Amnesia: A Machine for Pigs – Gameplay Mechanics & Tips

Amnesia: A Machine for Pigs - Gameplay Mechanics & Tips
Amnesia: A Machine for Pigs - Gameplay Mechanics & Tips

Characters

Note: Credit goes to Reinborn

There are only few characters in this game that are directly shown, therefore there will be a lack of images but at the same time, they would reveal a lot about the story itself, so it’s for the better.

Oswald Mandus is our main protagonist whose objective is to find his children that he keeps calling to him. He was born into an industrialist family and inherited a meat factory. His compassion for the poor and hatred for the rich lead him down a certain path. Just like his his grand uncle, Daniel, the survivor from The Dark Descent, Oswald also suffered Amnesia, however, he begins to recover his memory as the game progresses.

Edwin & Enoch, the two sons of Oswald Mundus. A lot can be learned about them by finding the notes. Just like their father, these two boys are very caring individuals.

Even though Manpigs might not be considered “characters”, in the terms of story, you can only directly encounter a handful of them throughout the entire game. What makes them a worthy mention is how similiar to humans they are, only in looks they are pigs but in their “free time”, they act like children or men, One can be found driving a truck, some are eating but often are aggressive, even if not in direct contact with the player.

Amnesia: A Machine for Pigs - Gameplay Mechanics & Tips
Amnesia: A Machine for Pigs - Gameplay Mechanics & Tips

Mysterious stranger is a somewhat informed person who keeps ringing the innovative factory phones at the right time, when Oswald is about. He keeps guiding Oswald through the facility, telling him what to do, where to go. Oswald himself points out that this stranger seems to know him very well.

Gameplay Mechanics & Tips

A Machine for Pigs differs from its predecessor in many ways, that have caught me by surprise.

  • Lantern is now unlimited, enabling you to shine with it at all times, except when manpigs are nearby. Whenever there are manpigs close to you, every electric light will begin to flicker.
  • You no longer collect tinderboxes or laudanums, likely because you get to use the lantern at all times. Also, there isn’t any need for laudanums since your health regenerates on its own and at the same time, there is very little monster encounters for you to be in need of medical aid.
  • There is only one difficulty, no hard mode or normal. Eliminating the possibility of more than one playthrough.
  • It’s relying heavily on story and less on monster encounters. It almost feels as if you’re in the game by accident, merely observing what’s happening as you often find manpigs going on about their business more than you find them trying to hold you back.
  • There are pig masks scattered in the factory which makes it seem like they’re following you. It’s likely these pig masks hide something Oswald has yet to remember.

Amnesia: A Machine for Pigs - Gameplay Mechanics & Tips
Amnesia: A Machine for Pigs - Gameplay Mechanics & Tips
Amnesia: A Machine for Pigs - Gameplay Mechanics & Tips

Helena Stamatina
About Helena Stamatina 2727 Articles
My first game was Naughty Dog’s Crash Bandicoot (PlayStation) back in 1996. And since then gaming has been my main hobby. I turned my passion for gaming into a job by starting my first geek blog in 2009. When I’m not working on the site, I play mostly on my PlayStation. But I also love outdoor activities and especially skiing.

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