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Shop Titans - Skills and Effects

May 5, 2020    


Shop Titans Guides:


Skills List



Name - Skill Effect

  • Aura of Courage - +10% bonus Attack for the party. +10% bonus Defense for the party.
  • Aura of Resolve - +20% bonus Attack for the party. +20% bonus Defense for the party.
  • Aura of Heroism - +30% bonus Attack for the party. +30% bonus Defense for the party.
  • Aura of the Paladin - +40% bonus Attack for the party. +40% bonus Defense for the party.
  • Eye for Loot - +25% more components found in quests. +10% bonus Attack for the party.
  • Trained Eye - +50% more components found in quests. +15% bonus Attack for the party.
  • Eye for Style - +75% more components found in quests. +20% bonus Attack for the party.
  • Eye of the Beholder - +100% more components found in quests. +25% bonus Attack for the party.
  • Cure Wounds - Heals party by 3 HP each turn. 10% more HP for the party. 10% faster resting time.
  • Divine Power - Heals party by 5 HP each turn. 15% more HP for the party. 20% faster resting time.
  • Revitalization - Heals party by 10 HP each turn. 20% more HP for the party. 35% faster resting time.
  • Sacred Circle - Heals party by 20 HP each turn. 25% more HP for the party. 50% faster resting time.
  • Ambush - 10% faster quest time. +5% Critical Hit Chance and Evasion for the party.
  • Coordinated Ambush - 20% faster quest time. +10% Critical Hit Chance and Evasion for the party.
  • Ethereal Ambush - 35% faster quest time. +15% Critical Hit Chance and Evasion for the party.
  • Perfect Ambush - 50% faster quest time. +20% Critical Hit Chance and Evasion for the party.
  • Rudo Blitz - +30% Critical Hit Chance and -50% Break Chance for the party. Lasts 1 round.
  • Headstrong Assault - +40% Critical Hit Chance and -100% Break Chance for the party. Lasts 1 round.
  • Berserker Rampage - +40% Critical Hit Chance and -100% Break Chance for the party. Lasts 2 rounds.
  • Total Mayhem - +50% Critical Hit Chance and -100% Break Chance for the party. Lasts 3 rounds.
  • Pirate's Due - 30% chance to steal from monsters. +10% Defense and +5% Evasion for the party.
  • Davy Jone's Muggin' - 35% chance to steal valuable items from monsters. +15% Defense and +5% Evasion for the party.
  • High Sea Robbery - 40% chance to steal very valuable items from monsters. +20% Defense and +10% Evasion for the party.
  • Captain's Share - 50% chance to steal super valuable items from monsters. +25% Defense and +10% Evasion for the party.
  • Cleave - +30% Attack and +10 Health
  • Searing Cleave - +45% Attack and +15 Health
  • Scorching Cyclone - +60% Attack and +25 Health
  • Perforate - +35% Attack
  • Impale - +50% Attack
  • Sonic Thrust - +50% Attack and +50% Critical Hit Damage
  • Smite - +30% Attack and +10% Defense
  • Righteous Smite - +45% Attack and +15% Defense
  • Deliverance - +50% Attack and +25% Defense
  • On Guard - +40% Defense
  • Frost Stance - +50% Defense and +25% chance to survive one fatal blow
  • Indomitable Glacier - +60% Defense and +50% chance to survive one fatal blow
  • Backstab - +30% Attack and +3% Critical Hit Chance
  • Darkstalker - +40% Attack and +6% Critical Hit Chance
  • Widowmaker - +60% Attack and +10% Critical Hit Chance
  • Magic Darts - +40% Attack
  • Magic Missile - +60% Attack
  • Kinetic Lance - +80% Attack
  • Parry - +30% Defense
  • Parry & Riposte - +15% Attack and +40% Defense
  • Blade Barrier - +25% Attack and +50% Defense
  • Arcane Blast - +50% Attack
  • Fire Blast - +70% Attack
  • Eldritch Blast - +100% Attack
  • Hex - +60% Attack and +20% Critical Hit Damage
  • Ruinous Hex - +80% Attack and +25% Critical Hit Damage
  • Forbidden Hex - +100% Attack and +30% Critical Hit Damage
  • Life Drain - +50% Attack and +10 Health
  • Essence Drain - +75% Attack and +15 Health
  • Soul Drain - +100% Attack and +25 Health
  • Mage Armor - +25% Attack and +25% Defense
  • Magic Shell - +35% Attack and +35% Defense
  • Greater Magic Shell - +50% Attack and +50% Defense
  • Power Attack - +50% Attack and +5% Critical Hit Chance
  • Icebreaker - +75% Attack and +7% Critical Hit Chance
  • Iceberg Smash - +100% Attack and +10% Critical Hit Chance
  • Sunder - +50% Attack and +25% Critical Hit Damage
  • Shatter - +60% Attack and +50% Critical Hit Damage
  • Groundbreaker - +70% Attack and +75% Critical Hit Damage
  • Caltrops - +50% Attack and +5% Evasion
  • Spiked Trap - +70% Attack and +7% Evasion
  • Shrapnel Grenade - +90% Attack and +8% Evasion
  • Throw Daggers - +45% Attack and +5% Evasion
  • Throw Shuriken - +60% Attack and +7% Evasion
  • Shuriken Storm - +80% Attack and +10% Evasion
  • Flame Brand - +60% Attack and +10% Defense
  • Sacred Fire - +80% Attack and +20% Defense
  • Baptism by Fire - +100% Attack and +30% Defense
  • Shining Blade - +45% Attack and +15% Defense
  • Blessed Blade - +70% Attack and +20% Defense
  • Holy Warrior - +90% Attack and +30% Defense
  • Thick Skin - +60% Defense
  • Stone Skin - +80% Defense
  • Adamantine Skin - +100% Defense and +10% Health
  • Finesse - +50% Attack and +5% Critical Hit Chance
  • Expertise - +75% Attack and +7% Critical Hit Chance
  • Dueling Grace - +100% Attack and +10% Critical Hit Chance
  • Hinder - +45% Attack and +4% Critical Hit Chance
  • Impede - +60% Attack and +7% Critical Hit Chance
  • TKO Blow - +75% Attack and +10% Critical Hit Chance
  • Curse - +60% Attack and +3% Evasion
  • Ancient Curse - +80% Attack and +5% Evasion
  • Eternal Curse - +120% Attack and +5% Evasion
  • Antimagic Net - +50% Attack and +5% Evasion
  • Magebane Web - +75% Attack and +7% Evasion
  • Ethereal Prison - +100% Attack and +10% Evasion
  • Glancing Blows - +45% Defense and +5% Evasion
  • Scoundrel's Luck - +60% Defense and +7% Evasion
  • Fate's Favored - +75% Defense and +10% Evasion
  • Electric Arc - +80% Attack
  • Lightning Bolt - +110% Attack
  • Chain Lightning - +140% Attack
  • Fireball - +75% Attack
  • Magma Orb - +100% Attack
  • Nuclear Blast - +130% Attack
  • Shadow Embrace - +80% Attack and +5% Evasion
  • Overwhelming Darkness - +100% Attack and +10% Evasion
  • Abyssal Grasp - +120% Attack and +10% Evasion
  • Dragon Breath - +100% Attack
  • Wyrm Breath - +130% Attack
  • Breath of Bahamuth - +150% Attack
  • Disintegrate - +80% Attack and +25% Critical Hit Damage
  • Annihilation - +100% Attack and +30% Critical Hit Damage
  • Oblivion - +125% Attack and +40% Critical Hit Damage
  • Summon Demon - +65% Attack and +20 Health
  • Summon Demon Army - +90% Attack and +30 Health
  • Summon Demon Lord - +130% Attack and +40 Health
  • Wall of Force - +50% Attack and +50% Defense
  • Wall of Mirrors - +60% Attack and +60% Defense
  • Mage Fortress - +70% Attack and +70% Defense
  • Battering Blows - +70% Attack and +30 Health
  • Relentless Assault - +100% Attack and +50 Health
  • Whirlwind Attack - +80% Attack and +5% Critical Hit Chance
  • Tempest Slash - +100% Attack and +5% Critical Hit Chance
  • Perfect Form - +75% Attack and +25% Defense
  • Ascended Form - +100% Attack and +30% Defense
  • Extra Plating - +80% Defense
  • Layered Armor - +100% Defense and +10% Health
  • Assassinate - +60% Attack and +50% Critical Hit Damage
  • Eliminate - +80% Attack and +60% Critical Hit Damage
  • Dance of Blades - +60% Attack and +8% Evasion
  • Dance of Death - +80% Attack and +10% Evasion
  • Cloak & Dagger - +60% Defense and +3% Evasion
  • Ace in the Sleeve - +80% Defense and +5% Evasion
  • Double Cast - +100% Attack
  • Triple Cast - +140% Attack
  • Petrify - +100% Attack and +20% Defense
  • Calcify - +130% Attack and +30% Defense
  • Poison Cloud - +125% Attack
  • Toxic Cloud - +160% Attack
  • Mana Shield - +70% Attack and +70% Defense
  • Soul Shield - +80% Attack and +80% Defense
  • Maintenance - +10% bonus stats from all equipment and -20% Break Chance with all equipment
  • Extra Polish - +10% bonus stats from all equipment and -30% Break Chance with all equipment
  • Mirror Sheen - +20% bonus stats from all equipment and -30% Break Chance with all equipment
  • Extended Warranty - +30% bonus stats from all equipment and -40% Break Chance with all equipment
  • Safekept Receipt - +40% bonus stats from all equipment and -45% Break Chance with all equipment
  • Fast Learner - +25% XP
  • Head of the Class - +35% XP
  • Savant - +50% XP
  • Super Genius - +50% XP
  • Ultra Genius - +75% XP
  • Big Smart - +100% XP
  • Fast Healer - +10% Health and -15% Resting Time
  • Troll-skinned - +15% Health and -20% Resting Time
  • Regenerator - +20% Health and -25% Resting Time
  • Survivor - +20% Health and -25% Resting Time
  • Never Broken - +30% Health and -30% Resting Time
  • Toughness - +20% Health and -5% Resting Time
  • Resilience - +30% Health and -10% Resting Time
  • Hero's Mettle - +40% Health and -15% Resting Time
  • Sturdy - +25% Health
  • Tough-as-Nails - +30% Health
  • Unbreakable - +40% Health
  • Impervious - +40% Health and +30 Health
  • Invulnerable - +50% Health and +50 Health
  • Juggernaut - +40% Defense and 15% Health
  • Behemoth - +50% Defense and 20% Health
  • Titan - +60% Defense and +25% Health
  • Acrobatics - +10% Evasion
  • Slippery - +15% Evasion
  • Otherwordly Grace - +20% Evasion
  • Blurred Movement - +20% Evasion
  • Inhuman Speed - +25% Evasion
  • Extra Conditioning - +30% Defense and +10% Evasion
  • Heroic Workout - +40% Defense and +12% Evasion
  • Herculean Effort - +50% Defense and +15% Evasion
  • Deception - +10% Evasion and +5% Critical Hit Chance
  • Perfect Feint - +12% Evasion and +10% Critical Hit Chance
  • Smoke Bomb - +15% Evasion and +15% Critical Hit Chance
  • Eagle Eyes - +10% Critical Hit Chance
  • Lock On - +15% Critical Hit Chance
  • Mind's Eye - +20% Critical Hit Chance
  • All Natural - +20% Critical Hit Chance
  • Live by the Die - +25% Critical Hit Chance
  • Final Gambit - +30% Critical Hit Chance
  • Deadly Criticals - +100% Critical Hit Damage
  • Coup de Grace - +150% Critical Hit Damage
  • Executioner - +200% Critical Hit Damage
  • Death Dealer - +200% Critical Hit Damage
  • All In - +250% Critical Hit Damage
  • Telling Blows - +10% Critical Hit Chance and +50% Critical Hit Damage
  • Lights Out - +12% Critical Hit Chance and +75% Critical Hit Damage
  • True Strike - +15% Critical Hit Chance and +100% Critical Hit Damage
  • Sword Master - +50% Attack with Sword
  • Sword Lord - +100% Attack with Sword
  • Sword Titan - +150% Attack with Sword
  • Axe Master - +50% Attack with Axe
  • Axe Lord - +100% Attack with Axe
  • Axe Titan - +150% Attack with Axe
  • Dagger Master - +50% Attack with Dagger
  • Dagger Lord - +100% Attack with Dagger
  • Dagger Titan - +150% Attack with Dagger
  • Mace Master - +50% Attack with Mace
  • Mace Lord - +100% Attack with Mace
  • Mace Titan - +150% Attack with Mace
  • Spear Master - +50% Attack with Spear
  • Spear Lord - +100% Attack with Spear
  • Spear Titan - +150% Attack with Spear
  • Bow Master - +50% Attack with Bow
  • Bow Lord - +100% Attack with Bow
  • Bow Titan - +150% Attack with Bow
  • Staff Master - +50% Attack with Staff
  • Staff Lord - +100% Attack with Staff
  • Staff Titan - +150% Attack with Staff
  • Crossbow Master - +50% Attack with Crossbow
  • Crossbow Lord - +100% Attack with Crossbow
  • Crossbow Titan - +150% Attack with Crossbow
  • Gun Master - +50% Attack with Gun
  • Gun Lord - +100% Attack with Gun
  • Gun Titan - +150% Attack with Gun
  • Wand Master - +50% Attack with Wand
  • Wand Lord - +100% Attack with Wand
  • Wand Titan - +150% Attack with Wand
  • Shield Master - +100% Defense with Shield
  • Shield Lord - +150% Defense with Shield
  • Shield Titan - +200% Defense with Shield
  • Warlord - +200% Attack with Sword, Axe, Dagger, Mace and Spear
  • War Master - +10% Health and +200% Attack with Sword, Axe, Dagger, Mace and Spear
  • Marksman - +200% Attack with Bow, Crossbow and Gun
  • Master Sniper - +5% Evasion and +200% Attack with Bow, Crossbow and Gun
  • Adept - +200% Attack with Staff and Wand
  • Archmage - +15% Attack and +200% Attack with Staff and Wand
  • Martial Training - Learn skills faster than other classes.
  • Martial Expert - +10% Defense
  • Martial Master - +25% Defense
  • Lion's Roar - +30 Threat Rating
  • Chieftain's Call - +10% Health and +40 Threat Rating
  • Dragon's Roar - +25% Health and +50 Threat Rating
  • Fortress - +40% Defense with Heavy Armor, Helmet, Gauntlets and Heavy Footwear
  • Citadel - +40% Defense with Heavy Armor, Helmet, Gauntlets, Heavy Footwear and Shield
  • Bastion - +60% Defense with Heavy Armor, Helmet, Gauntlets, Heavy Footwear and Shield
  • Self-sufficient - -20% Resting Time
  • Live Off the Land - +5% Evasion and -25% Resting Time
  • Hunter-Hermit - +10% Evasion and -30% Resting Time
  • Iaido - The Samurai's first attack is always a critical strike.
  • Lightning Iaido - The Samurais first attack is always a critical strike and +100% Critical Hit Damage
  • Iaido Master - The Samurais first attack is always a critical strike and +200% Critical Hit Damage
  • Berserk Rage - +20% Attack and +10% Evasion when HP falls below 75%. Effect is doubled when below 50% HP and tripled when below 25% HP.
  • Anger Point - +30% Attack and +10% Evasion when HP falls below 75%. Effect is doubled when below 50% HP and tripled when below 25% HP.
  • The Beast Within - +40% Attack and +10% Evasion when HP falls below 75%. Effect is doubled when below 50% HP and tripled when below 25% HP.
  • Scoundrel - +25% Attack with Dagger
  • Dashing Rogue - +10 Health and +50% Attack with Dagger
  • Master Thief - +30 Health and +100% Attack with Dagger
  • Pressure Points - +50% with Ring and +100% Critical Hit Damage
  • Pain Points - +75% with Ring and +150% Critical Hit Damage
  • Forbidden Technique - +100% with Ring and +200% Critical Hit Damage
  • Bull's eye - +10% Critical Hit Chance
  • Panache - +15% Critical Hit Chance
  • Thrillseeker - +15% Critical Hit Chance and +100% Critical Hit Damage
  • Evasive - +10% Evasion
  • On the Move - +15% Evasion
  • The Longest Road - +20% Evasion
  • Shadow Assassin - +20% Evasion and +20% Critical Hit Chance until damaged
  • Darkness Menace - +20% Evasion and +30% Critical Hit Chance until damaged
  • One With the Dark - +20% Evasion and +40% Critical Hit Chance until damaged
  • Elegant Riposte - Guarantees a Critical Hit after dodging an attack.
  • Stinging Riposte - Guarantees a Critical Hit after dodging an attack. +50% Critical Hit Damage
  • Arcanist - +20% Attack
  • High Arcanist - +30% Attack
  • Thaumaturgist - +50% Attack
  • Divine Intervention - +100% chance to survive one fatal blow.
  • Chosen - +5 Regen HP each turn and +100% chance to survive one fatal blow.
  • Crusader - +10 Regen HP each turn and +100% chance to survive one fatal blow.
  • Primal Magic - +50% with Herbal Medicine
  • Ancestral Power - +60% with Herbal Medicine
  • Might of the Land - +80% with Herbal Medicine
  • Dark Pact - Has a chance to learn powerful exclusive skills.
  • Blood Pact - Has a chance to learn powerful exclusive skills. +25% with Spell
  • Fell Pact - Has a chance to learn powerful exclusive skills. +50% with Spell
  • Jack of All Trades - +20% bonus stats from all equipment.
  • Ace of All Trades - +25% bonus stats from all equipment.
  • Master of All Trades - +30% bonus stats from all equipment.
  • Geomancy - +1% Attack per point in any Element
  • Terrain Attunement - +20% Attack and +1% Attack per point in any Element
  • Ram Robustness - +5% Defense
  • Wolf Ferocity - +5% Attack
  • Ox Endurance - +3% Health
  • Eagle Accuracy - +2% Critical Hit Chance
  • Viper Lethality - +15% Critical Hit Damage
  • Cat Grace - +2% Evasion
  • Rhino Stubbornness - +5 Threat Rating
  • Owl Wisdom - +5% XP
  • Armadillo Tenacity - +15% chance to survive one fatal blow.
  • Lizard Regeneration - +3 Regen HP each turn
  • Horse Endurance - -20% Break Chance
  • Hippo Lethargy - -1% Resting Time
  • Walrus Nonchalance - +5% Health and -30% Break Chance
  • Lion Pride - +5% Attack and +1% Evasion
  • Bear Vitality - +5% Attack and +15 Health
  • Mammoth Presence - +10% Defense and +10 Threat Rating
  • Dinosaur Senses - +25% Attack on the first round.
  • Shark Bloodlust - +20% Attack when enemy's HP is below 50%.



Game:   Shop Titans