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Space Engineers - How to Respawn Travel Post-Update

Game:   Space Engineers  |  Feb 28, 2019   
Space Engineers - How to Respawn Travel Post-Update

A simple methodology for respawning anywhere in survival; a work-around for death travel.

Abstract



Two timer blocks per grid is all it takes to enable a system which will allow you to spawn at grids located anywhere in the world. Once you have a sprawling empire, the method allows you to "cycle” between grids until you spawn at the desired grid. The logic is simple and [hopefully] idiot-proof. The first timer block (Respawn) will be turning off ALL medical rooms/survival kits located on the grid, and will be starting the second timer block (Reset), which will activate after a set time and turn the medical rooms/survival kits back on. This system has been tested between 3 grids in survival on an official Keen server.

Configuration



You'll want the following configuration on every grid you plan to use this system with.

Timer Block Respawn:

  • Setup Actions – Survival kit (off) / Timer Block Reset (start)
  • Time doesn't matter, won't be used.

Timer Block Reset:

  • Setup Actions – Survival kit (on)
  • Time set to 15 or more seconds ("aperture”)

Settings / Aperture



The "aperture” is the amount of time until your Survival kit/Medical room(s) turn back on. If you have numerous grids located all over the world, you'll want a much longer aperture than 15 seconds, possibly up to several minutes. This allows you to turn off respawn points in succession until you arrive at the desired grid. This cycling effect will apparently occur in the order of proximity, that is, the grid nearest your last respawn. Once the apertures expire, all respawn points will turn back on in the order you shut them off.

The aperture is set by adjusting the time on Timer Block Reset, the minimum value should be 10 to 15 seconds. If you have a longer aperture and manage to shut off all your survival kits (temporarily), you'll be prompted to join a new faction and get a respawn ship. Resist this urge.

You can add as many Survival kits/Medical rooms to a grid as you want, provided that they all get turned off by Timer Block Respawn. If you have more than 8 spawn points on your grid, you'll need another timer block and I'll let you figure that out on your own, Mr. Spawny-pants.

Usage Example



You have grids A and B located 2000km apart, both with Survival kits turned on. You are at grid A, and select "trigger now” on the Respawn timer block, which turns off grid A's Survival kit. During the 15 second "aperture” before the Reset block triggers, you hit backspace and respawn. You should find yourself at grid B, the only other Survival kit in the world owned by you that is currently turned on. 15 seconds after your initial triggering, grid A's Survival kit is turned back on.

Pitfalls



The only known pitfalls are not configuring the blocks correctly (PEBKAC), and servers where grids desync immediately after you spawn away from them. This is the part I am unsure of, how long can your aperture be while grids still update in your absence? The timer block will have to turn your respawn points back on while you are spawning thousands of kilometers away.

Video Proof



I have two grids parked next to each other, and a third that has been jumped 4000km away. This (potato) video shows the configuration and testing of the method.

Written by Splattercaster

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