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Stellaris - Resource Management

Game:   Stellaris  |  Mar 17, 2018   
Stellaris - Resource Management

This guide will teach you how to properly keep your resource pools full, and some things to watch out for. This guide will be broken down into 4 parts: Early Game, Mid Game, Late Game, End Game.

Early Game



This guide is uncompatible with Tall games, the main strategys you should try with this is federation victory and conquest (Domination is just conquest but harder)

Reminders: Minerals and Influence are the future, Energy and food is the present, unity is in the middle, you want at least a median amount in your (I am yet to perfect this resource)

So I am assuming you just hopped in a game, now your construction ship is to grab that 3-2 mineral asteroid in your home system, send your science ship out to explore immediate systems, don't send him on a crusade to reclaim Space Jerusalem. Now that's just the beginning, some tips: Deny nearby empires mineral rich systems (This will cripple their production and make them easy targets later in the game), focus physics and engineering systems, engineering is the most important research tree in the game, physics is second, and society is last (Society is last mainly because of general use and how it progresses your game as a whole), don't waste minerals on energy stations focus minerals, if you are noticing you are low on energy, build some energy buildings on your planet. By your 10th system, build a 2nd science ship and explore some more (Exploring is all subjective on how you want to expand and the placement of empires), by your 1st colony build a construction ship for getting the remainder of energy credits.

Influence will be your worst enemy in order to make sure you are earning a steady amount, appease your first faction then over time you can always split to another (I usually focus on appeasing three factions then make the diverging factions displeased), make sure to grab the "Map the Stars" edict in the policys menu, change your food stock piling to large or the max setting (This is just incase you run low on food).

By the time you reach 50 minerals a month you should try to reach 20 - 35 energy a month, by this time you would have reached mid game (It's usually 2225 for most of my games).

Mid Game



Reminders: Minerals and Influence are the future, Energy and food is the present, unity is in the middle, you want at least a median amount in your (I am yet to perfect this resource)

You have reached 35 energy credits a month, and 50 minerals a month, no we expand.

Spam colonies in the new expanse that you have claimed (Head for atleast 5 colonys, no more no less. If you want more or you have a huge swath of land set up sectors)

Aim for a bigger fleet (A good median is 5K for this era, if you do have to deal with the great khan, aim for 8K or 9K.

This is a very easy part of the game, as your only worry should be the khan, but small nation states shall emerge from the breakup, that is if he does spawn in the game. Your aim for the end of this era and the start of the late game should be 100 Minerals, and 60 Energy a month.

PS. Get edicts that expand food and energy production they are worth it (Don't get the mineral ones.)

Late Game



Reminders: Minerals and Influence are the future, Energy and food is the present, unity is in the middle, you want at least a median amount in your (I am yet to perfect this resource)

Now this part of the game is the hardest, as your systems and colonies will hit your science production very hard.

Counter this by expanding your science output in engineering and physics, make sure that all your scientists have the Spark of Genius trait (It's the lightbulb) also get cozy with the curators, they have many buffs you can benifit from.

Again Mid and Late game are easy as there isn't much to deal with, as long as you keep yourself strong, people will steer clear of you. You should aim for 150 minerals, and 100 energy, if you rinse and repeat the steps from mid game you should be fine untill end game.

End Game



Reminders: Minerals and Influence are the future, Energy and food is the present, unity is in the middle, you want at least a median amount in your (I am yet to perfect this resource)

This is the end.

Things to look out for is the Reckoning, if a psionic empire is to use the buff of the shroud, a 1mil to 2mil fleet power ship (Based on size of empire, this is also a throw back to the fall of the eldar, a war hammer 40k reference), the extra dimensional invaders, and that's it really.

Keep your fleet power steady around 500k to 700K as you should have a colosses and some mega structures by this point, Science nexus, dyson sphere, and a ring world, *Keep a lot of habitats is key systems that would lead to the core worlds of your empire. Your mineral production should exceed that of 300 to 400 minerals a month, and 200 energy credits a month (Go big or go home is the meaning here).

Conquest or federation victory are the keys to the end of your game, make allys with fallen empires, but don't let the xenophillic one ally you in the federation, create your own and be more than they can ever be.
Written by Babyurt

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