The Last of Us 2 – Trophy List

The Last of Us 2 - Trophy List
The Last of Us 2 - Trophy List

Welcome to our complete list of The Last of Us 2 trophies including secret trophies. Check a trophy below to see a full description.

The Last of Us, Part II – Trophy List

  • ⁠Until There’s None Left – Platinum.
  • ⁠What I Had to Do – conclude the story.
  • ⁠Survival Specialist – Learn All Skills.
  • ⁠Master of Weapons – Improve all weapons to the maximum.
  • ⁠Archivist – Find all the artifacts and journal entries.
  • ⁠Complete Set – Find all the cards.
  • ⁠Numismatist – Find all coins.
  • ⁠Ready For The Worst – Find All The Benches.
  • ⁠Mechanicist – Improve a weapon completely.
  • ⁠Expert – Learn a complete line of improvements.
  • ⁠Burglary – Open all safes.
  • ⁠Tourist – Visit all downtown Seattle locations.
  • ⁠Professional – Find all training manuals.
  • ⁠Survival Training – Learn 25 skills.
  • ⁠Thick Lead – Find all the weapons.
  • ⁠On the Field – Find 12 benches.
  • ⁠Tools of the Trade – Manufacture all the items.
  • ⁠Only at Gambiarra – Improve a Weapon.
  • ⁠Apprentice – Learn an improvement.
  • ⁠Basic Kit – Find 5 Collectible Cards.
  • In Great State – Find 5 coins.
  • ⁠Hidden Trophy – ???
  • Hidden Trophy – ???
  • Na Mosca – Get the best score in the bow and arrow game.
  • ⁠Relic of the Wise – Find the Weird Artifact.
  • So Great and So Small – Find the Recorded Ring.

Game Difficulty

As an extension of devs accessibility features, The Last of Us Part II also includes expanded difficulty options. At launch, devs provide five different challenge levels: Very Light, Light, Moderate, Hard, and Survivor. Developers also allow you to customize specific aspects of difficulty to your needs or desired experience. You can individually tweak difficulty settings related to incoming damage, enemy and ally effectiveness, stealth, and resources. Trophies are not limited by difficulty.

Challenge – Very Light, Light, Moderate, Hard, Survivor, Custom

Adjust the overall difficulty of the game.

Player – Very Light, Light, Moderate, Hard, Survivor    

Adjusts difficulty settings related to: Amount of damage the player takes from enemies• Frequency of mid-encounter dynamic checkpoints

Enemies – Very Light, Light, Moderate, Hard, Survivor    

Adjusts difficulty settings related to: Accuracy of enemy gunfire and frequency of projectiles. Aggression of enemies advancing and flanking. Complexity of enemy melee combos. Movement speed of certain high-threat enemies. Custom tuning to specific combat encounters.

Allies – Very Light, Light, Moderate, Hard, Survivor    

Adjusts difficulty settings related to: Aggressiveness of allies in combat. Frequency at which allies kill enemies.

Stealth – Very Light, Light, Moderate, Hard, Survivor    

Adjusts difficulty settings related to: Enemy’s perception through vision, hearing, and smell. Length of grace period before enemies will alert others. Conditions for grabbing enemies from stealth.

Resources – Very Light, Light, Moderate, Hard, Survivor    

Adjusts difficulty settings related to: Quantity of ammunition and supplies found in the world. Durability of melee weapons dropped by enemies. Yield of certain crafting recipes.



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