
A guide on how to get all ending the game has to offer.
All Mystery Endings
Alarming Account of Abnormal Arms
Ending A – Pervert
This mystery only has the one ending so do whatever you want.
If you choose to complete the side objective, you’ll be rewarded with a small key at the end of the mystery.
Chilling Chronicle of A Crimson Cape
Ending A – Red Coat (Thing)
You must do the side objective and gather gossip at the schoolyard. When you encounter Aka Manto, chose ‘I don’t want anything from you!’. You will then have to fight Aka Manto (True Form).
Ending B – Red Coat (Man)
Play the mystery normally and select either of the Red or Blue paper if prompted (You will always lose 5 Stamina). You will then have to fight Aka Manto, killing him drops his Crestfallen Mask.
Curious Case of A Contagious Coma
Ending A – Dream Devourer
Do the side objective, giving you Dust of Seeing, use it when prompted to at the quarantine wing, making you fight the Dream Devourer.
Ending B – Sated… for now
Do the mystery as straightforward as possible and choose to Investigate when prompted at the quarantine wing.
Eerie Episode of Evolving Eels
Ending A – Eye Surgery
Play through the mystery as normal and when prompted, puncture Kana’s eye out, choosing to will allow you to keep her as an ally.
Ending B – Missing Friend
Play through the mystery as normal and when prompted, select to take Kana to the hospital.
Far-Out Fable of A Fear Festival
Ending A – Police Raid
When available, go into the forest as much as possible, when placed in the forest only screen, go into the Overgrown Factory as soon as possible.
Ending B – Too Late
Play it however you want, chose to just go to the inn and rest up, you will be forced to go to the festival at some point and then be placed in the forest where you can just rest up until it forces you into Overgrown Factory, ending the mystery.
Freaky Feature of Found Footage
Ending A
Not currently possible to achieve.
Ending B – Wishing Well
Play the mystery like normal and at the end chose Peek Inside at the end.
Ending C – Tapes
Play the mystery like normal and at the end chose Take Cassettes and run, it will reward you the Forest Tapes item (currently doesn’t do anything).
Horrible History of Household Hell
Ending A – Inner Coil
You must have a companion and a source of light to do this ending. Do the side quest, it will give you the Architect’s Journal and Shiokawa Herald (A). Click on the Shokawa Herald and then inspect it, it will give you one of two prompts, one of them mentioning a clue written on a cavern wall: ‘430Hz’. When you get to the Underground Chamber, click on explore some more, you will find speakers that allow you to put in the 430Hz. It will awaken Oetaru, a monster that cannot be defeated by normal combat. Then under the combat panel, it will give you the option to run or sacrifice an ally, chose to sacrifice an ally.
Ending B – Beast Awakened
You must have a source of light to do this ending. Do the side quest, it will give you the Architect’s Journal and Shiokawa Herald (A). Click on the Shokawa Herald and then inspect it, it will give you one of two prompts, one of them mentioning a clue written on a cavern wall: ‘430Hz’. When you get to the Underground Chamber, click on explore some more, you will find speakers that allow you to put in the 430Hz. It will awaken OETARU, a monster that cannot be defeated by normal combat. Then under the combat panel, it will give you the option to run or sacrifice an ally, chose to run.
Ending C – Mystery Buried Dee
Play through as straightforwards as possible.
Macabre Memoir of Morbid Mermaids
Ending A – Morbid Discovery
Play through the mystery as straightforwards as possible and kill the Mad Janitor, doing so will reward you with his Fire Axe.
Ending B – Mermaid in A Manhole
You must have crowbar to do this ending (you can get one in the hardware store at the seaside location). When you go to fight the mad Janitor, under defensive actions there will be a button to the side of the main panel allowing you to remove a manhole cover, it may take you a couple of tries to pry it open.
Ending C – Fire and Water
When you go to fight the mad Janitor, under defensive actions there will be a button to the side of the main panel allowing you to topple a lamp. It will instantly end the fight and it also makes it so if you that if you play Spine-Chilling Story of School Scissors after the fight, the school will be burned.
Ending D – Inmasu Curse
This one requires you to get the Inmasu curse (you can sometimes get it from doing the side quest at the seaside) and then choose to distract him upon initially encountering the Mad Janitor.
Rotten Report Of Rancid Ramen
Ending A
Do the side objective and you will be rewarded with Smelly Meat, at the end of the mystery select the option of Vial+Meat.
Ending B
Play the mystery straightforward and select the option to turn in the just the Vial of Ramen Soup at the end of the mystery when prompted to.
Sorrowful Saga of Moonlight Sailors
Ending A – Fishing Season’s End
Do the side objective, it will say that you found a huge pile of hooks and nets and threw them out to sea to stop the sailors, then just complete the mystery.
Ending B – Real Catch
Just complete the mystery as straightforward as possible.
Spine-Chilling Story of School Scissors
Ending A – Saved Friend
Go through the mystery like normal, making the correct sigil with the chalk.
Ending B – Legend Continues
Mess up the ritual by getting the incorrect sigil, you will then fight the (horror) version of the scissor woman and will get her scissors upon killing her.
Vicious Verses of A Violent Vigil
Ending A – New Dawn
At 10 P.M. when you automatically to to the Master Bedroom, before doing any praying actions, immediately go out into the dilapidated corridor and talk to someone, they will give you the Vigil Pamphlet which will tell you what to do, make sure you have enough space in your inventory to get it. Go back to the bedroom and preform the proper prey and then inspect his foot, it will copy the symbol down into the pamphlet. Then explore and come back and do whatever optional event it has (E.X. eat dinner, light the fireplace). You will be forced to go back to the Master Bedroom afterwards where the body will be missing, don’t worry, it always happens. Continue exploring until 2 A.M. then go to the study and feed the plant (will remove 1 Stamina point). You can’t cover the mirror (at least currently) so you can skip that step. You will then be teleported into another dimension Dilapidated corridor where you get the option to sacrifice two guests or carve the cursed symbol, carve the symbol which will then start a fight with the Horrible Old Man and kill him.
Ending B – Beast Awakened
At 10 P.M. when you automatically to to the Master Bedroom, before doing any praying actions, immediately go out into the dilapidated corridor and talk to someone, they will give you the Vigil Pamphlet which will tell you what to do, make sure you have enough space in your inventory to get it. Go back to the bedroom and preform the proper prey and then inspect his foot, it will copy the symbol down into the pamphlet. Then explore and come back and do whatever optional event it has (E.X. eat dinner, light the fireplace). You will be forced to go back to the Master Bedroom afterwards where the body will be missing, don’t worry, it always happens. Continue exploring until 2 A.M. then go to the study and feed the plant (will remove 1 Stamina point). You can’t cover the mirror (at least currently) so you can skip that step. You will then be teleported into another dimension Dilapidated corridor where you get the option to sacrifice two guests or carve the cursed symbol, carve the symbol which will then start a fight with the Horrible Old Man. Under attack options, you must sacrifice one guest and then kill him.
Ending C – Death, Cheated
You can just play through as fast as possible, choosing only to investigate the mansion to progress the time. You will be forced to kill the guest as they come and then be forced to sacrifice them at the end.
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