XCOM: Chimera Squad – Scavengers Market Guide

XCOM: Chimera Squad - Scavengers Market Guide
XCOM: Chimera Squad - Scavengers Market Guide

How on Earth does the Scavengers Market work exactly?!? Is it just random chance? Nope. In fact, all of it is scripted and items will only become available as the game progresses… So, what exactly can we get?

Intro

The Scavengers Market is XCOM: Chimera Squad’s new passageway to getting Unique and Powerful items – at the expense of Intel. In this iteration, items unlock at the Scavengers Market unlock not only by the Investigations Completed, but are locked by random selection categories. Here are all the different items and their interactions with the Scavenger’s Market.

The game uses the word “ACT” to describe how far in you are. You progress to the next ACT when you complete an investigation. So you begin in ACT 1, and progress to ACT 2 and ACT 3 as you play the game.

Act 1: First Investigation

In Act 1, the game pulls Scavenger Market Listings from 2 groups, with different intel costs associated, to make 3 items appear in the shop.

Group 1 (Intel Cost: 35-55) 2 Items Spawn:

  • Advanced Laser Sight (+10% Crit)
  • Advanced Scope (+10% Aim)
  • Advanced Extended Magazine (+2 Ammo)
  • Advanced Stock (+2 Miss Damage)
  • Targeting System (Apply +15 Aim at Target)
  • Small Elerium Cache (50 Elerium)
  • Frag Grenade

Group 2 (Intel Cost: 70-90) 1 Items Spawn:

  • Superior Laser Sight (+15% Crit)
  • Superior Scope (+15% Aim)
  • Superior Extended Magazine (+3 Ammo)
  • Superior Stock (+3 Miss Damage)
  • Basic Free Fire (Don’t know what this one does! Please let me know!)
  • Basic Impact Frame (+2 Subdue Damage)
  • Reflex Grip (Shooting doesn’t End Turn)
  • AP Rounds (Ignore Armor for 5 Points of Damage)
  • Plasma Grenade
  • Plated Vest (+1 Armor)
  • Aid Beacon (Don’t know what this one does! Please let me know!)

Act 2: Second Investigation

In Act 2, the game pulls Scavenger Market Listings from 2 groups, with different intel costs associated, to make 3 items appear in the shop.

Group 1 (Intel Cost: 70-90) 1 Item Spawn:

  • Advanced Laser Sight (+10% Crit)
  • Advanced Scope (+10% Aim)
  • Advanced Extended Magazine (+2 Ammo)
  • Advanced Auto Loader (2 Free Reloads)
  • Advanced Stock (+2 Miss Damage)
  • Targeting System (Apply +15 Aim at Target)
  • Medium Elerium Cache (75 Elerium)
  • Frag Grenade

Group 2 (Intel Cost: 90-130) 2 Items Spawn:

  • Superior Laser Sight (+15% Crit)
  • Superior Scope (+15% Aim)
  • Superior Extended Magazine (+3 Ammo)
  • Superior Stock (+3 Miss Damage)
  • Basic Free Fire (Don’t know what this one does! Please let me know!)
  • Basic Impact Frame (+2 Subdue Damage)
  • Reflex Grip (Shooting doesn’t End Turn)
  • AP Rounds (Ignore Armor for 5 Points of Damage)
  • Plasma Grenade
  • Plated Vest (+1 Armor)
  • Aid Beacon (Don’t know what this one does! Please let me know!)
  • And All Epic Weapons…

Act 3: Third Investigation

In Act 3, the game pulls Scavenger Market Listings from a single list

Group 1 (Intel Cost: 70-90) 3 Items Spawn:

  • Superior Laser Sight (+15% Crit)
  • Superior Scope (+15% Aim)
  • Superior Extended Magazine (+3 Ammo)
  • Superior Stock (+3 Miss Damage)
  • Basic Free Fire (Don’t know what this one does! Please let me know!)
  • Basic Impact Frame (+2 Subdue Damage)
  • Reflex Grip (Shooting doesn’t End Turn)
  • AP Rounds (Ignore Armor for 5 Points of Damage)
  • Plasma Grenade
  • Plated Vest (+1 Armor)
  • Aid Beacon (Don’t know what this one does! Please let me know!)
  • Large Elerium Cache (100 Elerium)
  • And All Epic Weapons…

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Written by: Jack Benci


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