Wanderlust Travel Stories is an anthology of travel literature featuring a cast of recurring characters. The goal of this short guide is to help you choose which story to read first.
Wanderlust Travel Stories is an anthology of interactive travel literature, inspired by true stories and set in real places. Every character has their own personal perspective, and as they react to your choices and their mood shifts, so changes their perception of people and places. The game’s minimalistic aesthetic combines bespoke photography with immersive soundscapes.
The game has a story-within-story structure, and consists of one overarching story, four novellas, and five short stories featuring a cast of recurring characters.
The goal of this short guide is to help you choose which story to read first.
The Overarching Story
- Told by: an unknown narrator
A chance meeting on the world’s most remote island gets a group of tourists talking about their life journeys, their past and future, hopes and fears. You get to experience all their stories, but it is your choice in which sequence you want to do it.
After every personal story you go back to Rapa Nui, where the characters discuss what they’ve just heard, and choose who’s telling the next story.
The game suggests a story for you—told by the person you focused on during the first scene, but you can move the globe around and choose any of the available locations.
It’s Not a Love Story
- Playtime: about 45 minutes
- Told by: Tomek
The story takes place in Europe, mainly aboard trains. Tomek is a confused white male, who is bad at planning and dislikes travel. You get to visit Warsaw, Berlin, Paris, and Barcelona. The story has strong romantic undertones. Tomek starts as quite a neurotic and you can help him get a grip or explore his depression and longing for human connection.
The Essential Gap Year
- Playtime: about 4 hours
- Told by: Martine
The story takes place in Thailand, and Martine, the narrator, is a German fashion student searching for the meaning of life. It is a satire and you may disagree with the heroine a lot, at least in the beginning. The story is a text-based open world and there’s a lot of sightseeing and places to explore. Your main choice is whether Martine will look behind the facade of the tourist industry, or will hide in her comfort zone.
- Playtime: about 2 hours
- Told by: Henriette and Henry
The story takes place in Antarctica and features two characters—a father and a daughter. Henriette sails on a boat to the Antarctic Peninsula while Henry traverses the same waters on board a luxury cruise ship. The main themes are nature and solitude. You get to see beautiful photos taken by one of the writers, and decide whether Henry and Henriette will find any meaningful connection with the people around them.
Today Is Always Gone Tomorrow
- Playtime: about 3 hours
- Told by: Adília
The story takes place in Africa, from Ghana, through the Congos, Rwanda, and Nigeria, to Mozambique. The narrator, Adília, is a retired Portuguese journalist who feels too young to be a grandmother and mourns the death of her best friend. It is a story about how we remember and how we deal with loss—both as people and as nations.