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Labyrinth of Refrain: Coven of Dusk - Facet / Class Skill List

Game:   Labyrinth of Refrain Coven of Dusk  |  Aug 18, 2019   
Labyrinth of Refrain: Coven of Dusk - Facet / Class Skill List

A list of skills each class contains for helping pick your ideal setup using Soul Transfers.

Opening



This is just a list of all the skills and a description (where needed) of what that skill does. I figured having this here would make tuning up your perfect puppet a lot easier than just sifting through menus. 

Aster Knight



  • War Spire - [lance] crit rate + 50
  • Stubborness - Survive Fatal Damage with 1 HP
  • Startle Recovery
  • Star Spirit - Ambushes inflict startle less often
  • Pierce Res. Up
  • Tenacious Strength - STR up
  • Lucky Star - Big luck bonus
  • Lance Master - Improves Lance proficiency
  • Startle Res. Up
  • Armor Piercing - Ignore 15% enemy DEF when attacking
  • Adrenaline Rush - Stun chance + 35 when HP < 1%
  • Iron-Clad Fortune - Guard rate +15%. but only if you're fortunate

Shinobushi



  • Dual Blade Expert - %0% chance to strike with both weapons (S+ prof. only)
  • Shadowstep - Attacks more likely to miss
  • Poison Recovery
  • Blunt Res. Up
  • Underhanded Strike - Crit +75 when attacking a stunned enemy
  • Tenacious Fingers - Better Dex
  • Curse Share - When affected by a status, attacks deal 100 additional damage
  • Sword Master - Sword prof. Up
  • Poison Res. Up
  • Shadow Cowardice - Less likely to be targeted when hp < 10%
  • Bypass Armor - Attacks ingore 25% of enemy armor when HP is full
  • Blade Deflection - Decrease enemy attack on you by 20% when HP is full.

Theatrical Star



  • Love, Hate, Love - Doubles all rapport gains and losses
  • Healing Chime - [Bell] Recover 3% HP each turn and 20% at battle's end
  • Illusion Recovery
  • Cursed Chime - [bell] Increase Resonance chance and slightly draw enemy attention
  • Fog Res. Up
  • Tenacious Charm - +CHM
  • Actor's Tenacity - ATK +50% for each attack that misses until hit (caps at 500%)
  • Bell Master - Bell Prof. up
  • Illusion Res. Up
  • Signal Flare - Resonance rate ++ when HP < 30%
  • Forsaken Fortune - AVD +35% but only when luck is in despair
  • Anti-Donum Heresy - Coven DP consumption +25%, but attacks deal more damage

Marginal Maze



  • Donum Master - Increase Donum damage by 13%. Stacks.
  • Knockout - 25% chance to perform 2-5 additional attacks against stunned foes.
  • Abyss Recovery
  • Donum Efficiency - Reduce Coven's DP consumption by 25% (does not stack)
  • Flame Res. Up
  • Tenacious Donum - DMP+
  • Eclipse - [Lamp] Ignore 25% of enemy DEF when attacking
  • Lamp Master - Lamp prof.+
  • Abyss Res. Up
  • Squishy Body - All incoming damage mitigated when HP is full
  • Master Masochist - DEF +15% each time you're hit (caps at 105%)
  • Body Touch - 25% chance to confuse enemy attacker when HP is full

Peer Fortress



  • Siege Shield - Recover 5% max HP when using defend/fortify
  • Guardian's Soul - Base 10% chance to intercept an attack. Increases to +15% for each katar equipped.
  • Stench Recovery
  • Tortoise Shell - Increase potency of Defend/Fortify by 5% per consecutive use
  • Slash Res. Up
  • Tenacious Stamina - Con+
  • Mega Bash - [Katar] +stun chance next turn when damaged after using Defend/fortify
  • Katar Master - Katar prof.+
  • Stench Res. Up
  • Unbreakable - Guard rate +10%
  • Iron Wall - Guard Rate +20% when HP is full
  • Heavy Smasher - [Hammer] Stun Chance +25 but ACT speed greatly reduced

Mad Raptor



  • Fancy Footwork - ATK +50% for each attack you avoid until hit. (caps at 500%)
  • Crossbow Sniper - [crossbow] ACT speed +75%/HIT +25%
  • Confuse Recovery
  • Stealth - Each round of battle lowers your chance of being targeted
  • Mud Res. Up
  • Tenacious Speed - AGI+
  • Steady Aim - Crit Rate+100/Hit +100% next turn after using Defend/Fortify
  • Crossbow Master - Crossbow prof.+
  • Confuse Res. Up
  • Swiftness - Moderate increase to ACT speed
  • Thin Ice - Crit rate +5 when you avoid an attack (caps at +25)
  • Crossbow Salvo - [crossbow] 3% chance to attack enemy group 10 times

Gothic Copellia



  • Dimemberer - +Chance to inflict critical gore
  • Reckless Blows - Increase crit damage with S+ proficiency weapons, but rapport will suffer
  • Total Recovery - Recover fater from all negative status
  • Evil Eye - 50% chance to inflict illusion on hit
  • Improved Bloodflow - ATK + 25% when attacking
  • Prankster - Stun chance + 10%
  • Maverick - Inflict and receive crits based on your lucky number
  • Hammer Master - Hammer prof.+
  • Fortitude - Stun res. +20
  • Reflexive hardening - When attacked, DEF temp increases by 25%
  • Font of Power - ATK +25%/Stun Chance +25 next turn after using Defend/Fortify
  • Immortal Sin - Attacks may confuse when HP <30%. More effective at higher karma.

Demon Reaper



  • Scythe Dancer - [Scythe] 12% chance to attack enemy group 4 times.
  • Wickerman - Increase ATK by "missing puppet part x1"
  • Mental Unity - Hit +20%
  • Evil in Bloom - During battle, Tractie's karma replaces your LUC stat
  • Repel - When attacked, enemy's ATK reduced by 25%
  • Heroic Stance - Crit +50
  • Vampirism - Recover 10% of damage dealt as HP on crit
  • Scythe master - Scythe prof.+
  • Slippery - AVD +20%
  • Instant Transmission - ACT speed ++ at full HP
  • Zone - Hit +50% when HP is full
  • Humblebrag - AVD +70%/Hit -75% when HP < 5%
Written by megamagicmonkey
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