» » MINDNIGHT - Everything You Need to Know

MINDNIGHT - Everything You Need to Know

Game:   MINDNIGHT  |  Jan 6, 2019   
MINDNIGHT - Everything You Need to Know

I have made this guide by analyzing the guides from these people: Bones, Bilbino, Bowmen1000, Franches and Keegan. Even though I have added my own strategies and did this guide with my point of view, this guide is based on the guides of those people. I'm not putting bots behaviour because they will likely change on next patch, because there are some bugs sometimes that affect their way to make proposals or votes.

Words



  • Acc means accept.
  • Ref means refuse.
  • Sus means suspicious.
  • Clean means that the player is not suspicious. This term is usually used when a player proves that he is agent.
  • Bluff means that the player that was a hacker secured to gain peoples' trust.
  • Pov means point of view.
  • Imo means in my opinion.
  • N1/N2/N3/N4/N5 mean node 1, node 2, node 3, etc.

Mindnight Terms



  • Hammer is an event that occurs when the proposals of one node have been rejected five times. When this happens, the hackers instantly win.
  • Critical nodes are nodes that require the same amount of players as the amount of agents that there are in the game.
  • Alpha is a "role" where the hacker proceeds to hack every node they are in.
  • Beta is a "role" where the hacker prefers to secure in order to gain other players' trust.

Strategies



Gaining people's trust. This game is based on making people trust you so you can control the game in order to win. If you want to fit in you will have to prove that you are an agent.

  • Securing a node: if you are a hacker it is highly recommended to secure the first node and every node that is necessary to gain players' trust, unless you only need to hack one more node.
  • Blaming the other: if you ever hack a node, you can blame the other player so you don't get caught or look suspicious. It is recommended not to hack nodes that are only two people in, because it will be easier to find you.
  • Asking what to vote: this way you are doing what everyone else tells you to do to gain trust. This will work for you only if they think that you or your hacker buddy is trusted by the others, so one of you gets the chance to hack.

Acting as a noob. If you act like a new player as a hacker, you will cause confusion to every agent. You have to do random stuff and make agents look like hackers by just voting the exact opposite (refusing proposals with your teammate in and accepting the ones with only agents).

Passing hammer. If you pass a proposal, the next player will get hammer. Doing that means that you are trusting someone to decide how the node is going to be like. That will always look suspicious, so you have to explain why you did that.

Passing 0/5. If you are in a 5-man game and you are the first one to propose for the node, you can pass the proposal and giving yourself hammer. If no one notices, you can control that node.

Common Mistakes



  • Hacker saying he will secure: the hacker that said that is clearly telling his teammate that he is going to secure, meaning that if they are both in a node, they are organized and no mistakes are done in the hacking process. 
  • Hacker showing distrust over his teammate and still putting him in: If someone shows distrust on someone and still puts him in a proposal you will have to find out why. Doing this is like digging your own grave. 
  • Not putting yourself in node: There is no point of not putting yourself in the node, because if you are an agent, you have to secure. And even if you are a hacker, you have to pretend like you are one of them. 
  • Refusing hammer: this mistake doesn't affect the game at all, unless a lot of players do it at the same time. This mistake does not say if you are agent or hacker, because hammer is an event that does not happen frequently, and it is most likely that they just didn't do it on purpose. 
  • Double-Hacking: if both hackers didn't follow protocol, couldn't communicate with themselves and they are both in the same node, it will probably get hacked by both hackers. Doing this in any node makes it harder for the hackers to win the game. 
  • Accusing someone for being silent: being silent can mean many things, but not a player role in the game. 
  • Proposing a hacked node: a few noobs propose them because they think that they can hack again without anyone noticing, or it's just a mistake. Remember to make as many combinations as possible to find out who the hackers are if you are agent, or propose combinations that include everyone's opinions to get positive votes. 
  • Securing a node as a hacker when there have been two hacked nodes already: unless completely hacking a node requires two hackers, there is no point of securing when you have the chance to win. 
  • Accepting everything: common mistake among the noobs. Accepting everything is like not having a clear opinion, and just waiting to see what will happen in the game. You have to think and find who the hackers are, and doing that lowers the chances of finding them, because the amount of proposals is lower due to amount of positive votes on every proposal (+1). 
  • Hacking every node you are in: Finding who the hackers are is what you are afraid of. If you keep doing the same thing agents will notice that. Try to make your teammate participate and hack some nodes to confuse them. 

Players Behaviour



Everyone reacts differently against accusations, but you all have to know that you have to go at a lower speed than the accuser's to appear calmed and show confidence. You will have to look at what the accuser says constantly to convince everyone else that you are truly an agent.

  • Accusing with info: in case you are accusing someone, you must do it with facts, and explaining everyone why the person you are accusing is a hacker. 
  • Accusing with no info: if you don't have any information then you can't accuse someone, or you will look like a desperate trying to put the target on someone else.
  • Defending yourself: You will have to tell the accuser why you did those choices and what were you trying to get at. If you did not have a reason to do something, you will get accused of hacker.
  • Accusing back: You can either defend yourself, accuse him back, or both. If you accuse him back with more facts and mistakes he has done, you will change the target and he will be the suspicious one.

Extra Information



  • Games with five players have three agents and two hackers.
  • Games with six players have four agents and two hackers.
  • Games with seven players have four agents and three hackers.
  • Games with eight players have five agents and three hackers.

Games with seven or eight players need two hacks in node 4.

There is a custom game called Mainframe, where there are three other roles:

  • Scriptie, which is a hacker who doesn't know who his teammates are.
  • Admin, which is an agent that knows everyone's role and has to guide his teammates to win.
  • Nuker, which is a hacker that has the oppportunity to nuke the admin in case the game has three secured nodes.

When to Accept / Refuse



You have to accept you are 100% sure who the hackers are, or when it's hammer. Accepting your own node is also acceptable.

Refusing the proposal is not wrong at all, in fact, when the proposal failed, you can see what everyone voted, and gather information and make your own conclusions.
Written by Itahaic
© 2017 - 2019 | IndieFAQ.com - Game Guides, Tips & Tricks, Walkthroughs and FAQs.