Shop Titans – Skills and Effects

Shop Titans - Skills and Effects
Shop Titans - Skills and Effects

Shop Titans Guides:

Skills List

Name – Skill Effect

  • Aura of Courage – +10% bonus Attack for the party. +10% bonus Defense for the party.
  • Aura of Resolve – +20% bonus Attack for the party. +20% bonus Defense for the party.
  • Aura of Heroism – +30% bonus Attack for the party. +30% bonus Defense for the party.
  • Aura of the Paladin – +40% bonus Attack for the party. +40% bonus Defense for the party.
  • Eye for Loot – +25% more components found in quests. +10% bonus Attack for the party.
  • Trained Eye – +50% more components found in quests. +15% bonus Attack for the party.
  • Eye for Style – +75% more components found in quests. +20% bonus Attack for the party.
  • Eye of the Beholder – +100% more components found in quests. +25% bonus Attack for the party.
  • Cure Wounds – Heals party by 3 HP each turn. 10% more HP for the party. 10% faster resting time.
  • Divine Power – Heals party by 5 HP each turn. 15% more HP for the party. 20% faster resting time.
  • Revitalization – Heals party by 10 HP each turn. 20% more HP for the party. 35% faster resting time.
  • Sacred Circle – Heals party by 20 HP each turn. 25% more HP for the party. 50% faster resting time.
  • Ambush – 10% faster quest time. +5% Critical Hit Chance and Evasion for the party.
  • Coordinated Ambush – 20% faster quest time. +10% Critical Hit Chance and Evasion for the party.
  • Ethereal Ambush – 35% faster quest time. +15% Critical Hit Chance and Evasion for the party.
  • Perfect Ambush – 50% faster quest time. +20% Critical Hit Chance and Evasion for the party.
  • Rudo Blitz – +30% Critical Hit Chance and -50% Break Chance for the party. Lasts 1 round.
  • Headstrong Assault – +40% Critical Hit Chance and -100% Break Chance for the party. Lasts 1 round.
  • Berserker Rampage – +40% Critical Hit Chance and -100% Break Chance for the party. Lasts 2 rounds.
  • Total Mayhem – +50% Critical Hit Chance and -100% Break Chance for the party. Lasts 3 rounds.
  • Pirate’s Due – 30% chance to steal from monsters. +10% Defense and +5% Evasion for the party.
  • Davy Jone’s Muggin’ – 35% chance to steal valuable items from monsters. +15% Defense and +5% Evasion for the party.
  • High Sea Robbery – 40% chance to steal very valuable items from monsters. +20% Defense and +10% Evasion for the party.
  • Captain’s Share – 50% chance to steal super valuable items from monsters. +25% Defense and +10% Evasion for the party.
  • Cleave – +30% Attack and +10 Health
  • Searing Cleave – +45% Attack and +15 Health
  • Scorching Cyclone – +60% Attack and +25 Health
  • Perforate – +35% Attack
  • Impale – +50% Attack
  • Sonic Thrust – +50% Attack and +50% Critical Hit Damage
  • Smite – +30% Attack and +10% Defense
  • Righteous Smite – +45% Attack and +15% Defense
  • Deliverance – +50% Attack and +25% Defense
  • On Guard – +40% Defense
  • Frost Stance – +50% Defense and +25% chance to survive one fatal blow
  • Indomitable Glacier – +60% Defense and +50% chance to survive one fatal blow
  • Backstab – +30% Attack and +3% Critical Hit Chance
  • Darkstalker – +40% Attack and +6% Critical Hit Chance
  • Widowmaker – +60% Attack and +10% Critical Hit Chance
  • Magic Darts – +40% Attack
  • Magic Missile – +60% Attack
  • Kinetic Lance – +80% Attack
  • Parry – +30% Defense
  • Parry & Riposte – +15% Attack and +40% Defense
  • Blade Barrier – +25% Attack and +50% Defense
  • Arcane Blast – +50% Attack
  • Fire Blast – +70% Attack
  • Eldritch Blast – +100% Attack
  • Hex – +60% Attack and +20% Critical Hit Damage
  • Ruinous Hex – +80% Attack and +25% Critical Hit Damage
  • Forbidden Hex – +100% Attack and +30% Critical Hit Damage
  • Life Drain – +50% Attack and +10 Health
  • Essence Drain – +75% Attack and +15 Health
  • Soul Drain – +100% Attack and +25 Health
  • Mage Armor – +25% Attack and +25% Defense
  • Magic Shell – +35% Attack and +35% Defense
  • Greater Magic Shell – +50% Attack and +50% Defense
  • Power Attack – +50% Attack and +5% Critical Hit Chance
  • Icebreaker – +75% Attack and +7% Critical Hit Chance
  • Iceberg Smash – +100% Attack and +10% Critical Hit Chance
  • Sunder – +50% Attack and +25% Critical Hit Damage
  • Shatter – +60% Attack and +50% Critical Hit Damage
  • Groundbreaker – +70% Attack and +75% Critical Hit Damage
  • Caltrops – +50% Attack and +5% Evasion
  • Spiked Trap – +70% Attack and +7% Evasion
  • Shrapnel Grenade – +90% Attack and +8% Evasion
  • Throw Daggers – +45% Attack and +5% Evasion
  • Throw Shuriken – +60% Attack and +7% Evasion
  • Shuriken Storm – +80% Attack and +10% Evasion
  • Flame Brand – +60% Attack and +10% Defense
  • Sacred Fire – +80% Attack and +20% Defense
  • Baptism by Fire – +100% Attack and +30% Defense
  • Shining Blade – +45% Attack and +15% Defense
  • Blessed Blade – +70% Attack and +20% Defense
  • Holy Warrior – +90% Attack and +30% Defense
  • Thick Skin – +60% Defense
  • Stone Skin – +80% Defense
  • Adamantine Skin – +100% Defense and +10% Health
  • Finesse – +50% Attack and +5% Critical Hit Chance
  • Expertise – +75% Attack and +7% Critical Hit Chance
  • Dueling Grace – +100% Attack and +10% Critical Hit Chance
  • Hinder – +45% Attack and +4% Critical Hit Chance
  • Impede – +60% Attack and +7% Critical Hit Chance
  • TKO Blow – +75% Attack and +10% Critical Hit Chance
  • Curse – +60% Attack and +3% Evasion
  • Ancient Curse – +80% Attack and +5% Evasion
  • Eternal Curse – +120% Attack and +5% Evasion
  • Antimagic Net – +50% Attack and +5% Evasion
  • Magebane Web – +75% Attack and +7% Evasion
  • Ethereal Prison – +100% Attack and +10% Evasion
  • Glancing Blows – +45% Defense and +5% Evasion
  • Scoundrel’s Luck – +60% Defense and +7% Evasion
  • Fate’s Favored – +75% Defense and +10% Evasion
  • Electric Arc – +80% Attack
  • Lightning Bolt – +110% Attack
  • Chain Lightning – +140% Attack
  • Fireball – +75% Attack
  • Magma Orb – +100% Attack
  • Nuclear Blast – +130% Attack
  • Shadow Embrace – +80% Attack and +5% Evasion
  • Overwhelming Darkness – +100% Attack and +10% Evasion
  • Abyssal Grasp – +120% Attack and +10% Evasion
  • Dragon Breath – +100% Attack
  • Wyrm Breath – +130% Attack
  • Breath of Bahamuth – +150% Attack
  • Disintegrate – +80% Attack and +25% Critical Hit Damage
  • Annihilation – +100% Attack and +30% Critical Hit Damage
  • Oblivion – +125% Attack and +40% Critical Hit Damage
  • Summon Demon – +65% Attack and +20 Health
  • Summon Demon Army – +90% Attack and +30 Health
  • Summon Demon Lord – +130% Attack and +40 Health
  • Wall of Force – +50% Attack and +50% Defense
  • Wall of Mirrors – +60% Attack and +60% Defense
  • Mage Fortress – +70% Attack and +70% Defense
  • Battering Blows – +70% Attack and +30 Health
  • Relentless Assault – +100% Attack and +50 Health
  • Whirlwind Attack – +80% Attack and +5% Critical Hit Chance
  • Tempest Slash – +100% Attack and +5% Critical Hit Chance
  • Perfect Form – +75% Attack and +25% Defense
  • Ascended Form – +100% Attack and +30% Defense
  • Extra Plating – +80% Defense
  • Layered Armor – +100% Defense and +10% Health
  • Assassinate – +60% Attack and +50% Critical Hit Damage
  • Eliminate – +80% Attack and +60% Critical Hit Damage
  • Dance of Blades – +60% Attack and +8% Evasion
  • Dance of Death – +80% Attack and +10% Evasion
  • Cloak & Dagger – +60% Defense and +3% Evasion
  • Ace in the Sleeve – +80% Defense and +5% Evasion
  • Double Cast – +100% Attack
  • Triple Cast – +140% Attack
  • Petrify – +100% Attack and +20% Defense
  • Calcify – +130% Attack and +30% Defense
  • Poison Cloud – +125% Attack
  • Toxic Cloud – +160% Attack
  • Mana Shield – +70% Attack and +70% Defense
  • Soul Shield – +80% Attack and +80% Defense
  • Maintenance – +10% bonus stats from all equipment and -20% Break Chance with all equipment
  • Extra Polish – +10% bonus stats from all equipment and -30% Break Chance with all equipment
  • Mirror Sheen – +20% bonus stats from all equipment and -30% Break Chance with all equipment
  • Extended Warranty – +30% bonus stats from all equipment and -40% Break Chance with all equipment
  • Safekept Receipt – +40% bonus stats from all equipment and -45% Break Chance with all equipment
  • Fast Learner – +25% XP
  • Head of the Class – +35% XP
  • Savant – +50% XP
  • Super Genius – +50% XP
  • Ultra Genius – +75% XP
  • Big Smart – +100% XP
  • Fast Healer – +10% Health and -15% Resting Time
  • Troll-skinned – +15% Health and -20% Resting Time
  • Regenerator – +20% Health and -25% Resting Time
  • Survivor – +20% Health and -25% Resting Time
  • Never Broken – +30% Health and -30% Resting Time
  • Toughness – +20% Health and -5% Resting Time
  • Resilience – +30% Health and -10% Resting Time
  • Hero’s Mettle – +40% Health and -15% Resting Time
  • Sturdy – +25% Health
  • Tough-as-Nails – +30% Health
  • Unbreakable – +40% Health
  • Impervious – +40% Health and +30 Health
  • Invulnerable – +50% Health and +50 Health
  • Juggernaut – +40% Defense and 15% Health
  • Behemoth – +50% Defense and 20% Health
  • Titan – +60% Defense and +25% Health
  • Acrobatics – +10% Evasion
  • Slippery – +15% Evasion
  • Otherwordly Grace – +20% Evasion
  • Blurred Movement – +20% Evasion
  • Inhuman Speed – +25% Evasion
  • Extra Conditioning – +30% Defense and +10% Evasion
  • Heroic Workout – +40% Defense and +12% Evasion
  • Herculean Effort – +50% Defense and +15% Evasion
  • Deception – +10% Evasion and +5% Critical Hit Chance
  • Perfect Feint – +12% Evasion and +10% Critical Hit Chance
  • Smoke Bomb – +15% Evasion and +15% Critical Hit Chance
  • Eagle Eyes – +10% Critical Hit Chance
  • Lock On – +15% Critical Hit Chance
  • Mind’s Eye – +20% Critical Hit Chance
  • All Natural – +20% Critical Hit Chance
  • Live by the Die – +25% Critical Hit Chance
  • Final Gambit – +30% Critical Hit Chance
  • Deadly Criticals – +100% Critical Hit Damage
  • Coup de Grace – +150% Critical Hit Damage
  • Executioner – +200% Critical Hit Damage
  • Death Dealer – +200% Critical Hit Damage
  • All In – +250% Critical Hit Damage
  • Telling Blows – +10% Critical Hit Chance and +50% Critical Hit Damage
  • Lights Out – +12% Critical Hit Chance and +75% Critical Hit Damage
  • True Strike – +15% Critical Hit Chance and +100% Critical Hit Damage
  • Sword Master – +50% Attack with Sword
  • Sword Lord – +100% Attack with Sword
  • Sword Titan – +150% Attack with Sword
  • Axe Master – +50% Attack with Axe
  • Axe Lord – +100% Attack with Axe
  • Axe Titan – +150% Attack with Axe
  • Dagger Master – +50% Attack with Dagger
  • Dagger Lord – +100% Attack with Dagger
  • Dagger Titan – +150% Attack with Dagger
  • Mace Master – +50% Attack with Mace
  • Mace Lord – +100% Attack with Mace
  • Mace Titan – +150% Attack with Mace
  • Spear Master – +50% Attack with Spear
  • Spear Lord – +100% Attack with Spear
  • Spear Titan – +150% Attack with Spear
  • Bow Master – +50% Attack with Bow
  • Bow Lord – +100% Attack with Bow
  • Bow Titan – +150% Attack with Bow
  • Staff Master – +50% Attack with Staff
  • Staff Lord – +100% Attack with Staff
  • Staff Titan – +150% Attack with Staff
  • Crossbow Master – +50% Attack with Crossbow
  • Crossbow Lord – +100% Attack with Crossbow
  • Crossbow Titan – +150% Attack with Crossbow
  • Gun Master – +50% Attack with Gun
  • Gun Lord – +100% Attack with Gun
  • Gun Titan – +150% Attack with Gun
  • Wand Master – +50% Attack with Wand
  • Wand Lord – +100% Attack with Wand
  • Wand Titan – +150% Attack with Wand
  • Shield Master – +100% Defense with Shield
  • Shield Lord – +150% Defense with Shield
  • Shield Titan – +200% Defense with Shield
  • Warlord – +200% Attack with Sword, Axe, Dagger, Mace and Spear
  • War Master – +10% Health and +200% Attack with Sword, Axe, Dagger, Mace and Spear
  • Marksman – +200% Attack with Bow, Crossbow and Gun
  • Master Sniper – +5% Evasion and +200% Attack with Bow, Crossbow and Gun
  • Adept – +200% Attack with Staff and Wand
  • Archmage – +15% Attack and +200% Attack with Staff and Wand
  • Martial Training – Learn skills faster than other classes.
  • Martial Expert – +10% Defense
  • Martial Master – +25% Defense
  • Lion’s Roar – +30 Threat Rating
  • Chieftain’s Call – +10% Health and +40 Threat Rating
  • Dragon’s Roar – +25% Health and +50 Threat Rating
  • Fortress – +40% Defense with Heavy Armor, Helmet, Gauntlets and Heavy Footwear
  • Citadel – +40% Defense with Heavy Armor, Helmet, Gauntlets, Heavy Footwear and Shield
  • Bastion – +60% Defense with Heavy Armor, Helmet, Gauntlets, Heavy Footwear and Shield
  • Self-sufficient – -20% Resting Time
  • Live Off the Land – +5% Evasion and -25% Resting Time
  • Hunter-Hermit – +10% Evasion and -30% Resting Time
  • Iaido – The Samurai’s first attack is always a critical strike.
  • Lightning Iaido – The Samurais first attack is always a critical strike and +100% Critical Hit Damage
  • Iaido Master – The Samurais first attack is always a critical strike and +200% Critical Hit Damage
  • Berserk Rage – +20% Attack and +10% Evasion when HP falls below 75%. Effect is doubled when below 50% HP and tripled when below 25% HP.
  • Anger Point – +30% Attack and +10% Evasion when HP falls below 75%. Effect is doubled when below 50% HP and tripled when below 25% HP.
  • The Beast Within – +40% Attack and +10% Evasion when HP falls below 75%. Effect is doubled when below 50% HP and tripled when below 25% HP.
  • Scoundrel – +25% Attack with Dagger
  • Dashing Rogue – +10 Health and +50% Attack with Dagger
  • Master Thief – +30 Health and +100% Attack with Dagger
  • Pressure Points – +50% with Ring and +100% Critical Hit Damage
  • Pain Points – +75% with Ring and +150% Critical Hit Damage
  • Forbidden Technique – +100% with Ring and +200% Critical Hit Damage
  • Bull’s eye – +10% Critical Hit Chance
  • Panache – +15% Critical Hit Chance
  • Thrillseeker – +15% Critical Hit Chance and +100% Critical Hit Damage
  • Evasive – +10% Evasion
  • On the Move – +15% Evasion
  • The Longest Road – +20% Evasion
  • Shadow Assassin – +20% Evasion and +20% Critical Hit Chance until damaged
  • Darkness Menace – +20% Evasion and +30% Critical Hit Chance until damaged
  • One With the Dark – +20% Evasion and +40% Critical Hit Chance until damaged
  • Elegant Riposte – Guarantees a Critical Hit after dodging an attack.
  • Stinging Riposte – Guarantees a Critical Hit after dodging an attack. +50% Critical Hit Damage
  • Arcanist – +20% Attack
  • High Arcanist – +30% Attack
  • Thaumaturgist – +50% Attack
  • Divine Intervention – +100% chance to survive one fatal blow.
  • Chosen – +5 Regen HP each turn and +100% chance to survive one fatal blow.
  • Crusader – +10 Regen HP each turn and +100% chance to survive one fatal blow.
  • Primal Magic – +50% with Herbal Medicine
  • Ancestral Power – +60% with Herbal Medicine
  • Might of the Land – +80% with Herbal Medicine
  • Dark Pact – Has a chance to learn powerful exclusive skills.
  • Blood Pact – Has a chance to learn powerful exclusive skills. +25% with Spell
  • Fell Pact – Has a chance to learn powerful exclusive skills. +50% with Spell
  • Jack of All Trades – +20% bonus stats from all equipment.
  • Ace of All Trades – +25% bonus stats from all equipment.
  • Master of All Trades – +30% bonus stats from all equipment.
  • Geomancy – +1% Attack per point in any Element
  • Terrain Attunement – +20% Attack and +1% Attack per point in any Element
  • Ram Robustness – +5% Defense
  • Wolf Ferocity – +5% Attack
  • Ox Endurance – +3% Health
  • Eagle Accuracy – +2% Critical Hit Chance
  • Viper Lethality – +15% Critical Hit Damage
  • Cat Grace – +2% Evasion
  • Rhino Stubbornness – +5 Threat Rating
  • Owl Wisdom – +5% XP
  • Armadillo Tenacity – +15% chance to survive one fatal blow.
  • Lizard Regeneration – +3 Regen HP each turn
  • Horse Endurance – -20% Break Chance
  • Hippo Lethargy – -1% Resting Time
  • Walrus Nonchalance – +5% Health and -30% Break Chance
  • Lion Pride – +5% Attack and +1% Evasion
  • Bear Vitality – +5% Attack and +15 Health
  • Mammoth Presence – +10% Defense and +10 Threat Rating
  • Dinosaur Senses – +25% Attack on the first round.
  • Shark Bloodlust – +20% Attack when enemy’s HP is below 50%.

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