Mindnight is an often overlooked game that I feel deserves more recognition. So, this is a guide to not only teach new players about the game but to also promote it and get more people to play it, as I do.
Guide to Starting
The rules are simple, you and the other people in the match will be randomly selected to be either a Hacker or an Agent. Both sides are able to win by securing nodes (the phases were a bunch of people are chosen to vote). The Agents win a node if nobody hacks it, but if at least one person hacks it, then the node is immediately given to the Hackers. Hackers win if there are three nodes that were hacked, Agents win by Securing at least three nodes.
Playing as an Agent
As an Agent, you must be able to detect who is a hacker and who are your fellow Agents. One very common strategy is to check on the voting patterns, as hackers may try to incorporate their hacker friends into the node. One common misconception that Agents make is that they believe once they have secured a three-player node they won the game, this is however sometimes wrong, as a hacker may decide to bluff and secure the node. You should keep the voting pattern in mind at all times, and you should monitor the people’s thoughts, as a hacker will try to keep his fellow hacker as a close friend and recommend other players that they put him on the node, which may result in a hacked node. Once you have your trust in three people (based on their thoughts and voting patterns) you should be able to figure out who the other hackers are. If this fails then you should rethink and go back to square one.
Playing as a Hacker
As a Hacker, your goal is to hack at least three nodes. Unlike an Agent, a Hacker knows exactly who the other Hacker is, which means you have more coordination overall. Only one hacker is needed to hack a node but in the end, it will show that the node was hacked and the number of people that hacked it, which means that the same people will not likely be in a node together. However, a hacker can also decide to secure the node, the downside to this is that if no one else hacks it the node goes to the Agents, this is done mostly to build confidence in people or to release any suspicion that they were carrying. The Hackers game plan is to build confidence onto people, and from there strike in a way that makes other people think it wasn't you. A good Agent always tries to keep his Hacker friend a bit away from him (so that if they figure out that you are a Hacker they won't be able to link you and your partner together) but also wants to not keep them very far away (so that the communication isn't lost).
One thing to keep in mind is that you only have 5 proposals to make per node, so in the forth node people are expecting you to accept no matter what, because if the node proposal fails, then the hackers instantly win. Also, expect to hear the term hammer a lot, it intends to tell players that this is the fourth proposal and that they should accept no matter what. You will look very suspicious if you refuse. After a game is complete, you will most likely gain experience points and either lose or gain a global rank. The max level is 30 and every five numbers you will gain new skin. You can also gain money, which can be used on emotes, emojis or skins.