Labyrinth of Refrain: Coven of Dusk – Facet / Class Skill List

Labyrinth of Refrain: Coven of Dusk - Facet / Class Skill List
Labyrinth of Refrain: Coven of Dusk - Facet / Class Skill List

A list of skills each class contains for helping pick your ideal setup using Soul Transfers.

Opening

This is just a list of all the skills and a description (where needed) of what that skill does. I figured having this here would make tuning up your perfect puppet a lot easier than just sifting through menus. 

Aster Knight

  • War Spire – [lance] crit rate + 50
  • Stubborness – Survive Fatal Damage with 1 HP
  • Startle Recovery
  • Star Spirit – Ambushes inflict startle less often
  • Pierce Res. Up
  • Tenacious Strength – STR up
  • Lucky Star – Big luck bonus
  • Lance Master – Improves Lance proficiency
  • Startle Res. Up
  • Armor Piercing – Ignore 15% enemy DEF when attacking
  • Adrenaline Rush – Stun chance + 35 when HP < 1%
  • Iron-Clad Fortune – Guard rate +15%. but only if you’re fortunate

Shinobushi

  • Dual Blade Expert – %0% chance to strike with both weapons (S+ prof. only)
  • Shadowstep – Attacks more likely to miss
  • Poison Recovery
  • Blunt Res. Up
  • Underhanded Strike – Crit +75 when attacking a stunned enemy
  • Tenacious Fingers – Better Dex
  • Curse Share – When affected by a status, attacks deal 100 additional damage
  • Sword Master – Sword prof. Up
  • Poison Res. Up
  • Shadow Cowardice – Less likely to be targeted when hp < 10%
  • Bypass Armor – Attacks ingore 25% of enemy armor when HP is full
  • Blade Deflection – Decrease enemy attack on you by 20% when HP is full.

Theatrical Star

  • Love, Hate, Love – Doubles all rapport gains and losses
  • Healing Chime – [Bell] Recover 3% HP each turn and 20% at battle’s end
  • Illusion Recovery
  • Cursed Chime – [bell] Increase Resonance chance and slightly draw enemy attention
  • Fog Res. Up
  • Tenacious Charm – +CHM
  • Actor’s Tenacity – ATK +50% for each attack that misses until hit (caps at 500%)
  • Bell Master – Bell Prof. up
  • Illusion Res. Up
  • Signal Flare – Resonance rate ++ when HP < 30%
  • Forsaken Fortune – AVD +35% but only when luck is in despair
  • Anti-Donum Heresy – Coven DP consumption +25%, but attacks deal more damage

Marginal Maze

  • Donum Master – Increase Donum damage by 13%. Stacks.
  • Knockout – 25% chance to perform 2-5 additional attacks against stunned foes.
  • Abyss Recovery
  • Donum Efficiency – Reduce Coven’s DP consumption by 25% (does not stack)
  • Flame Res. Up
  • Tenacious Donum – DMP+
  • Eclipse – [Lamp] Ignore 25% of enemy DEF when attacking
  • Lamp Master – Lamp prof.+
  • Abyss Res. Up
  • Squishy Body – All incoming damage mitigated when HP is full
  • Master Masochist – DEF +15% each time you’re hit (caps at 105%)
  • Body Touch – 25% chance to confuse enemy attacker when HP is full

Peer Fortress

  • Siege Shield – Recover 5% max HP when using defend/fortify
  • Guardian’s Soul – Base 10% chance to intercept an attack. Increases to +15% for each katar equipped.
  • Stench Recovery
  • Tortoise Shell – Increase potency of Defend/Fortify by 5% per consecutive use
  • Slash Res. Up
  • Tenacious Stamina – Con+
  • Mega Bash – [Katar] +stun chance next turn when damaged after using Defend/fortify
  • Katar Master – Katar prof.+
  • Stench Res. Up
  • Unbreakable – Guard rate +10%
  • Iron Wall – Guard Rate +20% when HP is full
  • Heavy Smasher – [Hammer] Stun Chance +25 but ACT speed greatly reduced

Mad Raptor

  • Fancy Footwork – ATK +50% for each attack you avoid until hit. (caps at 500%)
  • Crossbow Sniper – [crossbow] ACT speed +75%/HIT +25%
  • Confuse Recovery
  • Stealth – Each round of battle lowers your chance of being targeted
  • Mud Res. Up
  • Tenacious Speed – AGI+
  • Steady Aim – Crit Rate+100/Hit +100% next turn after using Defend/Fortify
  • Crossbow Master – Crossbow prof.+
  • Confuse Res. Up
  • Swiftness – Moderate increase to ACT speed
  • Thin Ice – Crit rate +5 when you avoid an attack (caps at +25)
  • Crossbow Salvo – [crossbow] 3% chance to attack enemy group 10 times

Gothic Copellia

  • Dimemberer – +Chance to inflict critical gore
  • Reckless Blows – Increase crit damage with S+ proficiency weapons, but rapport will suffer
  • Total Recovery – Recover fater from all negative status
  • Evil Eye – 50% chance to inflict illusion on hit
  • Improved Bloodflow – ATK + 25% when attacking
  • Prankster – Stun chance + 10%
  • Maverick – Inflict and receive crits based on your lucky number
  • Hammer Master – Hammer prof.+
  • Fortitude – Stun res. +20
  • Reflexive hardening – When attacked, DEF temp increases by 25%
  • Font of Power – ATK +25%/Stun Chance +25 next turn after using Defend/Fortify
  • Immortal Sin – Attacks may confuse when HP <30%. More effective at higher karma.

Demon Reaper

  • Scythe Dancer – [Scythe] 12% chance to attack enemy group 4 times.
  • Wickerman – Increase ATK by “missing puppet part x1”
  • Mental Unity – Hit +20%
  • Evil in Bloom – During battle, Tractie’s karma replaces your LUC stat
  • Repel – When attacked, enemy’s ATK reduced by 25%
  • Heroic Stance – Crit +50
  • Vampirism – Recover 10% of damage dealt as HP on crit
  • Scythe master – Scythe prof.+
  • Slippery – AVD +20%
  • Instant Transmission – ACT speed ++ at full HP
  • Zone – Hit +50% when HP is full
  • Humblebrag – AVD +70%/Hit -75% when HP < 5%

Written by: megamagicmonkey


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