GTA 5 – Stability Config for Low Tier Machines (GTA Online)

GTA 5 - Stability Config for Low Tier Machines (GTA Online)
GTA 5 - Stability Config for Low Tier Machines (GTA Online)

After messing around and experimenting with the settings, I finally found a config that reduces the amount of studdering and fixes the low render distance bug. Hope this helps.

Intro

I know GTA is very CPU heavy, so after messing around with the settings, I managed to find a config that makes the game semi-stable. Low distance rendering shouldn’t be an issue while driving at high speeds.

Graphics

  • Ignore Suggested Limits > Off
  • DirectX Version > DirectX 11
  • Screen Type > Fullscren
  • Resolution > 1680 x 1050
  • Aspect Ratio > Auto
  • Refresh Rate > 60Hz
  • Output Monitor > 1
  • FXAA > On
  • MSAA > Off
  • VSync > On
  • Pause Game on Focus Loss > On
  • Population Density > 0
  • Population Variety > 0 – 50
  • Distance Scaling > 0
  • Texture Quality > Normal
  • Shader Quality > Normal
  • Shadow Quality > Normal
  • Reflection Quality > High
  • Reflection MSAA > Off
  • Water Quality > Normal
  • Particle Quality > Normal
  • Grass Quality > Normal
  • Soft Shadows > Sharp
  • Post FX > Normal
  • Anisotropic Filtering > Off
  • Ambient Occlusion > Off
  • Tessellation > Very High*

* Apparently this helps solve the low render distance bug – don’t ask me how – even I don’t know.

  • Total Video Memory Used: 1185 MB
  • Average Framerate: 30.1 FPS

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Written by: Karma


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