, this small full auto pistol is as unimpressive as you expect, it lacks in both DPS and ammo efficiency with all of its stats under performing except handling, its hopup increases handling even more. It is given a statistical tier of D and rating of D.

  • Damage per bullet: 11
  • Damage per second: 150
  • Damage per headshot: 16
  • Headshot damage per second: 225
  • Damage per magazine: 275
  • Headshot damage per magazine: 412.5
  • Magazine Size: 16|19|22|25
  • Handling: Fast (Very fast with hop up)
  • Optic Type: Short
  • Hop ups: Quickdraw
  • Upgrades: Barrel, mag & optics

P2020

The lowest calibre gun in the game, it lacks in practically every aspect and has no overall strength, its hopup however can be a redeeming quality, with it, the gun performs averagely. It is given a statistical tier of D and rating of C with Hammerpoints and E without.

  • Damage per bullet: 15 (33.75 with Hammerpoint)
  • Damage per second: 107.5|156.81
  • Damage per headshot: 22.5 (50.625 with Hammerpoint)
  • Headshot damage per second: 161.25|235.215
  • Damage per magazine: 270
  • Headshot damage per magazine: 405
  • Magazine Size: 12|14|16|18
  • Handling: fast
  • Optic Type: short
  • Hop ups: Hammerpoint rounds
  • Upgrades: Magazine & optics

R301

A much loved weapon, this simple yet effective carbine has no overall weakness and an easy to learn recoil pattern. It is given a statistical tier of B and rating of A.

  • Damage per bullet: 14
  • Damage per second: 182
  • Damage per headshot: 28
  • Headshot damage per second: 364
  • Damage per magazine: 392
  • Headshot damage per magazine: 784
  • Magazine Size: 18|20|25|28
  • Handling: medium
  • Optic Type: medium
  • Hop ups: None
  • Upgrades: stock, barrel, magazine & Optics

Alternator

This unusual SMG leaves much to be desired due to its low rate of fire, its recoil is incredibly low however. it is given a statistical tier of ? and Rating of C.

  • Damage per bullet: 15
  • Damage per second: 160
  • Damage per headshot: 22.5
  • Headshot damage per second: 240
  • Damage per magazine: 405
  • Headshot damage per magazine: 607.5
  • Magazine Size: 19|22|25|27
  • Handling: fast
  • Optic Type: short
  • Hop ups: None
  • Upgrades: stock, barrel, magazine & optics

R-99

One of the most recognisable guns in apex legends, this fan favourite sprays bullets like no tomorrow, this does however come at the cost of being horribly inefficient with ammo. It is given a statistical tier of C and rating of B (with arguments for A).

  • Damage per bullet: 11
  • Damage per second: 198
  • Damage per headshot: 15.5
  • Headshot damage per second: 297
  • Damage per magazine: 297
  • Headshot damage per magazine: 445.5
  • Magazine Size: 20|22|25|27
  • Handling: fast
  • Optic Type: short
  • Hop ups: None
  • Upgrades: stock, barrel, mag & optics.

G7 Scout

A handy mid range package geared towards 3 and 4x optics (some prefer 2x on M&K setups), this weapons high impact damage and plentiful range make it a stronger commitment to ranged engagements than most rifles. It has a statistical tier of B and rating of B.

  • Damage per bullet: 36
  • Damage per second: 136
  • Damage per headshot: 63
  • Headshot damage per second: 238
  • Damage per magazine: 720
  • Headshot damage per magazine: 1260
  • Magazine Size: 10|15|18|20
  • Handling: medium
  • Optic Type: medium
  • Hop ups: Doubletap Trigger
  • Upgrades: stock, barrel, mag & optics.

Heavy Weapons

Wingman

A highly controversial pistol, its unorthodoxed burst damage gives it a stat profile you would expect from a light sniper rifle and its other features also match, its lack of projectile speed does let it down in its effective range however. It has a statistical tier of C, for the purpose of this guide I have opted not to rate the gun due to massive opinion variations.

  • Damage per bullet: 45
  • Damage per second: 117
  • Damage per headshot: 90|112.5 (With Skullpeircer)
  • Headshot damage per second: 234|263.25
  • Damage per magazine: 360
  • Headshot damage per magazine: 900
  • Magazine Size: 5|6|7|8
  • Handling: Medium (Fast with quickdraw)
  • Optic Type: short
  • Hop ups: Skullpeircer OR Quickdraw
  • Upgrades: Magazine & optics

Spitfire

A portable minigun, this huge platform has massive ammo reserves but weaker damage output, its magazine is the largest out of all guns currently in the game except the stationary minigun turret, Sheila. It has a statistical rating of A and rating of C.

  • Damage per bullet: 15
  • Damage per second: 153.6
  • Damage per headshot: 30
  • Headshot damage per second: 307.2
  • Damage per magazine: 945
  • Headshot damage per magazine: 1890
  • Magazine Size: 35|40|45|55|63
  • Handling: slow
  • Optic Type: medium
  • Hop ups: Modded Loader
  • Upgrades: stock, barrel, magazine & optics

Hemlock

This unusual rifle platform comes pre fitted with a select fire receiver and can swap between three bullet bursts and single shot semi-auto. The single fire mode does relatively low damage and is not considered for the gun. It has a statistical tier of A and rating of B.

  • Damage per bullet: 22
  • Damage per second: 198
  • Damage per headshot: 38.5
  • Headshot damage per second: 346.5
  • Damage per magazine: 660
  • Headshot damage per magazine: 1155
  • Magazine Size: 18|24|27|30
  • Handling: medium
  • Optic Type: medium
  • Hop ups: Built In select fire receiver
  • Upgrades: stock, barrel, magazine & optics

Flatline

This high-powered rifle has an unusual recoil pattern that to some is off-putting, it’s incredibly high all-round stats and great “value on pickup” make it an extremely desirable weapon from the moment you find it. It has a statistical tier of A and rating of S. It is the favoured weapon of one of the pro players asked for opinions on weapons.

  • Damage per bullet: 20
  • Damage per second: 190
  • Damage per headshot: 40
  • Headshot damage per second: 380
  • Damage per magazine: 600
  • Headshot damage per magazine: 1200
  • Magazine Size: 20|22|25|30
  • Handling: medium
  • Optic Type: medium
  • Hop ups: Built in select fire receiver
  • Upgrades: stock, magazine & optics

Sniper Rifles

Sentinel

This all or nothing bolt action sniper rifle packs a massive punch, it also has an inbuilt railgun receiver that can be charged to add even more to its impact damage. It has a statistical tier of C and rating of B.

  • Damage per bullet: 70|88
  • Damage per second: 43.75|55
  • Damage per headshot: 140|166
  • Headshot damage per second: 87.5|110
  • Damage per magazine: 616
  • Headshot damage per magazine: 1232
  • Magazine Size: 4|5|6|7
  • Handling: very slow
  • Optic Type: long
  • Hop ups: Built in railgun receiver
  • Upgrades: Sniper stock, magazine & optics

Charge Rifle

A somewhat weird weapon, it is neither a linear fusion rifle or trace rifle but some weird combination of both, with a trace hitscan laser which Intensifies into a single heavy impact beam. It has a statistical tier of E and rating of C. This weapon Is the favourite weapon of the second pro player asked for help with the weapon ratings.

  • Damage per bullet: 90 total
  • Damage per second: 45
  • Damage per headshot: 112.5 total
  • Headshot damage per second: 56.25
  • Damage per magazine: 360
  • Headshot damage per magazine: 450
  • Magazine Size: 4 (Costs 8 ammo)
  • Handling: very slow
  • Optic Type: long
  • Hop ups: None
  • Upgrades: Sniper stock & optics

Longbow DMR

A mid weight sniper with a variety of weapon mods for all occasions, it performs handily from midrange all the way to long range, its hop up helps it to deal with helmets. It has a statistical rating of B and rating of S.

  • Damage per bullet: 55
  • Damage per second: 78.83
  • Damage per headshot: 110|123.75
  • Headshot damage per second: 157.67|197.08
  • Damage per magazine: 660
  • Headshot damage per magazine: 1485
  • Magazine Size: 6|8|10|12
  • Handling: slow
  • Optic Type: long
  • Hop ups: Skullpiercer
  • Upgrades: barrel, sniper stock, magazine & optics

Triple Take

Affectionately called the secret shotgun, this sniper rifle fires three pellets with huge bullet size and fixed spread, it is effectively a long-range shotgun. Its built-in choke can reduce the spread and enhance the bullet size making it easy to hit headshots. It has a statistical tier of C and rating of A.

  • Damage per bullet: 233 (69) Damage per second: 82.8 Damage per headshot: 463 (138)
  • Headshot damage per second: 165.6
  • Damage per magazine: 552
  • Headshot damage per magazine: 1104
  • Magazine Size: 5|6|7|8
  • Handling: medium
  • Optic Type: long
  • Hop ups: Built in precision choke
  • Upgrades: Sniper stock, magazine & optics

Energy Weapons

Volt SMG

A simple energy based SMG that packs a punch, its simple recoil pattern and all round high stats make it a common weapon of choice for many. It has a statistical tier of B and rating of B.

  • Damage per bullet: 16
  • Damage per second: 208
  • Damage per headshot: 24
  • Headshot damage per second: 312
  • Damage per magazine: 416
  • Headshot damage per magazine: 624
  • Magazine Size: 19|21|23|26
  • Handling: fast
  • Optic Type: short
  • Hop ups: None
  • Upgrades: barrel, stock, magazine & optics

Devotion LMG

The highest DPS weapon in the game, this devastating platform slowly builds up steam and begins to fire an almost laser like stream that rips enemies to shreds. It has a statistical rating of S and rating of B without and S with turbocharger.

  • Damage per bullet: 16
  • Damage per second: 80-240
  • Damage per headshot: 32
  • Headshot damage per second: 160-480
  • Damage per magazine: 880
  • Headshot damage per magazine: 1660
  • Magazine Size: 36|40|44|48|55
  • Handling: medium
  • Optic Type: medium
  • Hop ups: Turbocharger & Modded loader
  • Upgrades: Barrel, stock, magazine & optics

Havoc rifle

This meaty fusion rifle charges up then unloads an unrelenting spray of high powered bullets, its extremely good all round stats are offset by this initial charge up time, this however is completely negated with the turbocharger, transforming this into the best gun in the game for short and medium range. It has a statistical tier of S and rating of B without turbo and S with turbo.

  • Damage per bullet: 18
  • Damage per second: 204
  • Damage per headshot: 36
  • Headshot damage per second: 408
  • Damage per magazine: 648
  • Headshot damage per magazine: 1296
  • Magazine Size: 24|28|32|36
  • Handling: medium
  • Optic Type: medium
  • Hop ups: Turbocharger
  • Upgrades: Stock, magazine & optics

L-Star

This… weapon is quite hard to describe, it has properties from a whole bunch of gun archetypes and the worst recoil/muzzle flare in the game, coupled with its tiny magazine which slowly recharges over time this gun is very divisive and hard to use. The statistical rating is C and rating of E.

  • Damage per bullet: 15
  • Damage per second: 150
  • Damage per headshot: 30
  • Headshot damage per second: 300
  • Damage per magazine: 345
  • Headshot damage per magazine: 690
  • Magazine Size: 23|27, ammo refils at a rate of 20|27 bullets per second.
  • Handling: medium
  • Optic Type: medium
  • Hop ups: Modded Loader
  • Upgrades: Stock and optics

Care Package Weapons

Kraber 50 cal.

This extreme weapon is the ultimate risk vs reward scenario, its fire rate is the slowest in the game. Its headshot damage instantly kills any legend. The Kraber has a statistical rating of C and rating of A (with arguments for S).

  • Damage per bullet: 145
  • Damage per second: 72.5
  • Damage per headshot: 435
  • Headshot damage per second: 217.5
  • Damage per magazine: 580
  • Headshot damage per magazine: 900*
  • Magazine Size: 4 with 8 reserves.
  • Handling: snail
  • Optic Type: Kraber
  • Hop ups: None
  • Upgrades: None

Prowler SMG

This specialised SMG makes up for its slightly lower dps with a massive magazine and longer effective range thanks to a built in select fire receiver, it comes fully upgraded and with meaty reserves. The prowler has a statistical rating of A and rating of B.

  • Damage per bullet: 15
  • Damage per second: 215|200
  • Damage per headshot: 22.5
  • Headshot damage per second: 322.5|300
  • Damage per magazine: 525
  • Headshot damage per magazine: 787.5
  • Magazine Size: 35 with reserves of 175
  • Handling: fast
  • Optic Type: Care package short
  • Hop ups: Built in select fire receiver
  • Upgrades: None

Peacekeeper

A weapon that needs no introduction, this charging slug style shotgun packs an immeasurable punch at short range and its inbuilt choke gives it enormous effective range, allowing it to operate at midrange with ease. Simply put the peacekeeper is overall the best gun in the game. It has a statistical rating of D but in reality its true rating is S.

  • Damage per bullet: 11*10 (110)
  • Damage per second: 106.3
  • Damage per headshot: 13.75 * 10 (137.5)
  • Headshot damage per second: 132.875
  • Damage per magazine: 550
  • Headshot damage per magazine: 687.5
  • Magazine Size: 5 with reserves of 20
  • Handling: fast
  • Optic Type: Care package short
  • Hop ups: Built in precision choke
  • Upgrades: None

Shotguns

Mozambique

Lifeline wants to tell you this gun is on the floor, you know you want it. In all seriousness, this little handheld shotguns reliable triangle spread makes it quite potent, the hop up makes the shotgun one-shot on flesh. It has a statistical rating of D and rating of D.

  • Damage per bullet: 153 (45) | 37.53 (100) with Hammerpoint rounds
  • Damage per second: 101-168.75
  • Damage per headshot: 22.53 (67.5) | 56.253 (100) with Hammerpoint rounds
  • Headshot damage per second: 151-253.125
  • Damage per magazine: 180
  • Headshot damage per magazine: 240
  • Magazine Size: 4
  • Handling: fast
  • Optic Type: short
  • Hop ups: Hammerpoint rounds
  • Upgrades: Shotgun bolt & Optics

Eva-8

This mediocre automatic shotgun has a very large amount of spread and somewhat low damage, its burst potential can be improved greatly with the double tap trigger hop up. It has a statistical rating of D and rating of D.

  • Damage per bullet: 68 (48) | 616 (96)
  • Damage per second: 78-104
  • Damage per headshot: 7.58 (60) | 7.516 (120)
  • Headshot damage per second: 97.25-130
  • Damage per magazine: 684
  • Headshot damage per magazine: 855
  • Magazine Size: 8
  • Handling: fast
  • Optic Type: short
  • Hop ups: double tap trigger
  • Upgrades: Shotgun bolt & optics

Mastiff Shotgun

This powerful bolt action shotgun packs a huge punch, its wide spread can be reduced by aiming down sights. It has a statistical tier of…

  • Damage per bullet: 138 (104) Damage per second: 78-104 Damage per headshot: 16.258 (130)
  • Headshot damage per second: 97.25-130
  • Damage per magazine: 684
  • Headshot damage per magazine: 855
  • Magazine Size: 6
  • Handling: medium
  • Optic Type: short
  • Hop ups: none
  • Upgrades: shotgun bolt & optics

Sheila

Sheila is ramparts ultimate, a stationary minigun weapons that deals insane damage after winding up its barrels, it can toggle between 1x and 3x zoom and has an enourmous magazine. It has a statistical tier of S and rating of B.

  • Damage per bullet: 14
  • Damage per second: 240|244.6|293.6
  • Damage per headshot: 28
  • Headshot damage per second: 480|489.2|587.2
  • Damage per magazine: 2100|2422|2906.4
  • Headshot damage per magazine: 4200|4844|5812.8
  • Magazine Size: 150|173
  • Handling: snail
  • Optic Type: Ramparts custom 1-3x optic
  • Hop ups: Modded Loader
  • Upgrades: None

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Written by: SandTag


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