
Shop Titans Guides:
- Achievements Guide!
- Hotkeys (PC Controls).
- Hero Levels (XP Needed and Max Item Tier).
- Worker Levels (XP Needed and Crafting Speed Bonus).
- Friendship Levels (Friendship Rank and Energy Bonus).
- Quest Levels and Rewards.
- Buildings Guide.
Skills List
Name – Skill Effect
- Aura of Courage – +10% bonus Attack for the party. +10% bonus Defense for the party.
- Aura of Resolve – +20% bonus Attack for the party. +20% bonus Defense for the party.
- Aura of Heroism – +30% bonus Attack for the party. +30% bonus Defense for the party.
- Aura of the Paladin – +40% bonus Attack for the party. +40% bonus Defense for the party.
- Eye for Loot – +25% more components found in quests. +10% bonus Attack for the party.
- Trained Eye – +50% more components found in quests. +15% bonus Attack for the party.
- Eye for Style – +75% more components found in quests. +20% bonus Attack for the party.
- Eye of the Beholder – +100% more components found in quests. +25% bonus Attack for the party.
- Cure Wounds – Heals party by 3 HP each turn. 10% more HP for the party. 10% faster resting time.
- Divine Power – Heals party by 5 HP each turn. 15% more HP for the party. 20% faster resting time.
- Revitalization – Heals party by 10 HP each turn. 20% more HP for the party. 35% faster resting time.
- Sacred Circle – Heals party by 20 HP each turn. 25% more HP for the party. 50% faster resting time.
- Ambush – 10% faster quest time. +5% Critical Hit Chance and Evasion for the party.
- Coordinated Ambush – 20% faster quest time. +10% Critical Hit Chance and Evasion for the party.
- Ethereal Ambush – 35% faster quest time. +15% Critical Hit Chance and Evasion for the party.
- Perfect Ambush – 50% faster quest time. +20% Critical Hit Chance and Evasion for the party.
- Rudo Blitz – +30% Critical Hit Chance and -50% Break Chance for the party. Lasts 1 round.
- Headstrong Assault – +40% Critical Hit Chance and -100% Break Chance for the party. Lasts 1 round.
- Berserker Rampage – +40% Critical Hit Chance and -100% Break Chance for the party. Lasts 2 rounds.
- Total Mayhem – +50% Critical Hit Chance and -100% Break Chance for the party. Lasts 3 rounds.
- Pirate’s Due – 30% chance to steal from monsters. +10% Defense and +5% Evasion for the party.
- Davy Jone’s Muggin’ – 35% chance to steal valuable items from monsters. +15% Defense and +5% Evasion for the party.
- High Sea Robbery – 40% chance to steal very valuable items from monsters. +20% Defense and +10% Evasion for the party.
- Captain’s Share – 50% chance to steal super valuable items from monsters. +25% Defense and +10% Evasion for the party.
- Cleave – +30% Attack and +10 Health
- Searing Cleave – +45% Attack and +15 Health
- Scorching Cyclone – +60% Attack and +25 Health
- Perforate – +35% Attack
- Impale – +50% Attack
- Sonic Thrust – +50% Attack and +50% Critical Hit Damage
- Smite – +30% Attack and +10% Defense
- Righteous Smite – +45% Attack and +15% Defense
- Deliverance – +50% Attack and +25% Defense
- On Guard – +40% Defense
- Frost Stance – +50% Defense and +25% chance to survive one fatal blow
- Indomitable Glacier – +60% Defense and +50% chance to survive one fatal blow
- Backstab – +30% Attack and +3% Critical Hit Chance
- Darkstalker – +40% Attack and +6% Critical Hit Chance
- Widowmaker – +60% Attack and +10% Critical Hit Chance
- Magic Darts – +40% Attack
- Magic Missile – +60% Attack
- Kinetic Lance – +80% Attack
- Parry – +30% Defense
- Parry & Riposte – +15% Attack and +40% Defense
- Blade Barrier – +25% Attack and +50% Defense
- Arcane Blast – +50% Attack
- Fire Blast – +70% Attack
- Eldritch Blast – +100% Attack
- Hex – +60% Attack and +20% Critical Hit Damage
- Ruinous Hex – +80% Attack and +25% Critical Hit Damage
- Forbidden Hex – +100% Attack and +30% Critical Hit Damage
- Life Drain – +50% Attack and +10 Health
- Essence Drain – +75% Attack and +15 Health
- Soul Drain – +100% Attack and +25 Health
- Mage Armor – +25% Attack and +25% Defense
- Magic Shell – +35% Attack and +35% Defense
- Greater Magic Shell – +50% Attack and +50% Defense
- Power Attack – +50% Attack and +5% Critical Hit Chance
- Icebreaker – +75% Attack and +7% Critical Hit Chance
- Iceberg Smash – +100% Attack and +10% Critical Hit Chance
- Sunder – +50% Attack and +25% Critical Hit Damage
- Shatter – +60% Attack and +50% Critical Hit Damage
- Groundbreaker – +70% Attack and +75% Critical Hit Damage
- Caltrops – +50% Attack and +5% Evasion
- Spiked Trap – +70% Attack and +7% Evasion
- Shrapnel Grenade – +90% Attack and +8% Evasion
- Throw Daggers – +45% Attack and +5% Evasion
- Throw Shuriken – +60% Attack and +7% Evasion
- Shuriken Storm – +80% Attack and +10% Evasion
- Flame Brand – +60% Attack and +10% Defense
- Sacred Fire – +80% Attack and +20% Defense
- Baptism by Fire – +100% Attack and +30% Defense
- Shining Blade – +45% Attack and +15% Defense
- Blessed Blade – +70% Attack and +20% Defense
- Holy Warrior – +90% Attack and +30% Defense
- Thick Skin – +60% Defense
- Stone Skin – +80% Defense
- Adamantine Skin – +100% Defense and +10% Health
- Finesse – +50% Attack and +5% Critical Hit Chance
- Expertise – +75% Attack and +7% Critical Hit Chance
- Dueling Grace – +100% Attack and +10% Critical Hit Chance
- Hinder – +45% Attack and +4% Critical Hit Chance
- Impede – +60% Attack and +7% Critical Hit Chance
- TKO Blow – +75% Attack and +10% Critical Hit Chance
- Curse – +60% Attack and +3% Evasion
- Ancient Curse – +80% Attack and +5% Evasion
- Eternal Curse – +120% Attack and +5% Evasion
- Antimagic Net – +50% Attack and +5% Evasion
- Magebane Web – +75% Attack and +7% Evasion
- Ethereal Prison – +100% Attack and +10% Evasion
- Glancing Blows – +45% Defense and +5% Evasion
- Scoundrel’s Luck – +60% Defense and +7% Evasion
- Fate’s Favored – +75% Defense and +10% Evasion
- Electric Arc – +80% Attack
- Lightning Bolt – +110% Attack
- Chain Lightning – +140% Attack
- Fireball – +75% Attack
- Magma Orb – +100% Attack
- Nuclear Blast – +130% Attack
- Shadow Embrace – +80% Attack and +5% Evasion
- Overwhelming Darkness – +100% Attack and +10% Evasion
- Abyssal Grasp – +120% Attack and +10% Evasion
- Dragon Breath – +100% Attack
- Wyrm Breath – +130% Attack
- Breath of Bahamuth – +150% Attack
- Disintegrate – +80% Attack and +25% Critical Hit Damage
- Annihilation – +100% Attack and +30% Critical Hit Damage
- Oblivion – +125% Attack and +40% Critical Hit Damage
- Summon Demon – +65% Attack and +20 Health
- Summon Demon Army – +90% Attack and +30 Health
- Summon Demon Lord – +130% Attack and +40 Health
- Wall of Force – +50% Attack and +50% Defense
- Wall of Mirrors – +60% Attack and +60% Defense
- Mage Fortress – +70% Attack and +70% Defense
- Battering Blows – +70% Attack and +30 Health
- Relentless Assault – +100% Attack and +50 Health
- Whirlwind Attack – +80% Attack and +5% Critical Hit Chance
- Tempest Slash – +100% Attack and +5% Critical Hit Chance
- Perfect Form – +75% Attack and +25% Defense
- Ascended Form – +100% Attack and +30% Defense
- Extra Plating – +80% Defense
- Layered Armor – +100% Defense and +10% Health
- Assassinate – +60% Attack and +50% Critical Hit Damage
- Eliminate – +80% Attack and +60% Critical Hit Damage
- Dance of Blades – +60% Attack and +8% Evasion
- Dance of Death – +80% Attack and +10% Evasion
- Cloak & Dagger – +60% Defense and +3% Evasion
- Ace in the Sleeve – +80% Defense and +5% Evasion
- Double Cast – +100% Attack
- Triple Cast – +140% Attack
- Petrify – +100% Attack and +20% Defense
- Calcify – +130% Attack and +30% Defense
- Poison Cloud – +125% Attack
- Toxic Cloud – +160% Attack
- Mana Shield – +70% Attack and +70% Defense
- Soul Shield – +80% Attack and +80% Defense
- Maintenance – +10% bonus stats from all equipment and -20% Break Chance with all equipment
- Extra Polish – +10% bonus stats from all equipment and -30% Break Chance with all equipment
- Mirror Sheen – +20% bonus stats from all equipment and -30% Break Chance with all equipment
- Extended Warranty – +30% bonus stats from all equipment and -40% Break Chance with all equipment
- Safekept Receipt – +40% bonus stats from all equipment and -45% Break Chance with all equipment
- Fast Learner – +25% XP
- Head of the Class – +35% XP
- Savant – +50% XP
- Super Genius – +50% XP
- Ultra Genius – +75% XP
- Big Smart – +100% XP
- Fast Healer – +10% Health and -15% Resting Time
- Troll-skinned – +15% Health and -20% Resting Time
- Regenerator – +20% Health and -25% Resting Time
- Survivor – +20% Health and -25% Resting Time
- Never Broken – +30% Health and -30% Resting Time
- Toughness – +20% Health and -5% Resting Time
- Resilience – +30% Health and -10% Resting Time
- Hero’s Mettle – +40% Health and -15% Resting Time
- Sturdy – +25% Health
- Tough-as-Nails – +30% Health
- Unbreakable – +40% Health
- Impervious – +40% Health and +30 Health
- Invulnerable – +50% Health and +50 Health
- Juggernaut – +40% Defense and 15% Health
- Behemoth – +50% Defense and 20% Health
- Titan – +60% Defense and +25% Health
- Acrobatics – +10% Evasion
- Slippery – +15% Evasion
- Otherwordly Grace – +20% Evasion
- Blurred Movement – +20% Evasion
- Inhuman Speed – +25% Evasion
- Extra Conditioning – +30% Defense and +10% Evasion
- Heroic Workout – +40% Defense and +12% Evasion
- Herculean Effort – +50% Defense and +15% Evasion
- Deception – +10% Evasion and +5% Critical Hit Chance
- Perfect Feint – +12% Evasion and +10% Critical Hit Chance
- Smoke Bomb – +15% Evasion and +15% Critical Hit Chance
- Eagle Eyes – +10% Critical Hit Chance
- Lock On – +15% Critical Hit Chance
- Mind’s Eye – +20% Critical Hit Chance
- All Natural – +20% Critical Hit Chance
- Live by the Die – +25% Critical Hit Chance
- Final Gambit – +30% Critical Hit Chance
- Deadly Criticals – +100% Critical Hit Damage
- Coup de Grace – +150% Critical Hit Damage
- Executioner – +200% Critical Hit Damage
- Death Dealer – +200% Critical Hit Damage
- All In – +250% Critical Hit Damage
- Telling Blows – +10% Critical Hit Chance and +50% Critical Hit Damage
- Lights Out – +12% Critical Hit Chance and +75% Critical Hit Damage
- True Strike – +15% Critical Hit Chance and +100% Critical Hit Damage
- Sword Master – +50% Attack with Sword
- Sword Lord – +100% Attack with Sword
- Sword Titan – +150% Attack with Sword
- Axe Master – +50% Attack with Axe
- Axe Lord – +100% Attack with Axe
- Axe Titan – +150% Attack with Axe
- Dagger Master – +50% Attack with Dagger
- Dagger Lord – +100% Attack with Dagger
- Dagger Titan – +150% Attack with Dagger
- Mace Master – +50% Attack with Mace
- Mace Lord – +100% Attack with Mace
- Mace Titan – +150% Attack with Mace
- Spear Master – +50% Attack with Spear
- Spear Lord – +100% Attack with Spear
- Spear Titan – +150% Attack with Spear
- Bow Master – +50% Attack with Bow
- Bow Lord – +100% Attack with Bow
- Bow Titan – +150% Attack with Bow
- Staff Master – +50% Attack with Staff
- Staff Lord – +100% Attack with Staff
- Staff Titan – +150% Attack with Staff
- Crossbow Master – +50% Attack with Crossbow
- Crossbow Lord – +100% Attack with Crossbow
- Crossbow Titan – +150% Attack with Crossbow
- Gun Master – +50% Attack with Gun
- Gun Lord – +100% Attack with Gun
- Gun Titan – +150% Attack with Gun
- Wand Master – +50% Attack with Wand
- Wand Lord – +100% Attack with Wand
- Wand Titan – +150% Attack with Wand
- Shield Master – +100% Defense with Shield
- Shield Lord – +150% Defense with Shield
- Shield Titan – +200% Defense with Shield
- Warlord – +200% Attack with Sword, Axe, Dagger, Mace and Spear
- War Master – +10% Health and +200% Attack with Sword, Axe, Dagger, Mace and Spear
- Marksman – +200% Attack with Bow, Crossbow and Gun
- Master Sniper – +5% Evasion and +200% Attack with Bow, Crossbow and Gun
- Adept – +200% Attack with Staff and Wand
- Archmage – +15% Attack and +200% Attack with Staff and Wand
- Martial Training – Learn skills faster than other classes.
- Martial Expert – +10% Defense
- Martial Master – +25% Defense
- Lion’s Roar – +30 Threat Rating
- Chieftain’s Call – +10% Health and +40 Threat Rating
- Dragon’s Roar – +25% Health and +50 Threat Rating
- Fortress – +40% Defense with Heavy Armor, Helmet, Gauntlets and Heavy Footwear
- Citadel – +40% Defense with Heavy Armor, Helmet, Gauntlets, Heavy Footwear and Shield
- Bastion – +60% Defense with Heavy Armor, Helmet, Gauntlets, Heavy Footwear and Shield
- Self-sufficient – -20% Resting Time
- Live Off the Land – +5% Evasion and -25% Resting Time
- Hunter-Hermit – +10% Evasion and -30% Resting Time
- Iaido – The Samurai’s first attack is always a critical strike.
- Lightning Iaido – The Samurais first attack is always a critical strike and +100% Critical Hit Damage
- Iaido Master – The Samurais first attack is always a critical strike and +200% Critical Hit Damage
- Berserk Rage – +20% Attack and +10% Evasion when HP falls below 75%. Effect is doubled when below 50% HP and tripled when below 25% HP.
- Anger Point – +30% Attack and +10% Evasion when HP falls below 75%. Effect is doubled when below 50% HP and tripled when below 25% HP.
- The Beast Within – +40% Attack and +10% Evasion when HP falls below 75%. Effect is doubled when below 50% HP and tripled when below 25% HP.
- Scoundrel – +25% Attack with Dagger
- Dashing Rogue – +10 Health and +50% Attack with Dagger
- Master Thief – +30 Health and +100% Attack with Dagger
- Pressure Points – +50% with Ring and +100% Critical Hit Damage
- Pain Points – +75% with Ring and +150% Critical Hit Damage
- Forbidden Technique – +100% with Ring and +200% Critical Hit Damage
- Bull’s eye – +10% Critical Hit Chance
- Panache – +15% Critical Hit Chance
- Thrillseeker – +15% Critical Hit Chance and +100% Critical Hit Damage
- Evasive – +10% Evasion
- On the Move – +15% Evasion
- The Longest Road – +20% Evasion
- Shadow Assassin – +20% Evasion and +20% Critical Hit Chance until damaged
- Darkness Menace – +20% Evasion and +30% Critical Hit Chance until damaged
- One With the Dark – +20% Evasion and +40% Critical Hit Chance until damaged
- Elegant Riposte – Guarantees a Critical Hit after dodging an attack.
- Stinging Riposte – Guarantees a Critical Hit after dodging an attack. +50% Critical Hit Damage
- Arcanist – +20% Attack
- High Arcanist – +30% Attack
- Thaumaturgist – +50% Attack
- Divine Intervention – +100% chance to survive one fatal blow.
- Chosen – +5 Regen HP each turn and +100% chance to survive one fatal blow.
- Crusader – +10 Regen HP each turn and +100% chance to survive one fatal blow.
- Primal Magic – +50% with Herbal Medicine
- Ancestral Power – +60% with Herbal Medicine
- Might of the Land – +80% with Herbal Medicine
- Dark Pact – Has a chance to learn powerful exclusive skills.
- Blood Pact – Has a chance to learn powerful exclusive skills. +25% with Spell
- Fell Pact – Has a chance to learn powerful exclusive skills. +50% with Spell
- Jack of All Trades – +20% bonus stats from all equipment.
- Ace of All Trades – +25% bonus stats from all equipment.
- Master of All Trades – +30% bonus stats from all equipment.
- Geomancy – +1% Attack per point in any Element
- Terrain Attunement – +20% Attack and +1% Attack per point in any Element
- Ram Robustness – +5% Defense
- Wolf Ferocity – +5% Attack
- Ox Endurance – +3% Health
- Eagle Accuracy – +2% Critical Hit Chance
- Viper Lethality – +15% Critical Hit Damage
- Cat Grace – +2% Evasion
- Rhino Stubbornness – +5 Threat Rating
- Owl Wisdom – +5% XP
- Armadillo Tenacity – +15% chance to survive one fatal blow.
- Lizard Regeneration – +3 Regen HP each turn
- Horse Endurance – -20% Break Chance
- Hippo Lethargy – -1% Resting Time
- Walrus Nonchalance – +5% Health and -30% Break Chance
- Lion Pride – +5% Attack and +1% Evasion
- Bear Vitality – +5% Attack and +15 Health
- Mammoth Presence – +10% Defense and +10 Threat Rating
- Dinosaur Senses – +25% Attack on the first round.
- Shark Bloodlust – +20% Attack when enemy’s HP is below 50%.
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