A list of skills each class contains for helping pick your ideal setup using Soul Transfers.
Guide Contents
Opening
This is just a list of all the skills and a description (where needed) of what that skill does. I figured having this here would make tuning up your perfect puppet a lot easier than just sifting through menus.
Aster Knight
- War Spire – [lance] crit rate + 50
- Stubborness – Survive Fatal Damage with 1 HP
- Startle Recovery
- Star Spirit – Ambushes inflict startle less often
- Pierce Res. Up
- Tenacious Strength – STR up
- Lucky Star – Big luck bonus
- Lance Master – Improves Lance proficiency
- Startle Res. Up
- Armor Piercing – Ignore 15% enemy DEF when attacking
- Adrenaline Rush – Stun chance + 35 when HP < 1%
- Iron-Clad Fortune – Guard rate +15%. but only if you’re fortunate
Shinobushi
- Dual Blade Expert – %0% chance to strike with both weapons (S+ prof. only)
- Shadowstep – Attacks more likely to miss
- Poison Recovery
- Blunt Res. Up
- Underhanded Strike – Crit +75 when attacking a stunned enemy
- Tenacious Fingers – Better Dex
- Curse Share – When affected by a status, attacks deal 100 additional damage
- Sword Master – Sword prof. Up
- Poison Res. Up
- Shadow Cowardice – Less likely to be targeted when hp < 10%
- Bypass Armor – Attacks ingore 25% of enemy armor when HP is full
- Blade Deflection – Decrease enemy attack on you by 20% when HP is full.
Theatrical Star
- Love, Hate, Love – Doubles all rapport gains and losses
- Healing Chime – [Bell] Recover 3% HP each turn and 20% at battle’s end
- Illusion Recovery
- Cursed Chime – [bell] Increase Resonance chance and slightly draw enemy attention
- Fog Res. Up
- Tenacious Charm – +CHM
- Actor’s Tenacity – ATK +50% for each attack that misses until hit (caps at 500%)
- Bell Master – Bell Prof. up
- Illusion Res. Up
- Signal Flare – Resonance rate ++ when HP < 30%
- Forsaken Fortune – AVD +35% but only when luck is in despair
- Anti-Donum Heresy – Coven DP consumption +25%, but attacks deal more damage
Marginal Maze
- Donum Master – Increase Donum damage by 13%. Stacks.
- Knockout – 25% chance to perform 2-5 additional attacks against stunned foes.
- Abyss Recovery
- Donum Efficiency – Reduce Coven’s DP consumption by 25% (does not stack)
- Flame Res. Up
- Tenacious Donum – DMP+
- Eclipse – [Lamp] Ignore 25% of enemy DEF when attacking
- Lamp Master – Lamp prof.+
- Abyss Res. Up
- Squishy Body – All incoming damage mitigated when HP is full
- Master Masochist – DEF +15% each time you’re hit (caps at 105%)
- Body Touch – 25% chance to confuse enemy attacker when HP is full
Peer Fortress
- Siege Shield – Recover 5% max HP when using defend/fortify
- Guardian’s Soul – Base 10% chance to intercept an attack. Increases to +15% for each katar equipped.
- Stench Recovery
- Tortoise Shell – Increase potency of Defend/Fortify by 5% per consecutive use
- Slash Res. Up
- Tenacious Stamina – Con+
- Mega Bash – [Katar] +stun chance next turn when damaged after using Defend/fortify
- Katar Master – Katar prof.+
- Stench Res. Up
- Unbreakable – Guard rate +10%
- Iron Wall – Guard Rate +20% when HP is full
- Heavy Smasher – [Hammer] Stun Chance +25 but ACT speed greatly reduced
Mad Raptor
- Fancy Footwork – ATK +50% for each attack you avoid until hit. (caps at 500%)
- Crossbow Sniper – [crossbow] ACT speed +75%/HIT +25%
- Confuse Recovery
- Stealth – Each round of battle lowers your chance of being targeted
- Mud Res. Up
- Tenacious Speed – AGI+
- Steady Aim – Crit Rate+100/Hit +100% next turn after using Defend/Fortify
- Crossbow Master – Crossbow prof.+
- Confuse Res. Up
- Swiftness – Moderate increase to ACT speed
- Thin Ice – Crit rate +5 when you avoid an attack (caps at +25)
- Crossbow Salvo – [crossbow] 3% chance to attack enemy group 10 times
Gothic Copellia
- Dimemberer – +Chance to inflict critical gore
- Reckless Blows – Increase crit damage with S+ proficiency weapons, but rapport will suffer
- Total Recovery – Recover fater from all negative status
- Evil Eye – 50% chance to inflict illusion on hit
- Improved Bloodflow – ATK + 25% when attacking
- Prankster – Stun chance + 10%
- Maverick – Inflict and receive crits based on your lucky number
- Hammer Master – Hammer prof.+
- Fortitude – Stun res. +20
- Reflexive hardening – When attacked, DEF temp increases by 25%
- Font of Power – ATK +25%/Stun Chance +25 next turn after using Defend/Fortify
- Immortal Sin – Attacks may confuse when HP <30%. More effective at higher karma.
Demon Reaper
- Scythe Dancer – [Scythe] 12% chance to attack enemy group 4 times.
- Wickerman – Increase ATK by “missing puppet part x1”
- Mental Unity – Hit +20%
- Evil in Bloom – During battle, Tractie’s karma replaces your LUC stat
- Repel – When attacked, enemy’s ATK reduced by 25%
- Heroic Stance – Crit +50
- Vampirism – Recover 10% of damage dealt as HP on crit
- Scythe master – Scythe prof.+
- Slippery – AVD +20%
- Instant Transmission – ACT speed ++ at full HP
- Zone – Hit +50% when HP is full
- Humblebrag – AVD +70%/Hit -75% when HP < 5%
noice